After the news of the Thunder's new entertainment headquarters was finalized, the players thought about it carefully and it was time to change it.
If you don’t say anything else, you will say that the domestic emperor’s mutual entertainment and meditation are mutually entertaining, and the building has also been built to be more beautiful than a beautiful one. The Thunder’s mutual entertainment now exceeds the revenue, influence or appeal. The two, it is not appropriate to continue to use this small experience store.
Although many players in the vicinity feel very sad, but in fact moved away ... not too far. The new experience store is still directly connected to the subway, and the equipment in the experience area is all updated. There should be basically no such crazy queues. Together with the expected theme area, it is very exciting to think about it.
Moreover, the new headquarters is not only the office area + experience area, just like many of the world's top 500 group headquarters, it also has a variety of comprehensive service facilities.
For example, in the staff's office area, in addition to various offices and conference rooms, there are restaurants, fitness centers, living centers and parking lots for employees, and even indoor arenas.
In the sightseeing area, there are also the theme restaurants, viewing areas, larger holographic projection theaters, game original painting exhibitions, game character archives and other colorful tours for tourists. Even an ordinary corridor may have The developer's bad taste and eggs.
Even Chen Mo has reserved a part of the area as a future e-sports venue. Maybe in the near future, the "League of Legends" and "Jesus Survival" competitive games will have a brand new competition venue at the Thunder Entertainment Entertainment Headquarters. Players can come here to watch the game.
These new contents are completely absent from the previous experience store. Therefore, the mentality of the Emperor players has changed from excitement to excitement and expectation.
They can't wait to see the scene when the new experience store is completed next year!
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While the players in the Royal Capital are full of expectations, the players in other cities have also got a message to cheer them up.
That is, Thunder Mutual Entertainment will build experience stores in 20 first-tier cities in China. At that time, players like Modu, Chuanxi, Suzhou and Hangzhou will be able to experience the new games of Thunder and Entertainment.
Of course, no matter how many cities can't do it, after all, the experience store only plays a propaganda role, the profitability is basically negligible, and it is impossible to cover all the townships and counties in the country.
However, the players are also excited about the thunder and mutual entertainment in these first-tier cities to open the experience store, and later experience the game finally no longer have to go to the high-speed rail run the emperor.
The experience stores in each city are staffed by dedicated Thunder entertainment staff, and are also committed to providing the best demo experience for players. These experience stores will be officially put into use next year. By then, the influence of Thunder's mutual entertainment will be further diverged to the whole country.
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In addition to the new headquarters, more experience stores and annual game awards, Chen Mo is still considering other things.
Host the game design competition as the official of Thunder Entertainment.
In fact, there are many game design competitions in China. For example, Chen Mo’s first experience store is won by the game design competition.
However, these game design competitions are often not systematic, large and small, and distributed throughout the country, and there is no unified selection mechanism.
The reason is because there is no strong gamer to promote this.
The emperor's mutual entertainment is more concerned about his own profit. If there is no talent, directly other game companies dig people, or hire some independent game designers to get paid.
Zen mutual entertainment is relatively better, but it is not so good. Although some game design competitions will be held, the main purpose of manufacturing gimmicks and enhancing company visibility has not produced far-reaching effects.
Many of the reliable design competitions are actually sponsored by the amusement committee. For example, Chen Mo’s previous participation has a lost relationship with the amusement committee.
In fact, if you think about it, this kind of thing is not good, and it is no wonder that no game company is willing to take the lead.
Because throughout the game industry, whether in the past or the parallel world, whether domestic or foreign, there is no specific rules to follow, and unlike many high-tech industries that require so much expertise and accumulation.
For example, Miyazaki Hideaki, the producer of Dark Soul, was only the bottom-level executive planner and programmer at the beginning, but later climbed to the president's position step by step with his talent and hard work. on.
In the gaming industry, there are many examples of this. Many super-premium producers may be just an ordinary programmer, a tester, or just an enthusiastic player. There are a lot of designers who are born in the science class, but many of them are screws in big companies, and they are slowly stunned.
In the final analysis, it is because the game design itself does not have such clear rules, and there is no guarantee of "necessary success." The same resources and inputs may make a pile of garbage, lose the money, and may sweep the world. The earned pot is full.
In this case, you want to rely on the game design contest to select more promising designers. But it is impossible to infer the future achievements of these people.
There may be some people who have made their mark in the design competition, but soon Jiang Lang has done everything.
It is also possible that some people have lost in the design competition, but later they have launched a lot of shocking works.
For the company of mutual entertainment and mutual entertainment, this kind of competition will find some newcomers with a little prospect, but in fact they can only do a few hand-to-hand mobile games, the distance is really The company's profit is still a hundred thousand miles. If you want to be a designer who can really make a good work and generate value for the company, you still have to dig into the industry.
If you go to the industry to dig, you can look at the resume directly, and hold a design competition.
Therefore, the previous game design competition is just a special channel that the tourism committee takes the lead to encourage newcomers to enter the game design industry. After that, it is the state of stocking, and it is impossible to see the designer himself.
For example, Chen Mo, after winning the design competition, did get the right to use the experience store, but there are certain indicators every year. If the game that Chen Mo later made is very unsuccessful, then the experience store will be taken back, and he can only find another way out. The amusement committee will certainly not ask.
The design competition that Chen Mo wants to hold is completely different from the previous design competition.
At present, this scale, this level of design competition, in China, only Chen Mo has this qualification to hold.