List of Incapacitations as of Chapter 9

< Live and Take >

Level: Yes

· Able to take or give away skills and statuses.

· Skills and status are treated as points.

· If you take away a skill and defeat a weakened opponent, your experience will decrease for that matter.

· Skills that cannot be used even if taken will be disabled.

· Can also be deliberately disabled (can be switched on and off).

-LV1: Basic state.

-The effective range is 2 m.

· Gradually take away status, skills.

-LV2: Robbery Murder

· Only the person killed by the owner can take his status and skills away from the body as well.

-It's impossible to give status to a corpse.

-LV3: Point Conversion

· Can convert skill points to other skill points.

· Normal skills can be unconverted point 1 for 5 points.

· Can make 1 Normal Skill with 1 Unconverted Skill.

· Not available for skills you don't have.

-LV4: Unlimited

The range of abilities is always 10 m.

· Only once a day, I can expand my effectiveness when I take away my abilities.

After expansion, the range will be 30 m, and the ability can be taken away 10 times faster than normal.

-LV5: Basic enhancements

-The range of abilities will always be 30 m, and you can take away your abilities at 10 times the speed up to LV4.

· Ability to simultaneously take abilities from opponents within range.

· I can only do it once a day, range 100 m, speed 100 times faster.

-LV6: Skill Integration

· Ability to integrate the skills of the same system.

· Unique, Disadvantages, Race and other unique skills cannot be integrated.

· Integration by absorbing 1 point.

· Skill points can only be earned through conversion (10: 1).

· Ability to integrate skills by brackets such as.

· Integrating martial arts skills allows you to say < martial arts >

· Inherent skills are limited skills that can be acquired due to gender, ethnicity, etc.

· Integrated skills do not earn skill points.

· Integrated skills cannot be separated.

-LV7: Special Skills Disabled

· Ability to disable target skills, blessings (gifts), and curses (curses).

-The range of effects is similar to normal skill movements.

-LV8: Soul Absorption

· Absorbing corpses and souls will allow you to use race-specific skills, etc.

-Absorption of corpses and souls (basically identical to corpses) will be required.

· Allows you to use the specific skills of the person you absorb.

Chiriko (System Window)

Level: None

-Includes appraisals, maps, status viewing, and help functions (glossary and Q&A).

· placed on vision (close to AR display).

· Can optionally change visibility and invisibility.

· Normally does not inhibit seeing things.

Appraisal

· The status of HP, MP, etc. will be visible.

The appraisal can be done regardless of who you are or who you are.

-Map

-Maps that overlook one side of the area from the top.

-Check status from the top of the map.

· Classify psychological states by color.

-Blue: distribution, allies (best friend, lover class)

-Red: Enemy

-Green: indifferent, neutral

-Huang: Believers

-Maps have conditional search and alert capabilities.

· Only the current area and adjacent areas can be seen on the map.

It is also possible to check the area where the distribution is carried out.

After expansion, it is currently possible to confirm 4 areas, including the area.

-Help

Glossary and Q&A combined.

- Somehow I know if the other person is lying.

Unlimited Storage (Inventory)

Level: None

· Send the touched objects (precisely those that are close enough to be touched) to an invisible storage space.

· Infinite capacity.

Organisms cannot be stored, but can be petrified or frozen.

A corpse can be stored unconditionally.

Stored items can be folder-separated, conditional searched, etc.

-Stop and not stop the storage time, but you can choose.

-The magic just before activation can also be stocked.

Disassembly, synthesis, item specification, etc. can be performed on stored items.

< Contract Bonds (Engagement Link) >

Level: None

· Ability to enter into subordination agreements with beings who become subordinates (subordinates, slaves, subordinates, etc.) of ability holders.

Contract parties are connected by invisible lines (paths).

Various objects can be shared through invisible lines (paths).

· Allows others to use their skills and abilities.

· It will be possible to "read stories" where you can tell what you thought without speaking up.

-Only the owner can determine the capability details.

-Network with owner as master (lord), otherwise slave (obey).

Connecting the owner's pinky finger to a part of the other person's body is a condition for activation.

-If you accept that it will be distributed at that time, the application is complete.

-The other person is also not a pinky, because the other person may not have the organ corresponding to the pinky finger.

Multiple Presence (Avatar)

Level: Yes

-Internalities that act on things such as information and spirit.

-There is not much uniformity in the ability gained by leveling.

LV1: An external interface "Alta" occurs for the anomaly.

· pseudo personification of < Thousand Eyes (System Window) >.

· Always monitor maps and status.

· Unlimited parallel and fast thinking.

LV2: It will be possible to preserve and protect the spirit and memory. Restoration is also possible depending on the conditions.

· Invalid attack on mental system

LV3: Adds management functionality for dungeons.

-Reposition the function of the dungeon core directly below.

LV4: Absorbed corpses and souls can be reconstructed as new pseudo-personalities.

LV5: It can be manifested by giving the possessed personality a provisional initial flesh.

· MP consumption required.

-This flesh does not have a status.

· Can set any status (tentative) based on half the maximum status of the user.

· The further away the user, the lower the status will be.

· Share any skills the user has.

-The pseudo personality is not lost even if the temporarily early flesh dies.

· Cool time will be required until it reappears according to its ability.

LV6: It is possible to disguise the status.

· Can disguise items in the status field.

· The contents of the disguise are three: "Add," "Delete," and "Change Attribute".

-Effects, abilities are not obtained, only deluded when referenced.

Enlarged Interpretation (Macrocosmos)

Level: Yes

· Able to enhance and expand the effectiveness of the skills, abilities, and items in your possession.

Other subjects can be strengthened by releasing the enhancement and expansion.

When used for shrinkage method, it can be moved up to 150 m.

-Applied magic will also be available in the gray world.

· Increases power only, consumption MP unchanged.

The range of the map can be expanded and more detailed information can be found.

< Multiple Presence > increases the accuracy of the flesh at the beginning of the tentative infliction on pseudo personality.

· It can even reproduce the properties of fictitious beasts and archangels (archangels).

When used on a weapon, the rarity is increased by 1-2 levels.

-The item collapses when the effect is removed.

· When used for skills, unique magic can also be activated without chanting.

Allows you to grasp the map of 4 areas.

· When used in Demon Tutoring, you can force someone who has reduced their HP to critical.

· When used in Labyrinth Control, even disenfranchisement does not cause death.

-LV1: 10 for effect.

-LV2: Effect target extended to 20.

-LV3: Effect target extended to 30.

-LV4: Effect target extended to 40.

-LV5: Effect target extended to 50.

-LV6: Effect target extended to 60.

-LV7: Effect target extended to 70.

-LV8: Effect target extended to 80.

Magic Creation

Level: None

· Can create magic that is not found in this world within the imagination of the user.

· Creating magic requires a lot of MP consumption.

-Share the MP with the protagonist and we'll solve it.

· The magic consumption MP imagined is greater than the MP assumed from the effect.

· The status is indicated as < intrinsic magic (original spelling) >.

Revive: cure site defect. HP does not recover.

Warp: Moving instantly to the visible range.

Portal: Install anywhere and move freely instantaneously.

Room: Create a room in the subspace.

Energy Ball: Convert MP to pills that are chunks of nutrients.

Ank: Resurrect the dead.

Sammon: Summon the subordination.

Vacuum: Collect magic stones and items of value around you.

Anthraps: Destroy surrounding traps.

Connect: Translate demonic words. Can be applied besides demons.

Boost: Increases the magic effect used next. Effective for Attack, Heal, and Auxiliary Magic.

Refresh: Eliminate physiological malaise.

Float: Reduces the weight of an object.

Reverse: Rebirth demons and demons into humans.