Chapter 944: Martial arts game (three more)

Moreover, the freedom of these independent game designers is very high.

This is equivalent to fighting, and Chen Mo directly gives the excellent weapons and equipment, so that the recruits who have just entered the battlefield can play a very important role as long as they have certain basic knowledge.

Of course, if you can do it yourself, it is okay.

Is it difficult to develop a game in one year?

If it was before, it would be really difficult for these independent game designers.

But now, there is an art resource library, a physics engine, an artificial intelligence system, and a ready-made ip. Just change the original script and add some understanding to create a ready-made game unit. What is the difficulty of this?

It’s more than enough to do one in a year. If you only consider the amount of paving, it’s fine to do two.

It is foreseeable that some classic ips may have many different parallel world scripts, such as "The Soul of Darkness", "Assassin's Creed" and Azeroth World, etc., and the world view itself is very rich, you can find a lot of Cut in, just take a pointcut to make a small script, even if you complete the task.

What's more, each game unit, or a small script, can be a single player mode, a multiplayer mode, or even a change mode.

In the change mode, it is only necessary to assign some high-level artificial intelligence to some key npcs, so that they can take different actions. In this way, multiple players are matched to one game unit, each has different goals, can be confronted, can cooperate, and npc has its own ai logic, each time taking different actions...

Even in the same script, an npc loyalty and anti-sense loyalty may make the whole game go completely different, giving players a completely different gaming experience.

So, for these designers, everything is ready, what is lacking is just a little imagination.

With such a large space to play, there are such good conditions and resources, if this is not a task, then it is better to find a piece of tofu directly.

Although there is still a whole year of the official launch of the Oasis Plan, these indie game designers are all eager to start, and they are all starting to develop their own game units.

Obviously, the game of Oasis will be very long in the future, but the impact on the development of the entire game industry is absolutely disruptive.

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For Chen Mo, the Oasis Plan requires him to do something very simple, which is to develop a set of perfect rules for the entire Oasis.

For example, how about rewards after clearing a game unit? How to bring it out? Is there any restriction on the use of the tape?

How do players improve their ranks? How to balance the player's income?

What profit model does the game use?

How to balance the strength gap between different players? How to distinguish the difficulty factor of different game units?

It is necessary to integrate countless complex game worlds into one under the broad framework of Oasis, while ensuring fairness to the vast majority of players, requiring a series of more complex constraints. And some big restrictions may directly determine the success or failure of this game.

This kind of "it looks beautiful" game mode, in fact, is not beautiful in the end, or you have to wait until the line is up before you can know.

However, Chen Mo is not in a hurry. This year, independent game designers will make enough game scripts first, and then unified integration will be fine.

During this period, more independent game designers will continue to be recruited to join the Oasis Program. The game design competition twice a year will continue to provide talent, or you can dig directly from other companies, or select from the Thunder game platform.

In recent years, the game industry in the whole world has been continuously improving. As the entire industry has become more and more large, the number of talents who have devoted themselves to the game industry has also increased.

Every year, a group of outstanding independent game designers emerge, so there is no need to worry about the future.

The heat of "Monster Hunter" is still rising. Now it is the best time for players. They are already familiar with the entire combat system of "Monster Hunter". They have just passed the key point of the Horned Dragon and the Hero Fire Dragon. The threshold is in a state of self-confidence.

Behind them are the more difficult Gulong species waiting for them to challenge. Whether it is technology or equipment, they are far from reaching the upper limit, and the game has a long life.

However, for Chen Mo, the development of "Monster Hunter" has been largely completed, as long as the dlc is continuously updated and new monsters are added, the game will be well maintained.

You can start thinking about planning a new game.

Now in mid-October, the year-round research and development plan is already coming to an end.

This year's Chen Mo is still high-yielding, matrix glasses, Assassin's Creed, Silent Hill, Zelda legend, escape birth, labo, monster hunter... each single is worth blowing.

Last year's finale was "America's Doomsday", which swept through the major game media with a full score.

In this year, Chen Mo has already had the best of the year's "The Legend of Zelda", and there is no need to fight for a perfect score as a difficult judge.

So, what will be the last work of this year?

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In the conference room, everyone is waiting for Chen Mo to reveal the answer.

Although I have already guessed the possibilities before, when I saw the title of the design concept, everyone was still a bit stunned.

""The rivers and lakes"??"

"Huaxia Wind Game? Martial Arts Game?"

"This... I didn't expect it..."

This is a relatively unexpected thing for everyone present, because... How long has Chen Mo had not played the Chinese style game?

Of course, Chen Mo can control the Chinese style, which is beyond doubt. A similar theme has been used in the "Wulin Group Heroes", as a pc game, it was still popular at the time, and also won the prize in the amusement committee.

Only after entering the vr game stage, the games developed by Chen Mo are all going to various big scenes, and they are all based on the western fantasy style.

Perhaps on the one hand because he is good at it, on the other hand, to better open the international market.

After all, different cultures have different voices in the whole world. It is difficult for China Wind Games to be promoted to the world. Not only because the domestic game industry is relatively lagging behind, but also a more important reason is that Chinese culture is in the world. Not fragrant, the influence is extremely limited.

This topic really needs to be said, the reason is complicated, but in any case, even if the quality of a Chinese style game is excellent, it is not necessarily able to eat in the world market. This is the current status of the industry.

So, can Chen Mo’s new game change this state to some extent?

After all, with the current ability of Chen Mo, with the reputation of Thunder and Mutual Entertainment, developing a new game will never be just enough for domestic players to like it.

Chen Mo’s goal has always been the stars and the sea.