Chapter Ninety-Three

Name:Dungeon Life Author:
Chapter Ninety-Three

With the route to Hullbreak being scouted, youd think the home front would be nice and quiet. Or at least Id hope itd be nice and quiet, but there are two things looking to ramp up. Firstly: were starting to see more scythemaw activity. None are wandering out of the water yet, but were definitely seeing more of them closer to shore.

So not quite defcon 1 or is it defcon 5? I always forget if it counts up or down. Ill just say were at three: a moderate pucker, but still nowhere near a panic. The bypass isnt done yet, and I seriously doubt it will be done by the time this thing kicks off, but Im not ordering Coda off the project. Ive given him the suggestion, but he wants to keep working. Im proud of that bat.

The other thing thats ramping up is the spider enclave. It looks like theyve figured out what the bottleneck was. It was their leadership. Folarn may have been stepping up into the role, but she very clearly doesnt actually want the role of leader. So, between the various preparations for dealing with scythemaws and in making their enclave the best it can be, two other major figures have arisen, each from the other two main spider types.

From the widows and orb weavers, comes the Master Seamstress Norloke. She seems to be more of a pumpkin spider than a widow, which is interesting to me. I would have thought one of the widows would have stepped up, but thats just not the case. I think partially because Norloke is just a really good fit for leadership.

Shes a bit chunky and quite orange, as any healthy pumpkin spider should be, and has that air of a mom who knows everything that happens under her roof; the kind to wield a wooden spoon both to make dinner and to keep rowdy children in line, yet can be more soft and caring when needed, too. Shes definitely more focussed on keeping the enclave running smoothly and dealing with internal issues, though.

From the hunting/jumping spiders, we have the Huntsmistress Vernew, who seems to be based on a jumping wolf spider, or at least what we used to call them back home. Small and lithe, colored in various stripes of grey, shes one of the smaller jumpers, but probably the best hunter. It was actually her plan that led to them getting that one scythemaw not long ago.

Shes pretty brash and boastful in the enclave, but is all business when out on a hunt, at least so far as Ive been able to tell. Some of the expeditions spot her doing her thing, or more often cleaning a kill after shes done her thing. She seems focused mostly on hunting, obviously, but also on other threats that the deeps might send the enclaves way. Shes also the most spiritual of the three, and keeps a small orange gemstone on a string of her own silk on her at all times. I wonder if she might become a shaman or something, instead of a ranger.

And of course, Folarn of the tarantulas is more or less the military leader, and reluctant face to outsiders. Shes very good at keeping her people safe, but a bit out of her depth when it comes to the other duties of leadership. Norloke is excellent at keeping them housed and clothed, but despite her expert wielding of the mom voice, shes not a fighter. And Vernew can keep the spiderkin fed, and talk about The Weaver of the Threads (me, bleh), but has little desire or skill to do much else.

Which I think is why they were stalled for a bit. I think Folarn understands the problem, though, so shes asked the other two to meet with her to discuss things. Folarns home is rather spartan, unsurprisingly, but she has done what she can to make her guests comfortable. She has a few different slings hanging from the ceiling for them to relax on, and has prepared a couple cave lobsters for them to eat.

Vernew is the first to arrive, and greets the large tarantulakin with a smile. Folarn! Howre you doing? Those delvers arent making you rub a bald spot on your butt, are they? she jokes before hopping onto a sling to lounge. Folarn simply rumbles a soft chuckle and shakes her head as she moves to relax on her silken floor.

No, theyre no trouble. Aside from the inspector and the two green children, its mostly miners who venture this deep. Theyve traded for a few things, but say they cant do much more until we become officially independent from Weaver Thedeim.

Yeah. Spears and javelins are great because they put smaller holes into important bits. A big axe would kill the thing dead, but make a huge mess to try to dress, she small spiderkin says, nodding. Folarn nods and turns her attention to Norloke.

And while I can keep the enclave from outside danger, I cant give them homes and jobs and guidance.

Oh, dont sell yourself short. But I get what you mean. Trying to keep the fighters fit while also trying to organize and place everyone thatd be too much for even tarantula strength to bear.

Forlorn nods at that once more. Then you two see the problem. I cant run this, but I think you two, together, can.

Vernew stands in her sling and points a dramatic and accusing finger at the larger spiderkin. No way! Youre not getting out of this that easily!

Norloke smiles and nods at that. You most certainly are not, no. The outsiders are too used to you now, for you to try to step into some quiet subservient role.

Folarn looks pretty unhappy at that, but she doesnt argue. Fine. We three together can run this enclave. Vernew: the hunting and the spiritual needs of our people. Norloke: the internal needs of clothing, housing, and peace between ourselves. And I will handle our protection and our diplomacy, if you two insist.

The two smile wide and nod, with Vernew speaking first. Think of it as punishment for trying to get out of this.

Youre much better at it than you think you are, Folarn, adds Norloke. Folarn doesnt look too convinced, but shes not going to try to overturn the decision of her fellow councilwomen.

While Im glad for them figuring out the hurdle, the timing makes me a bit nervous. I think theyll want to do a ceremony like the ratkin did to finalize the transition, and they sure seem to want to do it before the scythemaws do their thing. On the one hand, it makes sense. Theyll probably have to wait quite some time for the scythemaws to settle down, if they try to wait.

But on the other hand, theyll be fully independent, so they cant respawn if the worst happens. Ugh, its no wonder Hullbreak went nuts when some of his dwellers died. Theyre like my children, in a way, and I want to see them succeed, and do what I can to protect them.

But I wont make Hullbreaks mistake. Maybe my perspective is weird from having died, but danger is part of life. People can be bottled up, and sure, they might survive. But people dont want to simply survive. They want to live.