A new special skill had appeared on Sterl's panel.

It was the very skill he had acquired using the Fate Token, which guaranteed an ability from the Devourer of All Things' drop list during the Star Radiance Dragon Infinite Evolution event. The odds of obtaining this particular ability were 1 in 10,000.

The name of the skill was—

[Devour (Incomplete)]

[Description: Originates from a [data deleted] special creation. These entities are tasked with unique missions, and this ability is exclusive to them.]

[Effect: Each time you kill an enemy or are hit by an enemy's attack, you can restore a certain amount of health, energy, and stamina.]

Sterl couldn't help but express his genuine feelings:

"What a garbage skill!"

While Devour wasn't entirely useless, it was only marginally better than having nothing at all.

The skill's primary function was merely to restore health and mana, and even those numbers were disappointingly low. Sterl could sense that the amount of recovery he'd receive after killing an enemy was minimal.

Compared to the automatic regeneration he received per second from his health, energy, and stamina pools, the recovery from Devour was only about 1/10th.

Sterl's thinking at the time was straightforward: once he activated the Fate Token, he was determined to pick the rarest-looking skill available.

Even though Devour's stats were unimpressive, Sterl remained unfazed.

He was convinced that the skill's description hinted at something extraordinary.

What did they mean by special creation? What unique mission? Did creation refer to the Devourer of All Things? It seemed these entities weren't villains but had specific tasks to fulfill.

Sterl casually pondered this, feeling confident that Devour was far from an ordinary skill.

Moreover, the skill had a plus sign next to it, an ordinary one at that.

This indicated a high probability that Sterl could unlock the skill's potential through regular upgrades, and maybe even perform a forced upgrade in the future.

Sterl imagined how Devour could eventually reach heights unattainable even for the Devourer of All Things!

He enthusiastically contemplated this for a while.

Then he retrieved the loot orb from the Devourer of All Things and clapped his hands together without hesitation.

[You have opened the Legendary Low-tier Loot Orb from Devourer of All Things.]

[You have received 100 Purple Coins.]

[You have received 30 Legend Points.]

[You have received an incompletely digested chaotic legendary crystal [Spiritual Soul].]

[You have received the title [Resistor].]

[You have received experience points equivalent to level 15 based on your current level.]

[You have received a legendary item [Heart of Soul Convergence].]

The numerous notifications and various items all piled up before Sterl's eyes.

After a brief review, he felt quite pleased.

The basic rewards of money, Legend Points, and experience were abundant, befitting the terrifying difficulty of the Devourer of All Things!

Sterl had previously wreaked havoc in the Divine Mountain Empire, completing several mainline and hidden quests. He even managed to establish connections with the future emperor of the empire, which raised his reputation to the second-highest level.

To elevate his reputation to the highest level, he had to do something even more extreme: he directly killed the perfect legendary Octavius, completing a theoretically impossible task.

This alone showcased the value of the [Resistor] title, not to mention its ability to double the probability of triggering hidden and mainline quests.

Doubling the probability!

The potential future benefits for Sterl were enormous!

Hidden and mainline quests encompassed a broad range of opportunities. The Divine Mountain Empire's quests were just regional mainlines, but [Resistor] increased the probability for all types of hidden mainlines.

In the Hall of Valor, this meant he could accept extremely high-level hidden mainlines. Even when he moved to more advanced maps in the future, this increased probability would still be effective!

"Wait... are the rewards for killing the Devourer of All Things this high?" Sterl couldn't help but be slightly moved.

He looked again at the title's description.

What did it mean to defy the sky, and the sky still rewards you??

Sterl was puzzled at the moment, but he had too little information to make any judgments.

He decided not to equip the title immediately.

After all, the trial was almost over.

If he were teleported out and someone saw the [Resistor] title, especially someone knowledgeable who knew that it required killing the Devourer of All Things to obtain, it would ruin his plan to develop quietly and discreetly.

To prevent exposing his strength, he only glanced at the last legendary item before hurriedly storing it in his small world.

[Heart of Soul Convergence (Legendary)]

[Tier: None]

[Category: Special]

[Description: The core material used to create the Devourer of All Things. Originally merged with the monster, but under special circumstances, the chaotic energy within the Devourer of All Things re-condensed this item.]

[Effect: This item cannot be equipped normally. Any entity can choose to absorb it into their body. Once absorbed, the item can only be removed upon the entity's death.

Upon equipping, life energy slightly increases, and all attributes increase by 1%. Each time the player kills an entity, they can absorb its residual soul, allowing the attribute boost to be gained again (the killed entity must be within 20 levels of the absorber). The boost lasts for 24 hours, with a maximum attribute boost of 100%.

Attached ability: Requiem of the Soul. The absorbed residual souls remain stored in the item even after the attribute boost vanishes and can be released in one burst to deal true damage (this damage cannot be mitigated by any means). The damage is determined by the releaser's attribute values, and there is no limit to the stored residual souls.]

"This thing..." Sterl realized, after tossing the first legendary item into his small world, that he could have absorbed the Heart of Soul Convergence on the spot!

Moreover, the Heart of Soul Convergence had quite impressive effects, truly worthy of its legendary status!

First of all, there's no level requirement! Yet the bonuses it provides are incredibly powerful. Within 24 hours, Sterl can become progressively stronger, with all attributes increasing by 1% for each unit he kills. What does that mean?

If Sterl kills a hundred monsters, his attributes would double, not to mention the added life energy boost!

At that point, he'd deal massive damage, be nearly invincible due to his increased survivability, and essentially become an unstoppable force!

Even though the Heart of Soul Convergence has a restriction that prevents the absorption of residual souls from units more than 20 levels below the absorber, this limitation is practically irrelevant to Sterl, as he usually fights higher-level monsters anyway!

Given Sterl's speed at clearing monsters, if there were enough of them, he could potentially max out the Heart of Soul Convergence's effects with a single skill use, doubling all attributes and significantly boosting his life energy!

This means that in environments with a high density of monsters, Sterl could treat the Heart of Soul Convergence's bonuses as his default state!

Moreover, in non-encounter situations, he could pre-farm some wild monsters to stack up high attribute bonuses before heading into battle, ensuring he maintains a substantial advantage!