Chapter 242 Wyverian Ignition

Chapter 242 Wyverian Ignition

.

.

.

—------------

/Press.../

Dale raised his index finger, pressing a button in the air...

/Open!/

[Wyverian Ignition Set (Fable)

Rating: 7.5-Star

+100 to Strength and Constitution

When mounting a Wyvern, all slotted Skills Star Ratings +1

Set Bonus -> Heat Up!

Every second that passes applies a Stack of Heat.

Every Stack of Heat increases Strength by 1 up to a maximum of 200 but reduces the armor's overall protection as the metal softens.

Once Heat reaches 10 Stacks, Release Pressure becomes available.

10 seconds after Heat accumulates 300 Stacks, Release Pressure automatically activates.

Release Pressure -> Consume all Stacks of Heat and convert them into Steam.

Each Stack of Steam increases Strength and Constitution by 1 while causing minor Heat damage to the surroundings and reduced damage to self.

After Steam goes past 200 -> Each Stack Increases Strength and Constitution by 2

After Steam goes past 300 -> Each Stack Increases Strength and Constitution by 3

Steam decades by 1 every second.

When all Stacks of Steam have been consumed, Wyverian Ignition will fall into a state of Overdraft.

Overdraft -> 10 seconds of cooldown time * Stacks of Steam.

Once Overdraft ends, Heat will begin rising again.

Once Heat reaches 100 Stacks, Draconic Flame activates.

Draconic Flame -> All attacks will deal extra fire damage proportional to the total Strength Value

Once Heat reaches 300 Stacks, Burning Valve becomes available.

Burning Valve -> Release all of the Stacks of Steam at once in your next attack, dealing catastrophic fire damage.

Using Burning Valve causes Overdraft to last thrice as long.

When mounting a Wyvern, Heat builds twice as fast and Steam lasts twice as long, Burning Valve can be used twice in quick succession.

Gives the temporary Skills, Heavy Armor 5.5-Star, Close Combat 6-Star, Wyvern Bite 6-Star, Back Thrust 6.5-Star, Heavy Spear Manuevers 6.5-Star, ... Roland's True Strike 7.5-Star

When mounting a Wyvern, gives the temporary Skills, Mounted Combat 6-Star, Evasive Maneuvers 6-Star, Pursue Target 6-Star, Claw Strike 6.5-Star, Take Flight 6.5-Star, Mount Link 7-Star, Sacrifice 7-Star, Diving Comet 7.5-Star.

Requirements: Strength: 350; Constitution: 375; Dexterity: 215; Mental Power: 100; Mana 150

Description:

There was once a Knight who got lost in the endless woods of the South during a time of exploration and discovery.

For many years, his fate was unknown to the outside world, nor did anyone mind his disappearance.

That was, until he came back, mounting a Wyvern under the blue skies.

From that day onwards, all would remember his name, Roland, the first and last Wyvern rider.

This is his armor, made from the red scales of the creatures he found at the 'Cradle', believed to have been lost to time.

Ever since his time, none managed to tame a Wyvern the same way he did nor did anyone manage to find the Cradle he talked about so much, thus, eventually, he vanished into legend like many before and after him.

Stories say he eventually returned there in his final days to bid farewell to his lifelong companion.

]

"This is it." He said with a smile

'My next set of armor, Wyverian Ignition.'

'I wouldn't say it's much better than the previous one I wore, but they are in completely different classes.'

'First, my old armor was incomplete as Barme was unable to fully repair its inner circuits.'

'But that won't change its grade, the Southern Imperial Corps Elite Squad Captain Set was probably the best one I could get for its grade, it's better than most Epic pieces of equipment I've found.'

'But a lot of its power involves staying within the confines of the Wall and having a Squad under your command so the set effect can activate.'

'In other words, it's meant for Team play.'

'If its set effect activates, then I can see that armor being overpowering.'

'Though still, this armor would still likely outperform it, especially if I find a way to ride a Wyvern, which is in itself quite an eye-opener.'

'The existence of Pets and Mounts was confirmed due to Babylon's announcement, so in that regard, I wasn't surprised.'

'I already expected there to be equipment that helps strengthen one's summons and Pets, I just didn't expect this to be my first piece that works with that System.'

'A shame I can barely wear it now due to its Strength and Constitution requirements. Things will change once I wear my Accessories, but that's to prove how ridiculous this armor's requirements are.'

'A normal player having only 100 Levels to work with will never be able to even get close to wearing it, they would need to seek adverse ways to raise their Stats and even then I think only people with a lot of luck or the support of many would be able to do so.'

'It'll all come down to Accessories in the end.'

'I have been thinking about this recently, and I think all Grades after Relic are meant for Level 100+ players at least from the perspective of the base Requirements.'

'My Requirements, those of a HardCore player.'

'Even if I take a player with maxed-out slots on Gear and Accessories, I still can't see them being able to use Epic Grade equipment... Relic Grade may be possible though.'

Although this set of armor wasn't everything Dale exchanged for, the rest was mostly extra materials together with two pieces of equipment he exchanged for a project that he was building at the corner of his mind.

He did find one thing strange with this, however...

The fact he had no option to exchange for a Spear, at least one that matched the overall theme of this Armor, which was to ride a flying mount.

The set itself did not include any weapons, which was rather anti-climatic.

Not that he needed one anyway, he already had a pretty potent Spear to use.

With that in mind, he proceeded to the next item in his inventory tab:

[Bite of Venom & Scourge of Toxin (Epic)

Rating: 6-Star

+55 to Dexterity and Reflexes.

When used together, all Temporary Skills Grade +0.5

Set Effect: Black and White Stings

Each Dagger will coat itself with dangerous substances that regenerate and lubricate its edges over time.

Black Venom -> Deals continuous moderate poison damage that prevents the coagulation of wounds and breaks Stamina.

Can be consumed for a great temporary boost of Stamina.

White Toxin -> Deals moderate instantaneous Toxic damage that has a paralyzing effect and dilutes one's senses.

Can be consumed to hyper-stimulate all senses at the cost of numbing one's sense of touch and pain.

Gives the Temporary Skills: Throw 4.5-Star, Dagger Technique 5-Star, Dual Wielding 5-Star, Lacerate 5.5-Star, Bifurcate 5.5-Star, Twin Slash 5.5-Star, Double Fang 5.5-Star, Blade Flourish 5.5-Star, Vanish in Smoke 6-Star, Assassinate 6-Star

Requirements: Strength: 110; Constitution: 135; Dexterity: 205; Reflexes: 175

Description:

A pair of daggers of unknown maker and confection.

They have a strange ominous presence to them as they constantly release Venom and Toxin from their tips.

The only indication of its previous user ever existing is a pair of initials carved in the middle of each blade that when put together Spell T.S.

]

'A pair of dangerous daggers... I got these after I defeated a very poisonous monster that got in our path as we made our way to the Karkavan City.'

'I didn't want to fight it barehanded, but Tina told me I needed to build some immunity... It's like having someone tell you to punch a poison dart frog.'

'It wasn't very pleasant.'

'Alone, they're not very impressive, but when put together, that's where they grow in power.'

'I'm not an Assassin, much less a Rogue, but I can tell these would be rather potent in their hands.'

'The problem is the Stat distribution, Rogues wouldn't have this sort of Stat layout. It's a bit too balanced for their type of playstyle unless someone managed to make proper use of all those values.'

'Why would a Rogue need a high Constitution anyway? They just need enough to not die in one hit and even then some might prefer to be like that.'

'Strength is understandable, but Constituion for the sake of ingesting the Venom and Toxin seems a bit wasteful.'

'But of course, this may be more useful for a main damage dealer that specializes in dual weapons, though the distribution would still be off...'

'Not my type of weapon, and I'm not willing to trade it either.'

'In the first place, there are no players out there that can make use of this anyway, while Zulls or Gold as most prefer to call it isn't that appealing to me.'

'I could try making an Auction and trade my item for the thing I find the most useful but that's a risk... There's no guarantee anyone will have anything I find valuable, much less something I can pursue.'

'What if they want to exchange a treasure map for it? How am I supposed to go after it with my current responsibilities?'

'Caladgolg is fast, but not that fast...'

Dale scratched his head as he moved on to the next item.

[Shell of the Cowardly Tortoise (Epic)

Rating: 6-Star

Constitution +250

Strength, Dexterity, and Mental Power -15

Reflexes -90

Gives the Temporary Skills: Shield Art 5-Star, Shield Bash 5-Star, Absorb impact 5-Star, Release stored Energy 5-Star, Dash 5-Star, Recovery 5-Star, Reflect Attack 5.5-Star, Defensive Stance 5.5-Star, Thorns 5.5-Star, Dig 5.5-Star, Back Up 6-Star, Retreat 6-Star, Bulk Up 6-Star, Shrink before the Mighty 6-Star, Hide within the Shell 6-Star

Requirements: Strength: 250

Description:

The empty shell of a cowardly land tortoise that avoided all of its enemies by digging into the ground and hiding within its impressively thick and sturdy shell.

Due to its sluggishness, it found out that the best method for survival was to not provoke and to simply make itself less desirable than anything else so its pursuer would rather give up and hunt something else as compared to trying to dig it up from the ground.

The tactic worked well until it met with a creature with intelligence... It's meat was most fragrant...

]

'This is likely by far one of my simplest high-grade pieces of equipment.'

'A tower shield made to tank, that's all, nothing more.'

'It has a vast array of Skills, likely because it has no other special abilities, it's just a Shield.'

'From what I realized, Most Relic pieces of Equipment are pretty straightforward, they give you Stats and Skills, that's all.'

'Some exceptions include my Curent armor set that gives me Ratio changes as well.'

'I'm not including Accessories, they work a bit differently due to their Unique Effects.'

'Anyhow, Relic Equipment that comes with a Set effect vastly outperforms normal Relic and maybe even Epic pieces of equipment.'

'Because without that, Relic Equipment is just an Overglorified Normal Item, even some Epic pieces are like that albeit they differentiate from their counterparts through their Temporary Skills.'

'When you reach the Epic Grade, you'll start seeing more of these "Special effects", mostly in the form of Set effects or through Unique Temporary Skills such as Shrink before the Mighty and Hide within the Shell.'

'They are usually the highest Graded Skills as well.'

'For this shield, one of its main attributes is the fact many of its Skills are actually pretty high Grade, most pieces of equipment only have 1-2 Skills on the same Grade as itself, sometimes it has none.'

'This one has a third of them.'

'It's a good shield... But I don't need it, nor does anyone else around me.'

Dale thought about the Villagers who were training constantly and some of his friends who were adventuring further North...

'It'll take a good while until they can use it, so instead of keeping my money in the bank, it's more worthwhile to invest it early.'

'That's why I thought of a plan.'

Dale smirked as he looked at the players walking on the street outside of the alley.

...

. n)/0velb1n

.

.

Notes