Name Koga Dingal
Race Demon Race
Systematic Darkness (Beast)
A young warrior who heads the Second Regiment of the Demon King's Army.
Despite his age, which is no different from that of Usat and his men, he has been entrusted with the command of the Second Regiment of the Demon King's Army.
Abandoned by his parents as a child and left in the woods where demons burst, he lived fighting alone.
Having grown up with little knowledge of anything but battle, he had become incapable of finding pleasure other than that. He was bored of joining the Demon King's Army in search of battle, but he met Usat. No, he unilaterally identified him as a favorite enemy and enjoyed the next day of battle, now or now.
The magic you deal with is the magic of the dark system.
His dark magic, with its “beast” properties, wraps around his body like armor, increasing Koga's own physical abilities to the extreme.
A versatile type that works for abilities and can accommodate mid-range opponents by stretching tentacles, thorns, etc.
By mimicking the outburst moves of system strengthening in the second battle against Usat, he met Usat in the same way he fought, suffering Kazuki with a motion and attack that was unusual.
He lost his left arm by fighting Kazuki, but he wasn't so painful because he instantly produced his left arm with his own magic.
Koga's understanders did not exist in any way, including his parents.
But Usat, who had revealed his beastiality in the battle at Hinomoto and determined to fight after understanding it, had become so much an understander for Koga that it was in a different shape than it was in the time of Fermu.
Name Nono Hellestaire
Race Demon Race
System unknown
He is Hannah's man and a soldier in the Demon King's Army of the Feilonger.
I've dreamed of flying in the sky with flying dragons since I was young, and I volunteered for the Demon King's Army.
After a fateful encounter with Sean, a flying dragon that was attacked by himself, even the Demon King's Army became acclaimed as a fingerfolding flying dragon user.
That came to Hannah's attention and promoted her as a subordinate.
After being captured by the kingdom of Ringle, he saw the gap created by the massive magic of the Demon King and took Hannah and escaped with Sean. He returned to his side as he dodged a fireball pouring out of the sky.
Against Usat, not as traumatized as Hannah.
Besides.
Usato's moves list
● Healing Punch [chapter, episode 34]
It's a normal move for Usato, a fist that just wrapped healing magic around him.
It is the most used move by Usat and the only move taught to Rose, his master.
Usato uses it because he thinks, "If the target is ultimately intact, that's fine!"
Healing Punch, Derivative Techniques
-Healing Restraint Fist [Chapter 4, Episode 88]
A healing punch that granted the magic of Nair's restraint.
If you hit him, the place where you hit him will be detained.
It can also be layered by beating continuously.
-Bizheng Zheng Fist Healing Punch [Chapter 5, Story 119]
Systems enhanced version healing punch.
Depth for Usato, making sure he lets his opponent live and pass out.
-Healing Flying Fist [Chapter Six, Episode 135]
The official name must be "Healing Punch One Mold/Flying Fist"
Flying healing punch.
A move that unleashes a huge chunk of Fist Magic by exploiting an outburst of system strengthening.
-Healing Fist [Chapter Six, Episode 140]
The official name must be "Healing Punch II Shaped and Continuous Fist"
A technique that knocks healing flying fists in a row at close range.
Its offensive power is against the lifeguard's flux, so it will not be used except by certain opponents.
But if you're dealing with Koga, it takes you to tap in without showing any hesitation.
· Restraint Flying Fist Healing Punch [Chapter VII, Episode 156]
Healing flying fists granted the spell of restraint
When I used it on Rose opponents, it didn't go through at all.
-Healing Accelerated Fist [Chapter 7, Episode 158]
Accelerating mobility, propelled by an outburst of magic.
In the biological state, acceleration can only be carried out by caged hands.
Acceleration from the whole body is possible after assimilation with the ferm in Chapter VIII.
-Healing Fast Fist [Chapter 7, Episode 158]
A move that accelerates the fist itself by erupting magic from the elbow/fist.
-Serial Attack Accelerated Healing Punch [Chapter VII, Episode 158]
Healing streak fist from Healing Quick Fist.
Noli on the spot and a move that shouted with momentum.
-Healing Instant Fist [Chapter 7, Talk 171]
Official Name Manifesto Okiyoshi [Healing Punch III Mold/Instant Fist]
A technique that slaps a fist while simultaneously releasing a healing continuous fist.
Because this is also a very dangerous move, it is not used by human opponents.
● Healing Magic Ammo [Chapter 2, Episode 59]
A knitted move by Usat, who had no talent for throwing magic.
Leaving it to his arms to throw magic bullets allowed him to recover at a distance.
It does not harm the target, but it frightens him or uses it to restrain him.
Usat's assumption is used when hitting a wounded ally or forcing an ally into a pinch to dodge.
Healing Magic Ammo, Derivative Techniques
· Healing Eye Moulding [Chapter 3, Episode 67]
The technique of hitting a healing magic bullet in the other person's face to take away his sight.
Usato said, a secure safety eyeball that crushes your vision without harming your opponent.
-Healing Magic Restraint Ammo [Chapter 4, Episode 93]
A healing magic bullet that granted the spell of Nair's restraint.
Direct hits limit the movement of that part.
-Healing Magic Ammo [Chapter Six, Episode 120]
Dividing healing magic bullets.
Tips for healing dense allies.
By granting the spell of restraint, you can stop the movement of a direct hit part of the place.
-Healing Guns [Chapter 7, One Hundred and forty-five]
A move that creates a magic bullet on your finger and strikes it out only with the power of your finger.
There are types that use no cage hands and cage hands.
-Healing Acceleration Ammo [Chapter VIII, Episode 180]
Accelerating healing magic bullets.
A move that allows the opponent to land a bullet quickly due to an outburst of magic.
In Chapter VIII, we used it to save Hyde.
-Healing Remote Bullets [Chapter VIII, Episode 180]
Curing magic bullets that bend.
The magic manipulation of the cage hand allows you to refract only once.
· Healing Blast Waves [Chapter IX, Episode 209]
Skill name candidate healing flash.
Deep Righteousness as a Healing Magic Bullet.
A move that cages magic beyond its limits in a magic bullet created in the palm of your hand and releases it forward.
The resulting shock wave is extensive and immediately after the move is made, the healing magic particles are scattered around.
Usat's assumption is that it is meant to heal allies by letting them go on top.
It can be further enhanced by being used in conjunction with elastic granting.
● Healing Magic Rupture Palm (Chapter V, Episode 113)
Using a special cage hand, this technique deliberately performs a magical outburst and emits a shock wave from the palm.
Urgent evasion of aggressiveness, magic and arrow interception, blowing up enemies, and various applications are advantageous.
It is also the move on which the healing acceleration fist was based.
[Healing Magic Rupture Palm, Derivative Technique]
-Healing Fall Fist (Chapter 7, Episode 169)
A move that strikes a fist on the ground while simultaneously emitting a shock wave of magic and breaking the opponent's attitude.
-Darkness Healing Rupture Slash (Chapter VIII, Episode 192)
A move that assimilates to the Ferms and simultaneously emits a shockwave of magic while waving the sword that they let form with dark magic.
Wider range than normal bursting palms and can cover a wide range when intercepting enemy attacks.
● Other
· Healing Decopin (Chapter II, Episode 63)
Reduced decopin wrapped around healing magic.
Amako says it hurts so much, but the pain will be gone soon.
- Healing Throw (Chapter 3, Episode 73)
A move that uses an alc manipulated by Nair against an opponent.
After beating the target to the floor, apply healing magic.
Depending on the situation, there is a version that wields the opponent with force moves, engages the enemy, and then throws it away.
- Healing Legs (Chapter Eight, Episode 192)
Healing continuous fist in the leg that can be used by assimilation with the ferm.
Due to their strong ability to blow up opponents, they can only beat in one blow, but the power of the moves is stronger here.
· Healing Kick (Chapter VIII, Episode 195)
Technically a kick with both legs that just gained momentum with healing accelerating fists and various others.
Noli on the spot and a move that shouted with momentum.