A day later, at the conference room in the PSE Tower, Michael sat at the head of the table, his eyes shifting from left to right as he waited for his primary investors to arrive.
"Why are they taking so long?" Michael clicked his tongue. "I told them to be on time, and yet they're not here."
"Sir, it's only been a second, and they're already on their way up," Juliet smiled, trying to comfort him as she handed him a bottle of water.
Michael took the bottle, unscrewed the cap, and took a sip. "I know, I know. I just can't help but be excited about what I am about to share with them."
"They'll be here soon, and I'm sure they'll be just as excited as you are. Myself included."
Just then, the door opened, and Bridget and Antoinette walked in. They exchanged greetings and took their seats around the table.
"Thank you all for coming on such short notice," Michael began. I have something incredible to share with you today. Something that could revolutionize the gaming industry."
Bridget raised an eyebrow, intrigued. "I remembered you claiming that when we were turning our enterprises into a corporation. Don't tell me you are ready to show it to us."
"Isn't it going to be in three months? If you can't wait, then it's fine too," Antoinette added, a hint of amusement in her voice.
Michael shook his head. "I've had a breakthrough. I tested the new VR game yesterday, and it's beyond anything I imagined. This isn't just a game—it's a fully immersive, mind-responsive virtual reality experience. The potential here is enormous."
Bridget leaned forward, her interest clearly piqued. "Mind-responsive? How does it work?"
Michael explained, "The system interfaces directly with your cognitive processes. It responds to your thoughts, not just your actions. I experienced it firsthand, and I believe this technology can be the cornerstone of a new venture. Imagine the possibilities in gaming, education, training, even therapy."
Bridget still seemed skeptical. "Where is the proof?"
"Oh, the proof? It's best if you get to experience it firsthand. I have one unit in my penthouse. If you can spare some time, I can take you there and you can try it out."
Bridget exchanged glances with Antoinette, who nodded. "Alright, let's see this for ourselves," Bridget agreed.
Michael smiled, standing up. "Great. Let's head over to my place. I promise you, this is something you won't want to miss."
"But Mr. Reyes, you are full of meetings in the afternoon," Juliet said.
"Cancel them," Michael replied firmly. "This is more important. Reschedule whatever you can't cancel."
Juliet nodded, pulling out her phone to make the necessary arrangements as the group prepared to leave.
The drive to Michael's penthouse was short and once they arrived, Michael led them to the room where the VR unit was set up. The sleek, futuristic pod stood in the center, looking like something out of a science fiction movie.
"Michael, this technology is a game-changer. We need to move fast on this."
Bridget nodded in agreement. "Absolutely. We should start by targeting the gaming industry. This is going to be big."
But just as everyone was excited about marketing the technology, Juliet seemed to have sensed something. She raised her hand and inquired.
"Uhm...everyone, I don't think this is going to be easy," Juliet shared her thoughts.
In an instant, all eyes were on her.
"What do you mean?" Michael noticed Juliet's expression and leaned in. "Juliet, what's troubling you?"
Juliet hesitated for a moment before responding, "It's just... I'm trying to understand how this technology interacts with the brain. We need a technical explanation before we proceed. How exactly does it work?"
Michael nodded, appreciating the concern. "Good question. The technology uses advanced neural interfaces to read and interpret brain activity. When you're in the pod, it scans your brain's electrical signals and translates them into commands within the virtual environment. This allows for a seamless interaction without the need for physical controllers."
Juliet looked thoughtful. "So, it's like the pod is reading our minds?"
"In a way, yes," Michael said. "The system uses a combination of EEG sensors and AI algorithms to understand and respond to your thoughts. It creates a highly immersive and responsive virtual experience."
Juliet continued, "But is there something that actually inserts or attaches to the brain to facilitate this interaction?"
Michael hesitated, realizing he needed to provide a more detailed explanation. "That's a good question. Let me refer to the manual to give you a precise answer."
He retrieved the manual from a nearby drawer and quickly skimmed through the relevant sections. As he read, he found the detailed technical explanation he needed.
"The pod induces a sleep-like state using a harmless agent when the user enters. This ensures the user is relaxed and receptive. Once in this state, a crown-like device is placed on the user's temples. This device contains multiple sensors that read the brain's electrical activity, or EEG signals and interfaces with the neural processes.
These signals are then interpreted by the AI to create and navigate the virtual environment."
"Harmless agent? What is it specifically? And why are you referring to your manual, isn't it your invention?"
"Well it's loaded with features and sometimes I forget some of it. Anyways, the agent is a chemical known as Dexmetol. It's a mild sedative that safely induces a light sleep state. It's commonly used in medical procedures and is considered very safe."
Juliet nodded, but still looked concerned. "I understand the technology is advanced, but we need to be absolutely clear about every detail, especially when it involves something as sensitive as brain activity and sedatives. The ethics on it, not to mention the lawsuits that I can smell coming if anything goes wrong."
Michael nodded, understanding her concerns. Interfering with a brain is something that can't be easily crossed. Technology such as Neuralink has shown both the incredible potential and the serious risks involved.
"This is a great technology, there's no denying about that. But this is something that can't be easily marketed to the public. There is a lot to consider."