Chapter 1285: More Mutating

Name:Chrysalis Author:
Chapter 1285: More Mutating

Just those two mutations are going to cost me one hundred and sixty five a piece. It's so expensive to mutate at this tier... and it's harder than ever to get a decent amount of Biomass! Those stomach mutations are a lifesaver, seriously.

Moving on, I think it's time to take a look at some other, key body parts that could use some powering up. First of all, the Vestibule.

I've focused entirely on increasing the range so far, all the way to +30 and it really pulls in the Will, that's for sure. At the +35 level, I have no idea what sort of options are going to show up, but I probably don't need any more range? Surely there'll be something interesting.

I mean, all the Vestibule does is pull in Will, or receive Will, or whatever, and send it into my body, which gives a variety of effects. My remarkable endurance is due to the Vestibule, after all. The only thing it doesn't help me regenerate is mana.

Improving the range is amazing, but there has to be a limit. I mean, no matter how much I mutate it, it'll never reach the second stratum from the fifth.

Diving into the menus once again, I look around for anything that might prove useful. Despite its seemingly limited function, there's still a lot of options for the Vestibule, and I take the time to read a selection to try and get a sense for what is possible.

There's a few options that take me by surprise, such as one which effectively lets me aim the vestibule? From the description, it seems to... direct the opening in order to extend the range even further? Right now, it doesn't matter where a member of the Colony is relative to me, so long as they fall inside the area of the Vestibule's effect, I'll receive the Will they send me. With this mutation, I could point the Vestibule 'up', and only receive Will from ants above me. It sort of makes sense, since most of the Colony are generally above me in the Dungeon, but even if it doubled the range, I still don't think it's worth it.

Another option lets me shut the Vestibule? I mean... why? If I think of the Vestibule as a gateway, this mutation lets me put a door on it? I really don't see the benefit... but hey, it's in the list, so it must have a purpose... probably.

Eventually, I narrow down the options to a few I feel I can live with.

Empowering Nave, which allows me to direct the flow of Will to those with a place inside the Nave. It doesn't help me out, but it will allow me to powerup anyone who's inside the Nave, which should include the Templars as well, unless I miss my guess. This is a nice way to give something back to the Colony, which makes me happy. I took the Altar of Self so I could turn myself into the defender of my family, but there are plenty of others out there doing work for the Colony. This mutation lets me help them out, even just a bit.

Lock it in!

Finally, I turn my attention to the Altar.

Again, two different mutations have been my focus so far: capacity, and cost reduction on Gravity-related abilities. The Altar holds more juice, and using it to empower my gravity spells costs less, both great choices, and I'm a big fan. However, at +35, we need something a little more show-stopping.

I dive into the expanded list of options, hoping to find something that has a bit of punch. The Altar is already my trump card, turning me into a pseudo tier eight monster with my absurdly beefed up attacks. What could tip it over the edge? I'm hoping the more powerful mutation options at this tier will provide an answer.

And they do.

Impregnable, which allows me to directly empower my carapace. Gweheheheh. I'm going to be invincible!

I confirm those mutations with glee, then immediately collapse as the fiery itch erupts all over my body.

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