Chapter 286: Full Set of Legendary Equipment!



But what about Blade Law?

Sterl remembered that there was no corresponding enlightenment space in the Hall of Valor!

Moreover, it seemed that not many people knew Blade Law. Sterl had never seen anyone use it. Even if he wanted to use a Fate Token and forcefully [Consume] one, it would be very difficult.

Although this platinum-level skill was very powerful, it was unusable.

"Never mind, let's not get hung up on it. I'll have Sosia and the others gather some information first."

Sterl had other matters to attend to at the moment.

He first took off all his equipment, then opened his backpack and small world to equip the pre-selected third class set piece by piece.

Finally, Sterl checked the full set on his character panel and nodded in satisfaction.

Weapon: Empty

Head: the Veil of Nothingness (details omitted)

Chest: Fearless (Third class legendary, +150 to all attributes, skills: Heroic Charge [Removes all control effects and charges forward, dealing damage.], Unyielding [Each time you remove a control effect, increase all attributes by 10% and damage by 10%.], Vengeance Aura [50% of all damage taken by allied units is stored and can be converted into a single blade attack.])

Legs: Hymn of Light (Third class legendary, +145 to all attributes, skills: Blesser [When dealing light attribute damage, the damage is converted to true damage, ignoring all resistances.], Divine Rescue [Revives a player below legendary rank once upon death, max 2/2 uses.])

Belt: Chasing Clouds and Moon (Third class legendary, +150 to all attributes, skills: Wind Step [Grants the ability to fly, and increases flight efficiency by 100%.], Unbound [Doubles the speed and effect of all your teleportation and blink abilities and items.], Ride the Wind [Allows you to return to any position you occupied within the last 30 seconds.])

Boots: Realm of Sovereignty (Third class legendary, +150 to all attributes, skills: Suppression [When you attack and your damage exceeds the opponent's skill damage, this damage is increased by 100%.], Domain Enhancement [Increases the effect of all your domain-related skills by 50%.])

Necklace: Molten Fire (Third class legendary, +150 to all attributes, skills: Wrathful Flame [Upon activation, you can consume life force to forcefully interrupt a skill being cast and instead use the next skill, with a Flame shadow releasing the interrupted skill with unchanged power and effect.], Fiery Shield [Upon activation, you ignore all damage for one second, capped at demigod level, and after one second, launch a counterattack based on the damage taken.])

Ring: Tear of Water

Bracer: The Forgotten (Third class legendary, +150 to all attributes, skills: Shadow Veil [Doubles the effect of all your stealth skills.], Formless [While in stealth, you enter a phasing state, allowing you to be passed through by any unit and skill.], Sky Cover [While in stealth, opponents must pass an additional mental check to detect you, and even if they succeed, there is a chance they still cannot perceive your existence.])

That's right, Sterl's current setup, except for the ring which still uses the previous [Tear of Water] for its precious effect of [Restoring life force when it drops to zero], consists entirely of third-class legendary equipment!

Top-tier configuration!

Max attribute bonuses, max combat power boosts, and max powerful skills.

With this setup, Sterl's combat power skyrocketed.

Legendary equipment generally has three abilities, with few exceptions where two abilities are excessively powerful.

Sterl even managed to acquire pieces like the Hymn of Light, which allows players below legendary rank to revive twice.

This equipment is extremely valuable on its own, but somewhat less useful in the Hall of Valor, where most are above the legendary rank.

Otherwise, equipment with resurrection abilities would never be available on the market. MVLeMpYr-hosted

Additionally, there are functional pieces like the Chasing Clouds and Moon belt, which provides flight capabilities and efficiency, enhances teleportation and blink skills, and grants a unique teleportation ability—Ride the Wind, allowing a return to any position occupied within the last 30 seconds.

This ability can be combined with Sterl's Cursed Vision to continuously execute teleportation attacks, covering thousands of miles in 30 seconds, and then return to the original location after killing the enemy.

Quite extraordinary!

The Forgotten bracers also enhance Sterl's stealth abilities.

Moreover, each piece of equipment boosts all attributes by 150 points, providing Sterl with a massive enhancement just from the attributes alone.

[You have unlocked the following permissions:

1 You can now ignore the rule prohibiting mutual attacks within the Hall of Valor.]

[Shares needed to advance to the next permission level: 0/10]

"It works like this??"

Sterl was pleasantly surprised by the new information. Ignoring the prohibition on mutual attacks was definitely useful.

When dealing with those demigod guilds in the future, he might not be able to eliminate all enemies in free-attack zones.

Having this permission would make things much more convenient for Sterl.

"This is just level 0 permission. So, according to the upgrade requirements, refining 10 more Heavenly Curtain cores would grant me the next level of permissions??"

However, Sterl didn't rush to further increase his permissions. Each upgrade would take another 10 days, and he simply didn't have the time for that right now.

The Twilight Guild was currently in disarray and urgently needed his intervention.

So, over the next few days, Sterl focused on continuously allocating points to improve his abilities—

First, he enhanced his arcane skill after advancing to third class!

This round of arcane skill improvement was exceptional. After reaching S-rank, the overall attribute effect increased by 20%, significantly boosting Sterl's combat power!

Additionally, the awakening progress of his two talents greatly advanced, though he still needed to reach the legendary realm to complete the second awakening!

At that point, he could also directly upgrade his arcane skill to 3S-rank, maxing it out completely.

Reaching the legendary realm would be a qualitative leap for Sterl!

On the second day, Sterl chose to complete the final point allocation for his Rain Curtain Sword. As the forced point allocation radiated light, this platinum-level skill, which focused on a single Law Power, finally broke through its original quality limit.

[Flowing Water Blade of a Thousand Cuts (Platinum-Level)+]

[Description: This is the ultimate platinum-level skill formed by mastering a single Law to its peak. In theory, a creator of such a skill with the right talent wouldn't be confined to just one Law. No one knows how this technique was born.]

[Effect: Based on your mastery of Flowing Water Law Power, the following effects are formed—

Flowing Blade (Perfected Flowing Water Law)

A Thousand Sharp Blades (Perfect Flowing Water Law)

??? (Semi-transcendent Flowing Water Law)]

[Activation Requirement: Perfected Flowing Water Law.]

"This is..."

Sterl sensed the new version of the skill.

After the qualitative change from the point allocation, the power of the Rain Curtain Sword had skyrocketed.

The weapon it created was no longer confined to just a blade but could be shaped into any form he desired.

Based on his sense of the skill after mastering it,

Sterl could vaguely envision himself facing numerous formidable enemies in a desolate wilderness, surrounded by streams of Flowing Water that either transformed into liquid and flowed freely or instantly morphed into blades, filling the air with murderous intent.