The other point is the special treatment of some feelings.
To be precise, it is poison.
Because the matrix game bay uses brain and nerve access, players will get a very complex sensory experience. Many of the plots in "Grand Theft Auto" are poisoned, such as Franklin, Rama, Lao Cui once went to deal with drug dealers, and when Mike and the bad son went out, they were poisoned by the son of the defeated family.
At that time, the player will be very curious to take the poison to come and see for himself, after all, the action in the game is unrestricted.
In this case, it must be handled specially.
In the case of players outside the game story, you will taste a very bitter taste; in the game story (Mike is the story of the son pit), the player will only appear visual and auditory hallucinations, not the brain Produce any extra stimuli.
In reality, poison is something that must not be touched. If you touch it, it will mean destroying all your life, even worse than death. The combination of the next generation vr and "Grand Theft Auto" should create a more free and beautiful virtual world for the players. Chen Mo is absolutely unable to accept the unexpected situation.
There are also some sexually related edge ball content, such as the **** in Grand Theft Auto, driving to find chicken, etc., will strictly limit the player, can not do things, and the player certainly can not see the inappropriate The picture does not sound unsuitable.
After all, this game is not a small butter, really made something to cause the whole game to be blocked, but it is too embarrassing. It’s a lot of things that third-rate domestic gamers will do. It’s going to be despised by the whole world.
As for the difficulty of developing gta5, it is actually good for Chen Mo. It's harder than the previous vr games, but after so long accumulation, it can definitely be made, nothing more than the length of development time.
Chen Mo’s previous life had a paragraph: “gta5 cost 268 million US dollars. Two thousand excellent game producers from all over the world came together. They have been flying for more than a year. They have developed for five years and found the traffic data of Los Angeles in the real world. The model, the in-car perspective mode of each car, and the 20 years of technology accumulation, just to make it more fun, ask where the sisters come from, confident that they are more than a game?"
Of course, the 268 million US dollars include the publicity expenses. If it is only the development cost of the game, it is about 140 million US dollars. This paragraph also shows that the development of gta5 is not easy. It is only in terms of investment, this is a rare masterpiece in the history of games. If it fails, it may be a dilemma for bankruptcy. However, the game's sales achievements are unprecedented. Some people even joked that gta5 will sell like this, gta6 probably won't be out, because the sales are really terrible.
For Chen Mo, the money is not the biggest problem. Even if it is changed to the next-generation vr version, the cost will be turned over six or seven times, and the Thunder entertainment will be fully affordable. From the technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there have been accumulations of games such as "Uncharted Waters" and "Escape the Day", not to mention the large collection of art resources. Many of the art materials can be used directly.
The most troublesome part is the ubiquitous details of Grand Theft Auto.
The most intuitive point is that Luo Shengdu feels like a real city where people live, not a virtual game world. The key to all this is the in-depth study of the reality and the high level of re-enactment, while at the same time fine-tuning a lot of data according to the characteristics of the game.
In the center of the city, the suburbs, the countryside, and the wilderness, the maps in Grand Theft Auto are large enough, but no one is redundant. Every corner of this huge map has its own characteristics, or it is hidden with small gameplay, or has special eggs. The whole "Grand Theft Auto" is like a treasure house. Players can always find some surprises if they wander around.
In terms of game material, the music part of Grand Theft Auto consists of a pure original album and 240 authorized music, even allowing many domestic players to listen to the radio to hear spit; the map part is based on the typical city of Los Angeles. Classic buildings such as Hollywood, United Savings, and Beverly Hills mansions are all drawn into the game.
The production team and the construction experts traveled at a public expense and spent a good night in Los Angeles. They took a total of 250,000 photos and many hours of video, collected a lot of material, and the developers even touched fbi through special channels. The gangsters and special industries can be said to have achieved the ultimate in public money.
Of course, Chen Mo has to do the next generation vr version of "Grand Theft Auto" relatively speaking does not need such trouble, memory playback potion and rate regulator full, enough to ensure the "Grand Theft Auto" many details, but some things can save Some can't be saved.
For example, in the various music of car radio in the game, it is necessary to arrange for people to go to the lighthouse country to inspect and buy copyright, and all kinds of firearms, vehicles, ships, airplanes, etc. in the game must make a very real model, and it is from The reality from the inside out, such as some manual gears, must be made of the steering wheel, lights, gears, handbrakes, etc., and must be exactly the same as in reality.
If the player does not have a driver's license in real life, then you can go to the game to learn. After all, driving in reality is easier than in the game. The steering wheel is much better than the joystick or keyboard.
As for the plane, this thing can't be strictly in accordance with reality. The most common flight driver's license has to spend 100,000 tuition fees and 6 to 8 months of initial training. In reality, most players have not opened the plane. In the game, strictly follow the realistic aircraft design, players do not fly, and the crash will be finished.
Therefore, the aircraft in Grand Theft Auto will be controlled in the way of the game. The player only needs to control the joystick, the rudder pedal and a few special buttons to make the plane take off and land. Others such as helicopters, boats, etc. are also used in this way, so that players can learn the manipulation of these special vehicles as much as possible through simple teaching.
Fortunately, these contents are not too complicated, and can be distributed to many other designers. Chen Mo’s first goal now is to build the framework of the entire Luo Shengdu, first to make the whole game world, while collecting motion, collecting voice, and finally stringing the plot, the whole game is even alive. .
First set a small goal, such as 1 second to remember: mobile version of the reading URL: