Book 2. Chapter 11.5
Information
Name
Brin isu Yambul
Age
13
Race
Human
Class
Glasser
Level
11
Attributes
Strength
70
Dexterity
65
Vitality
67
Magic
44
Mental Control
62
Will
47
Unassigned points
10
Titles
Survivor of Travin's Bog
You survived the massacre at Travin’s Bog that ended your family.
+50% resistance to heat, cold and poison.
Traveler
You have journeyed to a strange and foreign land where you now live.
+30% movement speed when out of combat
You have a largely increased ability to learn languages.
Otherworlder
You have traversed the stars and arrived at an entirely new world.
You have reached 39 Will
+20% spell power. +20% skill power. +20% Will attribute growth.
Workhorse (Rare)
You work like a horse. You have earned many attribute achievements before unlocking your System.
+2 Strength per level, +1 Dexterity per level, +2 Vitality per level, +1 Will per level, +1 Mental Control per level
General Skills
Know What’s Real
You have the ability to understand when something you experience or remember is real, and when it is an illusion or dream. Hearing increased. Vision in darkness increased. You can now approximate the value of things.
Monster Sense
You have a moderate ability to sense monsters in the area. You can sense the difference between monsters and natural animals.
Inspect (14)
Active Skill - Receive information on the target.
Upgradeable.
Hide Status (2)
Your Class and other System details are hidden from Inspect and other observation skills. Note: Your information may still be vulnerable due to high level disparities and powerful inspection skills.
Upgradeable.
Meditation (9)
Train your focus and concentration, as well as to actively achieve a clear mind and peaceful mental state.
Upgradeable.
Battle Fury (Epic)
Your fury in battle lends you greater power.
+5% increase to the effects of your Strength, Dexterity, and Vitality with each wound you take and with each wound you give. +50% increase with each enemy you slay.
These increases are capped at +100%
These increases expire thirty minutes after you leave combat.
Battle Sense
You have an innate sense about the position of your allies and enemies in conflict. You have an innate sense of how to direct your allies to greatest effectiveness during conflict.
Class Skills
Shape Glass (6)
You have the ability to transform glass. This Skill grows with your understanding and experience working with glass.
This Skill has been upgraded once.
Heat Resistance
You have greatly increased resistance to heat and burns.
Memories of Glass
You can perfectly recall anything you’ve seen or learned about glass.
Oaths
Oath of the Quest Survivor
You have sworn never to speak of how you became the beneficiary of a Quest