Chapter 907: The way to trigger (one more)

I heard that there is a perfect ending and the players are excited.

Although some people will say "the two people are going to die one", "the ending is very reasonable", "do not need a happy ending", but after seeing the happy ending, the players will immediately Come to interest.

The video is there, and the authenticity of this ending does not need to be questioned. The only question is, how does this ending trigger?

After the game is cleared, players can choose the chapter experience. Many players don't give up to the last chapter and try again. They find that Vincent will shoot at the end and there is no option to hit the shoulders!

The original post landlord answered the questions of everyone: "Open all the games, all the interactive plots are triggered, you can end this ending!"

The players are shocked, is this special?

All the mini games are open?

All interactive plots are triggered?

What is the concept of Nat?

How many small games are there in "Escape the Day"? The basic number is unclear. Every time a scene is seen, Leo and Vincent have a variety of things to play with. For example, near the slum where Leo lives, two people can throw darts, play baseball, and throw horseshoe rings on the farm. Play a wheelchair in the hospital and play games in the hangar...

Basically, each scene has a lot of small games. Many players have not seen it in order to hurry up. The result is that these small games will affect the ending.

As for the interactive story, there are more. For example, in the slum near Leo's home, two people will meet a woman who uses a baseball bat to say that her husband is stealing. When I walk forward, I will see a RV and hear the sounds that are not suitable for children. If you knock on the door, you will find that the man inside is the husband of the affair. Then I will inform the woman who is holding the baseball bat and will play a movie that captures the traitor in the bed...

Also in the slum near Leo's home, there is a seesaw, and if two people sit up face to face together, it will trigger a conversation.

Leo: "What are we doing here?"

Vincent: "I don't know, you sit down first."

Leo: "No, I don't."

Vincent: "You just sit down first."

Leo: "Is it... this is very embarrassing."

There are many interactive plots like this “confirmed eyes, met the right person”, which is visually sensational, somewhat funny, somewhat stupid, and somewhat lyrical...

The players are shocked, how long does it take to complete all the mini-games and all the interactive plots? I don't know what the guy who posted this post has experienced...

Therefore, many players who want to make a perfect ending, once again called their good friends, experience the game from the beginning. This time they did not rush to push the plot, but seriously played all the small games and interactive plots.

After really completing all the interactive plots, the players will probably understand why Chen Mo arranged such an ending.

Is Leo dead or Vincent dead, is it really reasonable?

In fact, it is not reasonable to think about it carefully.

As a well-trained policeman, Vincent dismantled the gun and dismantled 66. The reaction speed was also very fast. He was born and died with Leo. He survived the bullets in the Mexican island. As a result, he took the gun in front of the plane. Leo, will it be shot by Leo? Is this reasonable?

Leo hijacked Vincent and drove the police car away. The car got it and the gun got it. If he really wanted to kill Vincent, he would kill it with a shot. Why bother driving and pointing the gun at Vincent? Vincent took the opportunity to shoot a gun, two people fall together?

If you think about it carefully, the two people actually have the suspicion of releasing water. Otherwise, two people who are physically strong, have excellent techniques, and have five or five years of fighting power will not be defeated until the last minute.

As for why this is happening? Obviously, they are hesitating.

When Vincent pointed his finger at Leo, he faced Leo decisively taking the gun. He hesitated for a moment and did not shoot Leo.

When Leo hijacked Vincent, he didn't think about killing the killer immediately, so he gave Vincent a chance to win the gun.

Obviously, the two men still have feelings with each other. They have been hesitant and unbearable many times before they pulled the trigger, but the difference in position and the anger of being betrayed drove the two people to step by step and walk. The final outcome of your life and death.

But what if the players get through all the little games and interactive plots?

In the escaping, Vincent and Leo have experienced too much. They sometimes play games like childish ghosts. In order to compete for high points, they are arguing red and red, and they even pull five on the construction site. Minutes; sometimes they work together, for example, when they are on the farm, they are ensembles and seamless.

If in the process of fleeing, the players did not trigger so many plots, then Vincent and Leo's embarrassment may not be deep enough, at the last moment they can only kill the killer.

But what if they have experienced so many pasts?

When the last bullet is left, will Leo remember that two people play the seesaw together?

Will Vincent think of two people playing video games together?

The memories that I experienced have given them a chance to hesitate. They found that they really couldn't point their guns at each other's chest, so when they were in the midst of a thousand, they chose to shoot the bullet into the other's right shoulder.

So the other side also understood, the two people have a heart, knowing that it is meaningless to fight again, but all the grudges and hatreds are written off, each going.

Vincent has done his job as a policeman, he has tried his best, and Leo has put down his hatred because of Vincent's embarrassment.

At the end of the story, Leo buried his name, flew far and wide, and began his never-ending escape route. After this experience, Vincent understood the importance of his family, resigned from the police, and returned to his home. Women live a good life.

Two people who have completely different personalities and experiences will not have any intersections, but because of the bit by bit in this long journey, they have changed each other in a subtle way.

......

After understanding the meaning of this ending, the players have said that this story is simply God!

Of course, it is not enough to say that God is at the end of the United States. After all, this game was made by Chen Mo in less than a month. It was originally a game specially designed for the two-person mode. Do 3a level to do.

But this plot, like the "Apocalyptic Day", also gives an indescribable impression.