Chapter 583: Chapter 554: United Kingdom Players in Action!
If it weren’t for the keyword “Battlefield” in the comments, just looking at the players’ comments would even make people suspect that these are two completely different games.
Some players say:
[This is an epic game, tragic and profound. Every time I complete a story, I ponder for a long time.]
[The cruelty of war is vividly displayed. Peace is really so good.]
[This game is so heavy that in many places, I’m too tense to breathe. Those lifelike NPCs often make me forget that I’m in a game, and when they make their heroic sacrifices, the impact really hits my heart!]
[Brave sacrificed infantry, tank soldiers facing various complex problems, pilots fighting against authority and making difficult choices... Every story is both oppressive and touching.]
...
In the words of these players, “Battlefield” is serious, tragic, and heavy.
But at the same time, there are a lot of players saying:
[Awesome! Super awesome! This is the most enjoyable game I’ve played this year!]
[Damn mortars! Can you stop using mortars all the time? Is it fun?! The game is being ruined by you parasites!]
[Anti-aircraft guns firing on infantry, tank mines slapped on the face, hiding in the grass of Argonne Forest... Don’t ask me who I am, I’m Sinai Ghostfire Youth!]
[Is there anyone who wants to play something more exciting? Argonne Forest, night, fog, cold weapons only!]
...
For these players, “Battlefield” is undoubtedly relaxed, decompressed, and refreshing.
The contrasting evaluation of these two players is actually because the players play different game content.
The former took a whole afternoon to clear 4 finished single-player campaigns, experiencing the highly realistic and immersive story with NPCs that could be mistaken for real people.
And the stories on the battlefield are naturally heavy; even if there are magnificent backgrounds and exciting victories, the underlying tone is still tragic, and this can never be avoided.
So in the eyes of single-player campaign players, “Battlefield” naturally seems heavy and profound.
But it’s different for the latter group of players, who only briefly experienced the pressure of the battlefield in the tutorial level and then quickly dove into multiplayer game mode.
And once they dive in, they can’t get out, spending the entire afternoon continuously matching new battles.
And as the number of battles increases, their levels go up, they unlock more weapons, learn more play styles, and their understanding of the map and combat techniques also improves simultaneously.
With the widening of levels and winning rates, Cloud Dream’s matching mechanism starts playing its role, trying to match players with “comparable opponents” as much as possible.
This not only doesn’t bore multiplayer game players, but in fact, makes them even more involved and enthusiastic.
In their eyes, “Battlefield” is naturally relaxed, pleasant, refreshing, and stress-relieving.
As for the tragic death scenes, on the one hand, there are no overly cruel death performances in multiplayer mode, and on the other hand, knowing that the opponent is a player, even if they die horribly, they just find it funny and don’t feel any psychological burden.
The different evaluations of these two kinds of players create a strong dramatic effect.
Both sides of players think the other side is a bit absurd while also being curious about the content they haven’t played; and they communicate frequently.
Naturally, they slammed their own game companies even harder.
Finally, the British game companies couldn’t sit still any longer, especially CC (Creative Code) game company, which was the most powerful and most scolded one.
They were actually very wronged.
At first, their cooperation talks with Cloud Dream went smoothly, and even if there were some disagreements, the intention to work together was clear.
That is until the Parliamentary Intelligence and Security Committee popped up, demanding a security audit of Cloud Dream’s technology.
This directly broke off the cooperation negotiations between the two parties.
Yet they still returned with a letter of intent to cooperate.
But there was no way to cash in on this letter of intent, as both government departments refused to budge and so did Cloud Dream.
And now they’re being made to take the blame and be scolded for the government?
No way!
So, at 11 pm Daxia time, 3 pm British time, CC company released an announcement to the public—
“It is with great regret that we have been unable to reach an agreement with Cloud Dream, despite our best efforts.”
Obviously, this was a blame-shifting explanation but not merely that.
In the announcement, CC company detailed how they had flown to Xiajing City and approached Cloud Dream for cooperation at the first opportunity to fulfill the wishes of their players, and had “almost reached an agreement”.
However, unforeseen circumstances arose when the [Parliamentary Intelligence and Security Committee] (bold and enlarged) introduced an [unprecedented] (bold and enlarged) audit requirement.
Cloud Dream could not accept this demand, so the cooperation ultimately failed to materialize.
In the end, they conveyed their sincere regret and anxiety about not being able to meet the urgent demands of the players. They said: “We have done everything in our power, and we hope for the players’ understanding.”
It seemed that CC company couldn’t bear the scolding anymore and had to issue an explanation, showing that they were helpless, right?
But British players didn’t see it that way.
They saw that a cooperation that could have been achieved and was going smoothly was suddenly destroyed by a government department jumping out.
For the people of the United Kingdom, and most European countries for that matter, the government was not something to be feared from.
Do they make my life difficult and infringe upon my rights?
Then I must speak up!
Just 10 minutes after CC company released the announcement, a post quickly became popular on the UK’s social networking sites—
“We must defend our democratic rights with action!”
“We cannot allow the government to expand its power unchecked, infringing on our right to freely choose our way of life!”
Under this post, British netizens responded loudly! They couldn’t wait to hit the streets and protest right away!
However, it’s worth mentioning that the person who posted this call to “take action and defend our rights” was not a gamer, but a young regional MP.
In fact, the MP hadn’t even touched a game an hour before...