Chapter 581: Chapter 552: North American Players in Action!
At this moment, it’s not just Europe that is engulfed in war, right?
Izumo and Baekje have long been challenging each other in the virtual world and cursing each other madly on the Internet.
Various cross-national confrontations and arguments are spreading rapidly between countries in Southeast Asia that have historical enmity and those that have been colonized by Europe.
The speed of these events even surpassed Lincoln’s expectations.
While this led to a rapid growth in sales for “Battlefield,” it also brought some uncertainties.
Of course, some countries are completely absent from this bustling event involving many countries all over the world.
Right now, players in America feel very lonely.
Even some game streamers host live shows while watching players from other countries play and holding their Mirage Console, with a look of desolation on their faces.
Several streamers are even holding the first generation Mirage Console!
Without a doubt, these are loyal users of Cloud Dream!
However, these loyal users cannot fully enjoy the fun of the virtual world.
It’s not that Lincoln doesn’t care about them, but providing them with network services isn’t a simple matter.
At the very least, in the network controlled by America, a “base” needs to be established for Cloud Dream’s Virtual Environment technology to be fully demonstrated.
In other words, even if they build a server center in Mexico and Cloud Dream is willing to open it to the entire North America, users from the remote Five Great Lakes region or even from farther north, like Canada, can easily access the virtual world without relying on complicated and extremely expensive network jumpers.
Even if there is latency, it would be acceptable.
Furthermore, as more users join in, the latency will continue to decrease.
The only problem is: America is too dominant!
In the beginning, many partners came to seek cooperation, trying to introduce Cloud Dream’s technology, set up servers and factories, but the American authorities remained silent.
At that time, they seemed to adopt a tacit consent attitude.
However, Cloud Dream repeatedly rejected the requests from the North American enterprises, insisting that they would not license the technology, set up factories, or even hand over server data.
After that, the American authorities’ attitude immediately became tough.
They explicitly stated that Cloud Dream’s Virtual Environment technology posed serious security risks to the information safety, life safety, and even the free will of American users, and could pose great threats to them.
Unless Cloud Dream provides clear evidence or effective technical explanations to prove the absolute safety of the technology, their products will not be allowed into the North American market.
The reasoning seems impeccable and even well-founded.
However, it is tough on the players in America.
Turner, excited, is about to log into the game – he had already bought Battlefield!
After all, you don’t need to log into the virtual world to buy games.
But just at this moment, a striking $100 message pops up: [Is there no delay in Paris? If that’s true, I’ll fly there tomorrow!]
Turner thanks the gift-giver first, and then opens the panel to look and answer: “There still is some, but it is not noticeable in the physical experience. I guess it will be uncomfortable during the actual gameplay.”
“But it doesn’t matter! I saw in the news that Cloud Dream’s server center in Paris is being tested, and it will be fully operational by next week at the latest. There won’t be any more delay problems then! Otherwise, I wouldn’t come at this time.”
[That’s awesome! I’ll pack my things and book a flight!] – Another striking $100 message, obviously from a generous spender.
Turner is not the first North American player to choose to leave North America to play virtual reality games – earlier, fanatical gamers had flown to Russia, Australia, Izumo, and even Daxia to enter the virtual world as soon as possible.
But as a famous North American game streamer, Turner’s influence is completely different!
His actions have a significant guiding effect not only on gaming players but also on many streamers.
It’s not hard to guess: with North American authorities strictly restricting virtual reality games and banning them from entering the domestic market, this phenomenon of flying out to play games will become increasingly common.
Especially after Cloud Dream fully expands in Europe.
After all, the cultures have the same origin, and many North American families have traveled to Europe every year, with growing numbers.
After travel marriages, travel vacations, and travel friendships, a new term “travel gaming” may emerge.
Turner doesn’t have much to worry about. After answering the spender’s question, he is finally free to choose the game world.
After selecting Battlefield, he doesn’t log in immediately, but a small window pops up:
“Battlefield game repair notice”
Turner opens it and finds ten problem fixes and a dozen minor adjustments listed.
He hasn’t played the game, so he doesn’t know what has been fixed and adjusted. He takes a quick look and scrolls down to the end of the list.
As expected, at the bottom of the notice, he sees the compensation info –
“Problem repair compensation: 1000 war bonds (100 points compensation for each problem)
Note: War bonds can be used to unlock main and secondary firearms, special equipment... in the game.”
Turner’s face immediately breaks into a big smile: “That’s great! I get compensation right when I start the game!”
“I’ve read the strategy guides, and bonds are always scarce! Cloud Dream is so generous...”
As he explains to his viewers, he continues reading –
“Compensation scope: all players who have logged into the game before the repair notice was issued can claim the compensation.”
“???”
Turner’s smile freezes on his face.