Chapter One-Hundred Eighteen
With night comes the latest reports from the spies in Hullbreak, and Leo dutifully works through them. Theres definitely an increase in sharks inside, and it looks like their expeditions have finally discovered the beachhead. Theyve even tried a fly over with some gulls, but Poes patrols quickly convinced them its a bad idea. While Id prefer they hadnt discovered the beachhead, Ill settle for them not having much information about it.
There doesnt seem to be much activity with the gull spawner, but I also havent been able to get any of the spies into a position to get a good look. No news is good news, as far as Im concerned. Theres not a whole lot of defending Hullbreak can do with the gulls.
The biggest piece of information is about the merman in the shipwreck. Hes been imprisoned, and if the report is accurate, he might have been the one to send the note to the Office of Dungeon Affairs. Hes not being mistreated, but hes also certainly in trouble with Hullbreak.
Which gives me an idea, but itll be a huge risk. If I go through with it, itll be go time, one way or the other. I need to make sure I have everything ready before then.
The shortcut through the woods is done, and Teemo is taking some time to expand it a bit. Jello and Slash should be able to get through it without any problem at all, but Teemo is working to see about letting an army of skeletons get through it quickly, too. I just leave him to it for now. Ill need him for my risky idea, but I dont need to distract him until I make sure I have all the pieces Ill need.
Like Slash and his Axe. If Im going to potentially call down the wrath of Hullbreak, I want to have as much support as possible to fight underwater. Im uncertain how well swinging an axe under water would work, but sound should work great. Water will conduct sound way better than air. The only problem is that it will conduct electricity a lot better than air, too.
Its not the superconductor that a lot of movies make it out to be, though. In theory, the metal of the circuit should still be the path of least resistance, though Ill have Thing make sure to reinforce a bit of lighting essence to help encourage it to behave properly. Heh, maybe hell manage a magical superconductor. Thatd be cool.
Im a bit more concerned about making the arc work properly. A tesla coil is so loud because it takes a lot of energy to get the electricity to jump through the air, so a lot of energy gets converted into sound. With salt water being more conductive, itll need less energy to jump, so less energy to convert into sound. If Im lucky, the quieter sound and the ease of sound moving in water will cancel each other out and everything will work fine. If Im not I dunno. Thing might have to lean more on magic than simple physics.
Either way, the axe is coming along great, and I think Ill be able to give it to Slash in a couple days.
Queen is still working on the water movement potion, and still isnt having much luck with it. While Staiven and her have compared notes, and he has several formulae for it, we still dont have the stuff to make it. I havent been able to come up with any kind of good physics work around for it, either.
Water is a massive pain to deal with. It will drink in ridiculous amounts of energy and hardy heat up at all, its shockingly dense, and it absolutely despises being compressed. Air is easy to move in, thanks to it not having much mass to be in the way, and its also more than happy to squeeze down. The only thing I can think of to move quickly in water is to more of less turn into a fish and take advantage of hydrodynamic design but that kind of magic is way beyond what we can do now.
We have the electrolysis potion. And with your shortcuts and natural sneakiness, you could get in and talk with him, and quickly get him out, too.
Teemo doesnt look too convinced, but with the obvious objections out of the way, he goes ahead and relays the idea to Leo, who immediately grumbles in that not-quite-a-whine way dogs sometimes do.
He says Hullbreak will probably immediately attack if we do that.
Yeah, I kinda figured. Does he think we can hold Hullbreak at bay, if he does?
Teemo asks, and Leo paces for a minute or so as he considers. Through the bond, I can feel him going over troops and the various tactical options at our disposal. He eventually sits and gives Teemo his opinion.
He says he feels confident, but that well be tipping our hand about being Neverrest. He says hell probably need Slash and Jello, as well as Rocky, to be able to keep the merman safe long enough for the initial panic to lessen. If it lessens.
Yeah, thats the biggest risk. Hullbreak doesnt want his dwellers to get hurt. Theyre his number one priority. If we threaten them, he might go nuts. But if we dont, he wont take us as seriously. If we manage to get the guy out, Hullbreak will probably immediately attack with everything he has. Well have to keep that assault at bay and make sure he can see the guys unhurt, and hopefully have him try to negotiate with Hullbreak.
What if Hullbreak thinks the guy has betrayed him?
Then well really need to make sure hes safe, and hope he can give us some kind of idea to get Hullbreak to listen.
That sounds really risky, Boss, Teemo points out, and I can only sigh and agree with him.
Yeah but is it riskier than letting the status quo go on? If you two can think of a better plan, Im all ears. You can even ask the other scions, Folarn or any other dwellers, or Aranya and Yvonne. Id love a better plan, but I dont know that were going to get one.
The best time to do it will probably be the new moon low tide after Slashs Axe is finished. That looks to be about a week away. So we have until then to try to come up with something better than forcing Hullbreaks hand while hoping hell hold back because of his dweller.