Lin Xue explored the new combat system and found that it seems to use the combat system of "Dark Soul" as a template, and then added some special professional skills...
In combat, players can roll over and use weapons to attack. The specific hit is calculated based on the effects of the physics engine.
Lin Xue recalled the days when he suffered in "The Soul of Darkness". He had a natural rejection of this combat system. However, he thought that this is indeed the best combat system at present, and it is also compared with the Western Worldview. Hehe.
What makes Lin Xue more interested is the new thief skills.
Sneak can make your body translucent, almost invisible, and only see a little outline when you are close to the enemy.
Backstabs can launch special attacks behind the enemy, causing a lot of extra damage.
The kidney shot can make the target into a short coma.
However, the backstab and the kidney shot are not 100%. If the player is properly operated, they can avoid it.
It's just that different skills have different parameters, like a kidney shot. This is a key skill of the thief, so its decision range will be larger, and the enemy may not be able to escape after the roll.
At the beginning, Lin Xue still had some doubts. After this skill was added, was it too unbalanced?
According to the data in "The Soul of Darkness", the execution of a backstab is directly one-third of the blood is gone, then the thief sneaked into a backstab behind the player, is not too much cheaper...
However, Lin Xue realized that Chen Mo did not completely copy the numerical system of Dark Soul, but made some adjustments.
In the current combat system, the player is no longer a life thinner than the paper, and the initial backstab will not completely determine the outcome of a battle.
Lin Xue is a bit curious, he has successfully transferred to become a thief, then what other players have chosen what career? How many occupations have you opened up now?
......
Lin Xue wandered around in Stormwind and met many other players.
These players are also like Lin Xue, immersed in the beauty of Stormwind City, running around here and running there, just like sightseeing.
At the square in front of the auction house at the trade zone, the players are chatting in groups. After Lin Xue adjusted his voice channel to [near channel], he could hear what these people were saying.
"I just turned around in Stormwind City, it's too strong! Such a big scene, it's a bunker!"
"Have you found a recharge entrance? I am poor and I really want to buy something! The result is that the body is so poor that I can't afford a bottle of wine!"
"I don't know, it's still a fog, and there are no newbies to guide."
"What newbie guide you want! Don't you think this is more interesting? Explore the whole city yourself and talk to the npc to randomly trigger the task, so the degree of reality is even higher!"
"emmm, high is high, but it is a bit of a hassle to play. I still like to have an exclamation mark on the npc head, and I will finish the task directly."
"I don't know, maybe Chen Mo is also trying to decide which mode to make based on the feedback from the players."
"You said, Chen Mo is doing this Stormwind City, is it paving the way for Azeroth? If you can make the whole Azeroth, then...oh, it’s too good!"
"It's hard to say that the investment is too big. Such a big vr world is hundreds of times bigger than the light storm city. The funds are burning..."
"Mama, I am quick to lose the richest, and you talk to me about money?"
"Right, I found that I can trigger special career missions! It seems that I have found four professions..."
The players are talking and talking about what they have seen and heard in Stormwind.
At present, there are four careers that players have identified, namely warriors, thieves, mages, and pastors. The specific trigger condition is that the player must choose a set of armor when entering Stormwind City. The selected armor will be pulled by the warrior trainer. The leather armor will be pulled by the thief trainer. If the cloth armor is the mage pastor, Freedom of choice.
The skills of the four professions are also different. For example, the skills of the priest are the power of truth, shield, healing, and punishment. From the perspective of positioning, it is obviously an auxiliary occupation.
But this does not mean that the priest has nothing to do but to add blood. From the point of view of positioning, the position of this cargo is more like a combat priest...
Just like the priesthood in The Soul of Darkness can be knocked with a small hammer, the priest here also has the ability to melee, although the output ability is slightly reduced, but if it is singled out, because of the ability to add blood, and other The combat ability of the profession is also relatively flat.
What Lin Xue doesn't know is that if it is in the official version, the pastor will have other combat skills.
......
According to the traditional design ideas, the pastor should be a pure blood occupation, tank, output, treatment, iron triangle mode.
However, based on current design ideas, this iron triangle model overemphasizes teamwork, and the game experience is not good for tanks and therapeutic careers.
Most players want to play output, so it will definitely cause an imbalance in the number of output occupations and tanks and treatment professions, which will lead to a series of problems.
Such as equipment demand problems, copy queue problems and so on.
Therefore, Chen Mo basically adheres to two principles for the new career planning problem.
The first is that professional characteristics must be prominent to avoid occupational homogenization. A skill must be unique to a particular occupation. I can't have it for you.
The second is that every profession must be able to have more comprehensive game fun, especially tanks and nurses, all have good output capabilities.
Of course, since it has improved the output capacity of tanks and nurses, their fatness and milk volume must be weakened accordingly.
In other words, everyone is a warrior and has the ability to fight alone. However, depending on the occupation, the characteristics of the emphasis are different, and the fighting style is different.
This is also a relatively primitive attempt made in accordance with the idea of the Dark Soul.
In the past life of Chen Mo, "World of Warcraft" used the complete separation of pve and pvp, so that it evolved into two completely different ways of playing.
This approach has its advantages and disadvantages, but Chen Mo does not agree with this approach.
The biggest problem is that the professional balance is basically comprehensive gg, the same skill is the same occupation. When adjusting, both pvp and pve should be considered, and this happens to be two completely different systems. The final result is more and more chaotic. It is difficult to balance.
At the same time, the separation of pvp and pve means that if the player wants both to be proficient, even if the technology has reached the standard, the liver will have double the time to get the corresponding equipment.
If you do this in order to sell more cards, then there is nothing to say, but if Chen Mo does not consider taking a card to make money, this kind of liver-based time wastage is meaningless.