Looking at the constant value of happiness and resentment, Chen Mo did not fluctuate inside, and even almost laughed.
Although they can't see the faces of the players, but they struggle and suffer, Chen Mo can still feel the same.
"In order to appease everyone's injured soul, it is almost double eleven, and almost a half-price event, plan to pass." Chen Mo smiled, "don't thank me, please call me **."
Have to say, "World of Warcraft" for the collection of resentment values, the effect of the group.
The previous 3a masterpiece was collected by one person alone, and the efficiency was too low. And like the **** game of "Dark Soul", many players are thrown there after +1, and they don't play at all, and even those who play through the game, the higher the threshold for playing later, the higher the threshold. Slowly, no resentment value can be collected.
But when World of Warcraft comes out, this is very embarrassing.
You can collect the resentment value of 40 players at once, and as long as you play this game for a long time, it is impossible to not participate in team activities or team games. Just hit, then take the appropriate resentment value.
Even if some players really don't play the team, do you have to brush the battlefield? Even if you don't brush the battlefield, you will encounter a hostile camp in the wild. Is it still pvp?
Not only that, "World of Warcraft" is constantly appearing in the category of "three seasons of rice", when the slaughter of the trumpet is never soft, and made an outstanding contribution to Chen Mo's collection of resentment.
However, Chen Mo does not intend to really take the entire time of World of Warcraft so long.
If it is really long, the 60 version can last for one year, and the 70 version will come another year. When the players hit the Witch King, it will be more than two years later.
This time span is also too long.
Have to say that the original "World of Warcraft" some boss battle intensity is relatively high, many bosses, such as Oro, Ke Suen, Mulu, etc., just designed when they simply can not beat, some teams simply Just do not fight around the past, and then after Blizzard weakened many bosses, the players were successfully opened.
If you don't weaken it, you can't beat it. It can be seen that some bosses are high in difficulty design.
For Chen Mo, the reason why he wants a version of a version is not to lengthen the player's game time, mainly to allow players to get a consistent game experience, as far as possible to fully understand the "World of Warcraft" Wonderful part. Otherwise, "Wrath of the Lich King" will come out, who will also do the opening task of Ahn'Qiraj.
However, this does not mean that the version lasts as long as possible.
The world of World of Warcraft players has a very large base from the very beginning, and with the help of sleep mode, their game time can be guaranteed, plus a more reasonable team copy difficulty, basically a few months They can then play the current mainstream team.
Although the original "World of Warcraft" is a classic, but as a time-paid game, there are still some content in the intentional burning time, many games are based on brush, these can not be said how happy the game experience .
A lot of comparisons with the liver, such as brushing the reputation, in fact, is essentially the same as the stupid running of the inferior page tour in China, nothing more than repeated labor. In this regard, Chen Mo also intends to give players a "burden", try to let them experience the most exciting side of the game, so that every minute of the card is worth the money.
Of course, most players are using the monthly card now.
In addition to this, there is another very important thing.
That is double 11.
Oh, it’s wrong, it’s not a double 11, but a new event that will be launched during the Double 11 period.
In addition to the daily half-price promotions and other activities, there is also a milestone event for Chen Mo, that is, the "Oasis 1.0" version, to be officially launched.
In November last year, the "Oasis Program" was officially launched, and more than 200 independent game designers joined the Oasis program to contribute to this epoch-making game.
They have acquired many resources within the Thunder's mutual entertainment, including the art resource library, the physical system created by the Pangu engine, the latest artificial intelligence system, etc., and they have acquired the use of numerous large ips within the Thunder's mutual entertainment, just to create one. Large, complex, and closely connected parallel universes are also playing their imagination and creativity day and night.
During this year, each designer has to develop an independent game unit for the Oasis program, when players are free to enter more than 200 game units to experience different games.
The results after one year were gratifying and the total number of game units reached 319. Of course, there are a lot of game units with very small capacity. Maybe the game is only a few hours long. Not all game units can provide players with more than 20 hours of gaming experience like a new game.
But in any case, the initial game content is already available, and the initial version of the Oasis 1.0 version can be tested.
Although "Oasis" has existed for a long time, strictly speaking, it is not really a oasis, it is just a prototype, so until this version, it can be regarded as the official version.
If you measure the current Oasis 1.0 with Chen Mo's ultimate goal, it is still very naive, but for the players, this should be quite a novel gaming experience.
The Oasis 1.0 version has eight modes by default: single adventure mode, multiplayer adventure mode, single survival mode, multiplayer survival mode, competitive battlefield mode, unfair competitive mode, free exploration mode, and entertainment mode. One mode has 20 to 40 game units.
Among them, the adventure mode is equivalent to the traditional stand-alone game; the survival mode is equivalent to escape, to avoid the pursuit of ai as much as possible; the unfair competition mode is different from the different camps, the weak camp needs to cooperate closely; entertainment mode It is a game unit with a lot of brains open.
Of course, these game units are different from stand-alone games.
Stand-alone games basically ensure that players have more than 20 hours of game time, players can play intermittently; and these game units are basically controlled in 2 to 6 hours, some long time game units, if it is single player mode Can be archived, multiplayer mode, it is necessary to confirm with the player in advance whether the game time is appropriate.
In addition, in order to avoid the duplication of the game unit, the player quickly touches the customs clearance, and all the game units are dynamically processed.
Under the influence of the advanced ai, these game units will be different each time they enter the script, such as the opening position, npc IQ and character, item position and role, etc., all of which will have a big difference, even if the player has cleared the game several times. Game scripts, when you enter again, you still need to use your brain, it is easy to overturn the ship.
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