After working with Thunder and Entertainment and the Abstergo project for a week, Lin Mu felt that his work this week was a bit fascinating.
Not quite the same as imagined...
Before Lin Mu as an independent game designer, he made a vr game like the "Sheng Tang" level. He basically became a dog every day. Many programs were finalized and overturned. Once changed, the game process must be planned for a long time. Not to mention the more complicated post-production work such as the rush of art resources and the perfection of game functions.
Lin Mu originally thought that Chen Mo could make a world-class top vr game like "Uncharted Waters" and "Apocalyptic Day". Is it more difficult than himself?
Just like the script of "America's Doomsday", such a wonderful story must not be made in a few days. It must have changed countless versions, combined many people's opinions, and repeated revisions were finally formed.
But when I got to work, I found out that it seems that this is not the case...
The first project of Abstergo Entertainment Studios was Assassin's Creed: Origins. According to Chen Mo's introduction, this part will be the beginning story of the entire Assassin's Creed series, telling the story of Caesar, Cleopatra and the founder of the Assassin organization. The game process involves the entire northern part of ancient Egypt, and the game map is reached. Unprecedented grandeur.
Originally Lin Muhai felt very worried, how to do such a big background?
As a result, he did not have a long time to go, and he got a very detailed design draft from Chen Mo...
And not only him, but the other members of the project are also a staff member. The designers responsible for the various systems such as the combat system, the mission system, the plot transition, and the climbing system all got a very detailed design draft from Chen Mo.
Lin Mu, this is the main story about the story of the Assassin's Creed: Origin, as well as the architectural features, humanities, historical background of ancient Egypt and so on. Although this information is not detailed and not very professional, it basically covers the vast majority of the game...
Lin Mu will only need to seriously examine the evidence, or look up the information, or discuss with experts and scholars at home and abroad, finalize some details, basically ok.
This workload is not too small, but it is much smaller than "planning the whole game from scratch."
Moreover, other people seem to have become accustomed to this process. After getting the design draft, they started to work in high efficiency, and then everyone gets off work every day...
Some people will volunteer to work overtime, but they have not added too late. As long as they finish the work, they basically leave. No one is consuming or doing nothing in the office.
For the first time, Lin Mu had the illusion that he could win when he was lying...
Not only that, Lin Mu found that the entire project team, the brain hole seems to be quite strange, needless to say, this must be Chen Mo.
A certain art responsible for the action made a full set of camel movements. As a result, Chen Mo was not real enough.
This art is awesome: "How can it be more real?"
Chen Mo thought for a moment: "Who is going to contact and buy a camel? In our motion capture studio."
Lin Mu: "..."
......
......
Chen Mo decided to launch "Assassin's Creed: Origin" first, not only because of the plot time considerations.
The more important reason is that Assassin's Creed: Origin is a master of the Assassin's Creed series. It basically combines all the previous gameplays and is the highest in terms of completion.
After making Assassin's Creed: Origins, you can use this game mechanic to redo the previous series, which is equivalent to setting up the framework of the entire Assassin's Creed world, and then slowly filling in other content. .
This time, like the "Uncharted Waters" series, the first "Assassin's Creed: Origin", and slowly increase the content of the previous work.
Many classic predecessors, such as the Ezio trilogy, although regarded as a gods, but in the latest perspective, in fact, both the picture and the combat system are outdated, after all, this is a somewhat long-term game, If you want to reproduce it perfectly, you need to update it in all aspects.
Since it is to be redone, it is obviously the quickest and most labor-saving way to redo through the engine of Assassin's Creed: Origin.
Although Chen Mo will not count 2, but the entire "Assassin's Creed" series only one "Assassin's Creed: Origin" is obviously not acceptable.
Because the whole story of the Assassin's Creed series is relatively coherent, and each work has its own characteristics, there are some gameplay innovations, and the historical background is different. It is impossible to represent any of the contents of the entire Assassin's Creed series.
Therefore, since you want to be an Assassin's Creed, you must make a piece of it that you can't make it all, in order to present the true charm of this classic series to the players.
Regarding the success of the Assassin's Creed series, there is no need to repeat it.
It can be regarded as one of the most outstanding ips, and one of the best scripts. It is the head card of Chen Mo's previous Ubisoft company. It is also a game that can be called art. Although it is a gift for buying bugs, There is a little commercial smell.
Assassin's Creed is a third-person action sandbox game that combines elements such as parkour, adventure, assassination, fighting, puzzle solving, collection, etc., especially in Assassin's Creed: Origins, the elements of the game have come The more you have become a truly open world.
The core charm of Assassin's Creed lies in two points: the construction of the world view and the shaping of the characters.
If the combination is one, it is a "historical sense."
It is no exaggeration to say that Assassin's Creed is one of the best games in history. Even in the game industry of Chen Mo's past life, the real response to history and the ability to reshape history, many people's first reaction will be "Assassin's Creed".
Some people want to feel the medieval war and stroll through the holy city of Jerusalem.
Some people want to feel the romance of the Renaissance or the warmth of the French Revolution.
Still others, hoping to experience the American War of Independence, hope to experience the naval warfare in the era of great voyages, and hope to return to those ancient mysterious countries through the millennium...
At this time, their first reaction was the Assassin's Creed.
It can be said that the true charm of Assassin's Creed is to bring each player back to the past and return to the historical nodes of those big events, so that players can experience the real history in the game, know each one individually. Character of character.
Chen Mo hopes that the Assassin's Creed, which he made in the parallel world, can also achieve this goal, so that players can feel the feeling of crossing history.
Therefore, he released the animus promo as the earliest game series.