Chapter Twelve: The Office of Dungeon Affairs

Name:Dungeon Life Author:
Chapter Twelve: The Office of Dungeon Affairs

So, birds are great at finding shinies, but not so great at understanding what people are doing. According to the expedition I sent to watch elf guy, he got a lot of odd looks from people before someone else ran up to him. He wiggled and mumbled, and they eventually managed to get him unwebbed, and the two went back to one of the guild houses, which Im now officially labeling the office of dungeon affairs.

More importantly: the maze was a success! My core is now easily the size of a grapefruit! Elf guy was worth so much mana, holy crap. Ive got enough to do a few things, and I have a few ideas involving more public rooms.N0v3lTr0ve served as the original host for this chapter's release on N0v3l--B1n.

First, I go ahead and actually set a garden in the belfry. Not a whole lot of herbalists seem to want to brave the attic boss, but with a garden up past it, maybe theyll bring along a friend or two to be able to see what neat things the fruit bats have managed to bring in.

The other thing is Ive decided to make my porch a library. Why would I do something weird like making my porch a library? Because with a piece of paper and a bit of webbing, its more of a bulletin board than a place for a bunch of books!

Come See The Maze!

Yes, the hedge maze! Can you brave the maze and exit with more than you went in with? Search for chests, herbs, and wood as you avoid Tiny and the rats that want your stuff! If he catches you, the only thing hell give is a very secure blanket! Come brave the maze! Located just around back!

So yeah, Ive got basically a flier with that webbed to my door now. Im pretty sure it doesnt count as a quest, but it should at least get people curious and hopefully willing to check it out.

Dungeon is not murderous, but in fact borders on actually playful at times. Unusual behavior observed by civilians was most likely from the dungeon moving its core, which it still keeps in a Secret Sanctum in an unknown location. Dungeon has been sending expeditions, so very likely has a secret war room. Dungeon has alchemical denizens, so certainly has a secret lab. Very likely has a secret library as well.

Dungeon shows unorthodox behavior, but very little hostile behavior. It has created a labyrinth of brambles, inhabited by its strongest scion and thieving rats. Despite the power placed there, the maze is almost fully harmless, as I was defeated and simply dumped outside the Dungeon, instead of killed.

Suggest higher-level Inspector for next inspection, as Dungeon has advanced quickly. I dont know what its next expansion will entail, but it will certainly cause major change no matter what it does. Inspector Tarl.

She nods as she finishes writing down his words, and gives him the scroll and quill to sign. He does so and returns them to her, and she begins to apply a wax seal as she speaks.

So, now that I know what you think of it professionally, what do you think of it personally?

He considers for a few moments before donning a smirk. I think if I didnt have another inspection soon, Id head back now and explore just for the fun of it. Its the strangest dungeon Ive ever even heard of, and I want to know more. And I want a rematch against that spider Scion. It webbed me as soon as I got out of my Shadow Blade attack! I havent even heard of Epic monsters planning like that!

He shakes his head as he takes a seat in the lounge area in the guild. Fourdock is going to be a much more interesting place soon, I can feel it, thanks to that Dungeon.