Chapter 45: Anchoring

Name:Casual Heroing Author:
Chapter 45: Anchoring

I excused myself before anyone could notice how rattled I was.

Now, Im in my apartment looking at the spellbook.

Is it me, pal, or is it you?

The warm feeling in my chest is still there.

Its weird. Its not something that I would describe as my usual demeanor. And I mean, demeanor, what does that even mean? But lets not digress.

Im feeling giddy.

Bubbly. Dizzy. Gaga.

Im feeling a lot of things right now.

Its the same feeling you get when you are a kid and you suddenly solve a weird mathematical problem, and you think Im a goddamn genius!. The problem is that you usually find out right after that you simply applied the most basic principle that someone had already pinned down before Christ himself was born.

But Im still feeling it.

Im not stupid.

Somethings telling me You might be onto something.

Am I really good at magic?

Its a simple question, isnt it?

But what if the answer were yes, you are incredibly good at magic, what then? Do I go off to the Nine Towers Academy and do whatever they do there?

What happens if you have an incredible talent for something, but you have no interest in pursuing the most common career in such a field?

See, I dont mind learning magic and baking goods with it. Actually, I would love to make that a thing. But what if my talent is so great that everywhere I turn, people will say your talent is wasted on baking, son, go save countries and rescue princesses.This chapter is updated by nov(e)(l)biin.com

I dont know what to do.

I really dont.

And Im pretty sure she did not add movement to that spell through the spell matrix itself. She was just dragging the Mana around. But why would she do that? What happens when you have to conjure a proper [Fireball]? How would you move that? You cant just drag it like a lazy dog who just wants to sunbathe his ass on a random curb by your house, right?

And this brings us to the problem at hand.

How do I make the [Lights] spin with just the spell matrix?

The book said that you cant imprint movement on the matrix itself. I mean, not on the structure. You can obviously use the polarity.

However

One vector only moves in one direction. If I wanted a true physics-approved circular motion, I would needtoo many vectors of power.

This is an interesting conundrum. Wait. No, not interestingdeadly conundrum. Thats because I either solve the problem or get executed in 333 days.

Well, how can we avoid that?

So, maybe I could anchor the center and have a moving vector?

I doubt you could do any of those two things with just a spell matrix.

UNLESS.

I look at the matrix and I imagine a cube in front of me to make it easier to elaborate some theories.

What if I anchor one of the starting points by focusing some Mana on one corner of the imaginary cube? Can I do that?

Book, can I anchor one part of the spell matrix in place?

The book flies from the top of my reddish blanket and hovers in front of my face. The writing appears slowly, almost unsure.

Yes. You have to charge one part of the matrix with enough energy to offset the nearest Mana path generated in the opposite direction.

Ok, I guess that a Mana path is the trip my Mana takes on the squiggly lines of the matrix. And the offsetting thing should refer to making a stationary Mana charge that doesnt get displaced by the nearest vector.

So, I basically nail down the corner strongly enough so that the closest starting points do not affect it. If there is more than one, I probably need to add that into the equation, right? I mean, its probably better to incorporate that from the start and simply begin with a corner, create two vectors on the two sides and sum their energy.

Easy, peasy, lemon-squeezy.