Qian Qian said so, everyone has reacted, as if this introduction was actually heard...
Think carefully, this is not the set of rhetoric of Josh Wilson's new game! ?
The theme of the end of the world, the theme of zombies, the depth of the plot, and the exploration of humanity? ?
All the points all hit together, hello!
Qian Qiangan coughed twice: "The manager, are you ready to go on the ga bar? What are the subjects of what they do? What is the subject matter? Before it was an adventure, now it is a zombie?"
Chen Mo suddenly shook his head: "Hey, don't talk about it, you are responsible for being sent out by the game media. How can this be done with the g-bar, which is obviously our development idea 'just happened to' come together, It’s not always that Josh Wilson wants to be a zombie subject, we can’t do it?”
Su Shiyu's mouth twitched slightly: "The manager, I see you are careful, Josh Wilson said bad things about you, so you want to retaliate."
Chen Mohehe smiled: "Just you have more words. OK, look at the design concept draft."
The design concept of "Apocalyptic Day" is actually not complicated, because many of its gameplay and combat systems have something in common with "Uncharted Waters", which are shooting, stealth, assassination and other play methods. Moreover, "America's Doomsday" is no longer a frequent climb of the wall, more is to decrypt through the scene, interact with their companions, to reach the destination.
In the setting of the scene, "Apocalyptic Day" and "Uncharted Waters" can be said to be in the same vein. It can also achieve the immersive experience that gives the player an impressive impression.
Of course, if you only discuss it from the gameplay, "Apocalyptic Day" does not have any particularly shocking gameplay innovation, its greatest charm lies in the story.
This is a story that will make everyone shout after God has finished the experience. It’s not only that the script is well written, but also that the game’s rendering of the atmosphere and the control of the rhythm have reached a peak and the whole state. The game becomes a flawless piece of art.
Of course, this kind of plot is difficult to explain in a few words. It is impossible for Chen Mo to let everyone realize the greatness of "America's Doom" only through the hundreds of words in the concept draft. However, as long as the game is made, everyone will experience the game and naturally understand where it is fun.
......
In the past life of Chen Mo, "Apocalyptic Day" was regarded as the eternal classic of game art.
Many ps players who have just entered the pit always ask what games they should buy, and many people will answer that the first game must be "Apocalyptic Day."
Of course, this statement has exaggerated elements, but there is no doubt that if there is any game that must be played after getting ps4, then "America's Doomsday" is definitely one of them.
In the ps4 era, the "America's Doomsday" reset version received more than 30 media, nearly all of the full scores including ign, and in March 20th public statistics reached 10 million sales.
The British epire magazine named "the greatest game in history" and listed "America's Doomsday" as the top.
"America's Doomsday" is a well-recognized classic game in the traditional game production thinking (traditional linear level), redefining the upper limit of the game quality that a game can present.
Judging from the theme and gameplay of the "Apocalyptic Day" itself, there is actually not much eye-catching.
It has used the rotten zombie theme, the traditional linear level design, and the exquisite picture as one of the gimmicks.
On the surface, it is really not as "famous" as some types of games, such as "Mysterious Seas", "Assassin's Creed", "God of War" and other games, players can clearly say Their gameplay is different from other games.
The biggest feature of "Apocalyptic Day" is that it has almost no big scenes of "exploding trains, jumping planes, and where to go". You must know that "Uncharted Waters" can also be done by naughty dogs...
This is a kind of restraint, obviously able to do the big scenes that stimulate the player's hormones, but not doing it, relying solely on the game level design and the plot to impress the players.
Its greatest fascination is complete interactivity and the constant uneasiness and uncertainty inherent in the game.
Moreover, the protagonist of "The End of the United States" is an ordinary person.
The protagonists of other games may be adventurers, killers, heroes, saviors, hackers... or what a great bloodline, or what a cursed fate. However, the protagonist of "Apocalyptic Day" is an ordinary person, which in turn allows the player to gain a deeper sense of substitution and to understand the story.
In the end, the controversial ending of "America's Doomsday" is also the key to the height of the game's thinking.
A game that is moving, giving people suspicion and giving people reflection, then it is already a good game.
......
After finishing the design concept draft, Chen Mo came to the three-level vr game experience area.
"How, grandfather has not come out yet?" Chen Mo asked.
The front desk girl shook her head: "No, he is still playing "Beach Mansion."
Chen Mo also feels a bit novel, this uncle can be enough!
At present, the main game of "Beach Mansion" is actually "warm dressing", but for the age of Zhang uncle, how do you like to play dressup games?
This is basically something that young female players will like.
Is it difficult for him to have any special preferences for this type of game?
Chen Mo himself felt that this idea was a bit ridiculous.
Chen Mo is very curious. I want to ask why Zhang Daye wants to play this game. After all, there are so many games in the game cabin. It is good to go to the farm to grow vegetables. Why do you have to play "Beach Mansion"?
After waiting for nearly half an hour, the uncle came out of the game cabin.
"Hey, Xiao Chen, have you been waiting outside?" When Zhang came out, he saw Chen Mo, a little surprised.
Chen Moyi: "Where can I, I just finished the meeting, take a look at it. How are you playing?"
Chen Mo said, while leading Zhang uncle downstairs.
Uncle Zhang nodded: "It's very good. I have been alone for a long time at home. I chatted with the little girl in this game and I feel much more comfortable."
Chen Moyi said: "Day, do you live alone?"
Uncle Zhang nodded: "Yes, my wife was sick last year. My daughter is working in the field again. It will be back in two or three months. Before my daughter said that there is a game, after entering, there will be a little girl to accompany you to chat. I also applied for an account for me. I saw it today, this little girl is really cute, and I can really talk to me. It seems that the speed of technological progress is very fast, and I can’t keep up with your young people. Thinking slightly."
Chen Mo said: "If you feel lonely, you can come to experience the store and chat with other players."
Uncle Zhang shook his head quickly: "Hey, you young people have their own things to be busy. I don't want to trouble you with an old man. It's good to chat with the little girl in the game. Her age reminds me of this age." My daughter was a child."
Chen Mo sent the uncle to the door: "Nothing, Grandpa, you can come often in the future, I will show you other games."
Uncle Zhang nodded: "Oh, today, thank you very much, Xiao Chen."
Chen Mo smiled and said: "Nothing, Grandpa, you can come often, wait for new games to come out, you can also experience it."