Chapter Thirty-Two: Consequences

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Chapter Thirty-Two: Consequences

Yvonne sighs and hangs her head a bit under the shade of the tree that her and her friends meet under to discuss what happened. I probably shouldnt be surprised Im out of the guild

Well only technically, speaks up Ragnar, to the confusion of my latest Resident. Aelara continues.Ñøv€lRapture marked the initial hosting of this chapter on Ñôv€lß¡n.

You see, while you have technically fallen in duty to the guild in the completion of a major quest, theres technically nothing keeping you from rejoining.

Yvonne looks confused. What? Undead arent barred from joining?

Ragnar grins. Not technically! Ysee, th normal rquirements keep undead out anyway. No zombie cn sign a contract, fer example. But nothin in the charter nor in any o th bylaws specificly excludes smart undead!

So I could come back? But Yvonne looks a bit rudderless, and her friends continue to try to help walk her though whats going on.

The Guildmaster is fully aware of your unique situation and new obligations, and he asked us to remind you that, even as an Adventurer Guild member, youre technically not obliged to take on any quests you dont wish to. If you feel a quest is too far away, or at cross-purposes to the dungeon, simply dont accept them. Aelara gives her friend a gentle smile.

And while you would need to find a party to join, it just so happens the Guild has a party that is tragically shy of a member after their latest quest. You would technically be back on the bottom rung of placement, but the Guildmaster has set a new quest to return the property that was tragically lost in the conquest of Neverrest.

Hes not in the complex, thats the first place I checked. I thought maybe he came back to look at the workshop or look at other books. But no, Thing is still all on its own in the enchanting workshop. Looks like it's getting ready to head to the secret base to look over the enchanting books and get an actual idea of how to enchant things.

Hes not up in the cemetery, either. The whole graveyard is pretty quiet and peaceful now, with Grims mowing being the only real movement up there. I wonder if the local churches will want to come consecrate the place or something. I dont even know if thats a thing.

Hes not down in the tunnels. Jello is doing Jello things, eating gremlins and other invaders. I kinda get the feeling she misses eating the undead, but seems to be going for quantity of other stuff, rather than the quality of roaming corpses. The ratlings are also helping mine out various new tunnels and caverns, too. Theyre still not especially good at it, but more room means more room for encounters. Ill probably sit down soon and try to design an actual tunnel complex beneath the house soon. Ill also probably need Coda to help. Sonar will help to plan and make sure the ratlings mine where and what they need to.

Its strange, but I feel like most of what I mine of the walls almost vanishes, while the nodes seem to never lessen. Must be some part of the weirdness of this reality. Either way, Ill probably need to designate a few more mining nodes if I want to fancy the place up.

Anyhow, back on the hunt for Fluffles. Hes also not in the house. Business has been slowly picking back up, seems like most delvers are content to wait for the official all-clear from the office of dungeon affairs and elf guy. I wonder when hell get back. Its been a while since he took a look around.

Hes not in the maze, either. Thats still just Tiny and the dire rat thieves. Tiny seems to be planning out a new layout for the maze, placing webs and such and almost sectioning parts off. Looks like hes got an area up to the first chest thats a fairly straight shot, probably for the people that try to just sprint through. The deepest chest, though, is starting to get pretty good. Its no longer a least nor even a lesser chest. Big guy knows how to try to lure stronger adventurers deeper.

Fluffles isnt even in the yard, and thats the last area to look! The herbalism nodes are getting a bit overgrown, thanks to the lull in delvers while dealing with Neverrest. But now theyre getting pruned back by the more daring herbalists. The ant hill is still spitting out ants. It started occasionally producing carpenter majors that are the size of mice, and Queen has been taking a few to help move her larger experiments around, while the rest are helping spread the various fungi around in the tunnels. I dont know how, but theres some new types popping up in a few nooks down there.

Fluffles isnt even in the snake spawner! Oh wait. He is. Why is he in there? Ascending? What?