While World of Warcraft is popular all over the world, it has also brought a very wide impact to the entire game industry.
In fact, long before the "World of Warcraft" went online, there have been a lot of gamers' vr games have landed in the matrix game cabin, and the sales are very good.
However, after World of Warcraft was launched, the sales of games sold at the same time were not performing well.
Because "World of Warcraft" as a time-paid game, there is a fixed investment every month, in addition to the monthly card, many players have to buy gold to cope with the various expenses in the game, buy purple, buy horses, buy materials ... everywhere All need money.
More importantly, World of Warcraft is very crowded for player time.
Although the official recommendation is to play in the sleep mode at night, there will be some **** players who will use the daytime to play World of Warcraft.
After all, the content of this game is too rich, even if you go online 24 hours a day, you will always have something to do.
Therefore, after being doubled by time and money, many players can't get the energy to play other games. It is not surprising that the games that are released at the same time are cold.
And this is not the same as the nature of the games that Chen Mo developed before.
The previous games of "America's Doomsday", "The Legend of Zelda", and gta are equally excellent, but after all, they are stand-alone games. The heat of everyone is basically maintained for two or three months. After this time has passed, players After getting through the story, I turned to other games.
Other gamers can get good sales by simply staggering the time period when Chen Mo new games are released and releasing the games during the player's free period.
However, the popularity of World of Warcraft can last for more than two or three months, two or three years are not in the words...
This makes other gamers very entangled, no one has been optimistic about mmorpg not only fire, but the fire is a mess.
Most importantly, this has caused many designers' ideas to be subverted.
Although Chen Mo’s past 3a masterpieces have revolutionized the concepts of “movie-making games” and “open world”, they are still within a certain framework, but this time World of Warcraft’s impact on the vr industry is even more It feels like the previous League of Legends and Survival.
This has even caused a lot of discussion among designers, what is the mainstream of the next generation of vr development?
“From Matrix Shopping Mall to World of Warcraft, Chen Mo’s idea is obviously focused on the virtual world.”
“I have to admit that the demand for socializing players always occupies a very important position. The previous 3a masterpiece dominated, probably because our technical level could not be reached, so it showed a special in the special historical stage. The state of the game, but with the emergence of sleep mode, the player's game time has been greatly extended, the concept of the next generation vr + virtual world will become more and more mainstream."
"And now the stand-alone game has a very fatal flaw, that is, the game content is limited, it is difficult to produce continuous benefits over a period of time, most players will not consider the second experience after experiencing a story." The popularity of World of Warcraft is very likely to represent the return of mmorpg."
“This kind of return is by no means a simple return to the light. It is more like the Renaissance. It is the old content that is full of vitality after gaining a new platform.”
However, there are also many designers who disagree.
"World of Warcraft is as hot as League of Legends and Jedi Survival. How many designers mistakenly thought that moba games are the future when "League of Legends" appeared?"
"However, until now, there is only one truly successful moba game in the world, that is, the "Mom League" moba games made by the wind have not even splashed the splash. The game like "Jesus Survival" is slightly better. But it is not much better."
"It turns out that the emergence of similar explosion games is the result of a combination of factors. Don't say anything else. Who is confident to make the next World of Warcraft? No confidence? But I believe everyone can do it through hard work. The next "Uncharted Waters" or "Dark Soul", of course, even if the quality is not up, it is possible to make similar works."
"So, too much entanglement in the current glory of "World of Warcraft" is meaningless, even if the future belongs to mmorpg, most of our designers can not be the trend-leading people."
The debate is fierce.
In fact, this kind of controversy is not concentrated on the direction of game development, but more of a disappointment and loss of the traditional stand-alone game mode.
Although many people think that this kind of argument is meaningless, for the game industry, "how the future game will develop", this will always be a topic of relish.
When the designers saw that the 3a game heat released at the same time was completely crushed by World of Warcraft, it is hard not to produce such a lost mood. Some designers even think that their years of hard work and accumulation seem to be in vain. The same, this is difficult for many people to accept.
Many designers are tangled, and once the smash hit "movie-based game", on the platform of the next generation vr really can't continue their glory?
After all, the matrix game cabin has been around for so long, and even Chen Mo himself has no intention of making a movie-like game.
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The data of World of Warcraft has climbed, and the number of active people and the cumulative number of registered people have been constantly setting records.
However, the research and development of "World of Warcraft" has come to an end, although there is still some follow-up work to be done, but the workload is very small.
Chen Mo is considering developing a new game in the space period of World of Warcraft.
In fact, many of the things that designers are considering now, Chen Mo has been thinking about it.
For the type of film-based games, Chen Mo has always been very popular. Like "Apocalyptic Day," movie-based games have core strengths that are not available in other game types, such as unparalleled immersion and substitution.
But on the next generation vr platform, the movie game has encountered a problem.
It is its core advantage that has become a disadvantage.
The next generation vr allows the player to wear the character to the character, whether it is action, behavior or feeling, can get the feeling of "crossing".
Movie games often impose strict restrictions on the player's behavior. The player's fighting actions and behaviors are well planned, giving the player an unparalleled visual experience at the cost of reduced freedom, and most importantly, following the third person. The perspective allows the player to always see the handsome back and movements of the character.
However, the soul-wearing experience of the next generation vr has many contradictions with the classic gameplay of the movie-based game.