Chapter One-Hundred Twenty-Four

Name:Dungeon Life Author:
Chapter One-Hundred Twenty-Four

The first thing I feel through the new bond with Hullbreak is abject misery. The First Mate seems to be taking it a bit more stoically, but none of them seem too happy with the new situation. I cant really blame them. Im looking around, and Im not really looking forward to this right now, either.L1tLagoon witnessed the first publication of this chapter on Ñøv€l--B1n.

Hullbreak really did consume everything to try to beat me. I can at least respect the commitment, even if it means I have to do a lot more than I was hoping to fix this. I can see a bunch of various depreciated nodes and spawners as I look around.

Right, well, just staring isnt going to make the problem fix itself. I try to push a bit of encouragement through the bond as I start planning how to get Hullbreak back into shipshape. Nodes and spawners are going to need to come back online. Looks like he had a crab and sea slug spawner, too. It also looks like the fish and shark spawners are different things. It seems kinda weird to me, but then again, Violet has a mushroom spawner, where I have mushroom nodes.

I look through the crab options before I spend any mana, wanting to try to plan out a little more than just kinda flying by the seat of my non-existent pants like I usually do. There are a few options for magic crabs, and a couple resource ones that look interesting, but I think Im going to try to aim them towards being tough melee fighters. If delvers are going to delve properly, they need something they can fight. Sharks and gulls are not the easiest things to deal with, being in the sea and air, but a crab battle can take place on a beach or something. Ill probably have to expand Hullbreak towards land or something for that, but might as well have a plan for it now.

Speaking of the sharks and gulls: theyre both more specialized for dealing with invaders than as being something a delver can actually fight. The problem is that, while there are still the ordinary invaders, I dont think there are any more dungeon invaders around, so theres a lot fewer to actually deal with.

I have a few ideas that might work for them, though. Ill still keep most of them to help keep invaders at bay, but I think I can do something interesting with the gulls and their little island thing. It seems like a great place for a lighthouse, to me. Itll take a lot of work, but if we can give Hullbreak an above water section for more classic delving, that should go a long way towards making him mana solvent.

The extra sharks, Ill probably send out on expeditions out into deeper water. Maybe theres an actual deep water dungeon out there? I dunno.

The fish have a few interesting options, but one immediately catches my eye: Goldfish. Sure, its a pun, but it also seems to be a specialization for more rewards. More rewards means more delvers means more mana. That one is definitely on my list of upgrades for Hullbreak.

The gathered merfolk look dismayed, but dont make any moves to stop them. My Voice tries to explain. See, the Boss wants to make sure your Captain and you all have room to grow. If Hullbreak wants to tell you how to get to his new sanctum, thats his decision, and the Boss wont stand in the way of it.

That doesnt seem to make them feel any better, but at least theres nobody else trying to use a trident to stab anyone. Which reminds me: wheres Yendo? Thankfully, it looks like nobody else is blaming him for what happened, and he seems to be talking to a merman who looks on the verge of being an adult. Theyre being quiet, though, so I dont try to interrupt them. I just wanted to make sure nothing happened to him while I was distracted.

In the short time I was looking at/for Yendo, the First mate is already at the coral. A quick chomp puts a hole in the big mound, and a little bit of water mana is all thats needed to wash the core into her waiting mouth. The blue tetrahedron is only about the size of a basketball, which is a bit concerning. From the hole, it looks like he used to take up a lot more space than that, poor guy.

Well, lets get him into some new digs. Slash, Ill need your help. Rocky and Jello, you guys can head back now, or take a look around if you like. Teemo guides the First Mate out of the enclave, and the merfolk watch them go. The mood is tense, like they think they wont ever see the Captain or his scions ever again.

Which is fair. All theyve seen is me come in like I own the place and walk out with Hullbreaks core, with only a few words to try to placate them. Time to put some action to back up the words to try to ease their fears. Its expensive, but I should be able to afford the upkeep on all this, as well as the actual cost.

As the dwellers watch, the sea seems to come alive around the scions as they leave. Coral rapidly regrows, kelp and other sea flora grow thick and lush. Beyond what they can directly see, the spawners come back to life and start rapidly producing their new upgraded denizens. Copperfins and Silverscales start to form schools and meander, while the sea cucumbers start the slow journey towards the various corals. I dont add any new scions yet, leaving that decision to Hullbreak.

It doesnt take long for Slash to create a small sea cave for the First Mate to deposit Hullbreaks core in, nor does it take long for the new kelp to grow in nice and thick, obscuring the entrance as well as a decent bit of the sea bed.

I cant help but feel a little proud of how Hullbreak Harbor looks right now, and Im encouraged by the small ember of hope I feel from the bond with the paranoid dungeon. Theres still a lot of work to do, but Im already feeling pretty accomplished.