In the game industry, there are also many designers who are discussing how the so-called "cg general game reality" is done.
Especially some s-level designers, they are very familiar with the performance of the current vr game cabin, so it is also very clear what is the concept of upgrading the current game screen to a grade.
There are already some highly realistic masterpieces on the market, especially the works of big European and American manufacturers. Basically, the performance of the vr game cabin has been almost excavated. In the case that the technology has not exploded, Chen Moi will use the existing game. The level of the picture is upgraded to a higher level?
“Is it a lot of gimmicks? Or is Chen Mo cutting corners elsewhere?”
"There is something complicated, it is very simple, and the performance is concentrated. The game process is divided into a number of small and small levels. Every time you call the game cabin, all the performances only show a small level, and the quality of the art will definitely go up. ”
"That means that... every time you enter a small level, it will be loaded again? What is it called 'uncharted sea area', called 'reading the sea area' is good..."
"Look, this is what you don't understand. This is the gimmick. This is the difference! You have done it in the same way as before, can you make this effect?"
Many designers have also roughly guessed the practice of Chen Mo, nothing more than concentrated performance to do a small level!
Obviously, in the current state of the art, it is the only way to improve the picture level.
In the parallel world, the game has moved from the TV screen to the game compartment, and the details that need to be displayed are also geometrically improved. Therefore, although the technology has improved, it is still a laborious task to build a large enough world in the vr world.
Moreover, the current European and American manufacturers are more popular in the open world game. Many players feel that the bigger the world and the richer the content, the more fun the game is.
The traditional "one way to black" (one-track) game has become increasingly unpopular due to the relatively simple gaming experience.
Players prefer to explore freely without restrictions, or at least let them feel free to explore.
The bigger the game world, the more performance of the vr game cabin consumed by the operation. Therefore, even the open games of European and American manufacturers have the ultimate performance.
Many designers have speculated that Chen Mo is definitely a design concept that completely deviates from the open world. In order to separate the player's game experience, the sword has taken the slant to improve the picture quality to the extreme level.
In this regard, many designers still disapprove, after all, the progress bar is disgusting for the player, but for the designer, it is something that I want to do everything.
Chen Mo does this, is it a reversing, can really get the player's favor?
......
......
Chen Mo is at this time... looking in the mirror.
But not in the real world, but in the game.
At this time, he is Nathan Drake, who is looking at the mirror in the bathroom and automatically poses various poses according to the system settings.
Nathan Drake’s family scene has been completed, and there will be a more important story between him and Elena.
In the mirror is Nathan Drake's face, and the fidelity is very high. Chen Mo has an illusion that even the pores on his face can be seen clearly.
Of course, those are not real pores, just a higher-end skin texture, making the characters in the game more like a real little trick.
He wants to scratch his hair because the hair really looks like real hair.
Including the sweater worn by Nathan, even one can't help but want to knead.
In fact, at the art level, it is not too difficult to make such a game screen, but in real life, the performance consumed is extremely scary.
Of course, all this seems to be real, and it is still clear that this is a game. After all, the player can't do anything as he pleases, and can only operate within the limits of the game mechanics.
Chen Mo came to the sofa and lay half on it.
The surface of the sofa was slightly crushed down. After the performance of the Pangu engine, the feeling of depression was very real, which made Chen Mo very satisfied.
Before coming to the refrigerator, Chen Mo opened the refrigerator and took out a can of drink from the inside.
Drinking while drinking around the room.
As he passed the trash can, Nathan Drake threw the drink into the trash.
This action is triggered automatically by the system. Details like this are still very much in the game.
Including the habitual movements of the characters, walking and sitting postures, all are exactly the same as Nathan Drake.
In the game, the player is "playing" Nathan, so all the habits and actions are based on Nathan.
Chen Mo hopes that these very detailed actions will allow the player to better enter Nathan Drake's life, observe his surroundings with his perspective and habits, and subtly create a sense of substitution.
Sitting in front of the TV, Chen Mo controlled Nathan Drake to pick up the handle in front of him.
In the original, Nathan picked up the handle of the ps1 and played a few more discs on the "Chaotic Wolf", but in the version developed by Chen Mo, it was replaced by stih.
Although this feeling is a bit offensive to Chen Mo, Sony and Nintendo are one such thing that may not happen to the end of the world.
But for the players in this world, it will be a smile, after all, this is the Thunder's mutual entertainment.
Just be an advertisement for stih.
Chen Mo stood up from the sofa and went to the attic of the residence.
Here are some of the first three collections of the "Uncharted Waters" series, which were collected by Nathan Drake in a second adventure.
If the players have played before the "Uncharted Waters", these collections are considered to be some emotional elements, which will make the old players smile.
But the players in the parallel world have not played the previous works, but it doesn't matter, it is a suspense, and when it comes to the first three dlc, this will be one of the motivations for players to continue buying and buying.
Chen Mo took a skull and put it on his hand.
In the game, players can use Nathan's hand to carefully observe a lot of things, including souvenirs and some notes, and can be reversed according to their own will, to see any position of the souvenir.
The hand was uploaded with a very slight touch, as if it was really pinching something.
This kind of touch is also carefully adjusted by Chen Mo's person. According to the different holding objects, there are also nuances in the parts that touch the touch, which gives the player a more realistic feeling.
Chen Mo turned around in the room twice and checked all the details, and then he quit the game compartment.
"How, store manager?" Qian Qian asked with excitement.
Obviously, the level of the game made now makes him feel very amazing.
Chen Mo nodded: "Yes, continue to lay the bar, there are still many scenes that are not complete enough, hurry up."