Chapter One-Hundred Sixty-Four

Name:Dungeon Life Author:
Chapter One-Hundred Sixty-Four

When Poe shows up to get the Quartermaster, the albatros is standing at attention and waiting. Poe imperiously inspects his form, and Im pretty sure the only reason the scion isnt sweating is because he physically cant. Poe has mercy on him before too long, giving a caw and letting the albatros relax slightly.

I can feel a bit of nervousness from Hullbreak, too, but I do my best to calm him. Sure, change can be scary, but itll be good for him and his dwellers. Theyre already changing on their own, too. Hullbreak isnt interfering in their efforts to farm and hunt outside his borders, but hes definitely keeping a close eye on them. I dont tell him to stop, or even to tone it down, at least not yet.

Not only will him keeping a close eye help keep them safe and help ease his fears, but it also might help him come to understand the dwellers arent helpless. Small steps, though, since the dwellers are still learning how to support themselves some, too.

Poe and the Quartermaster take off, pulling me from my thoughts on Hullbreaks progress, and the First Mate breaks the surface of the water to say a few words before they truly leave.

Pay attention and look at everything you can, Quartermaster. The Captain is relying on you, she solemnly informs him, and the albatross nods firmly. Despite his nervousness around me and my scions, he intends on absorbing as much information as he can about how I run things.

With nothing else needing to be said, the flying scions make their way to me. Its looking like Poe wont quite make it back before the first member for the meeting shows up though, as I see Nose go on expedition. I gently nudge Nova to help guide him to the public war room, and shes quick to do so.

They take their time, but still are easily the first to arrive. Nova stays well back from the table with the maps, not wanting to set anything ablaze, but Nose curiously looks around. He cant get too good a look at the model of Fourdock on the table, but he seems to be able to make out the maps on the various walls without too much difficulty.

Tarl and Berdol arrive next, and I have Fluffles guide them down to the meeting area. Berdol looks pretty intimidated by my Conduit, but Tarl looks more glad to get underground and away from my noisy birbs making the traditional racket of greeting.

Why do they make noise at you? asks Berdol, much to amusement of Fluffles and the chagrin of Tarl.

Because Thedeim thinks its funny. Or they think its funny. Or both. Probably both, he says, glancing at Fluffles, who nods in confirmation.

Is it normal for a dungeon to joke like that? presses Berdol. Sounds to me like Tarl chose a good apprentice, asking questions like that.

Tarl just smirks. No, at least not at Thedeims age. Older dungeons may develop a relationship with inspectors, but it usually takes longer for them to even understand things like jokes.

Do they joke around once they get older?

Tarl shakes his head. Not often. They can understand them, but their senses of humor can be strange. The younger ones will usually manage some truly abysmal puns involving something in their domain, though I had one dungeon that liked to listen in on the conversations of delvers and would have the Voice repeat the kind of crude jokes you could hear in the seediest of taverns.

Bardol smiles at the idea of a dungeon telling dirty jokes. How about Thedeim? Hows his sense of humor?

Tarl smirks and steals a glance at Fluffles. Not as good as he thinks it is.

Thedeim is also aggressively searching and sending expeditions to the Depths. One of his Residents came to him from that way, and only recently did she explain why and how. She fled from a hostile dungeon that has enslaved her tribe, using them as labor and as sacrifice. She escaped when a monster to be fed to the dungeon slipped its bonds and wreaked havoc. She doesnt recall exactly how long she fled, but it must have been days, before she came upon Thedeim.

He, of course, doesnt like the idea of a strong dungeon being so close, let alone one thats so actively malevolent. Tarl pauses and peers at the map. It doesnt look like hes found any trace of it yet, but hell probably be sending his forces against it once he does.

Rezlar nods at that. I think we may need to step up our plans to help support him, then. We had been planning to encourage more adventurers to delve come the spring, to help with the construction of the Hold outside town. If hes going to be trying to fight a hostile dungeon from the Depths, we should help him by delving and giving him the resources to win quickly.

Tarl nods and Fluffles points his tail at my newest expansion, and the inspector chuckles. I dont think itll be difficult to get the delvers motivated. Thedeims latest expansion has given him new metal nodes, including orichalcum and mythril.

Rezlars eyes widen at that, but Tarl continues before he can say anything. The area is still a work in progress, but it shouldnt be difficult to help him get plenty of mana to do whatever he wants in there.

Fluffles points at my two enclaves, then points at the expansion.

Youre going to be arming your dwellers with the new metals?

Well I hadnt thought of that, but thatd be a great idea, yeah. Definitely need to get a metalworks. Fluffles slowly shakes his head as he tries to parse what feelings I can get through the bond. His tail taps the crypt complex, then the ratkin enclave. Then he taps the caverns, then the spiderkin enclave. Finally, he taps the tubes twice.

Tarls eyes widen as he realizes what I mean. A new enclave? At Fluffles nod, Tarl shakes his head. The area is going to be incredibly busy, then. Fluffles nods once more and taps the hedge maze, and the gauntlet, which encourages Tarl.

Thats fair, hes made busy areas before. Is there anything we can do to help?

Fluffles nods as I ask Coda to come join the meeting, and to bring a couple things, too. I know he doesnt feel ready to show his plans to anyone yet, but I can see theyre basically complete now. My Conduit taps the island in Hullbreak, much to the confusion of the gathered people, and they have to stew in that confusion for a few minutes.

Im sure its only more confusing for them when Coda arrives with a cinderblock in one foot, and a roll of paper clutched in the other. The table vibrates from the thump of the heavy piece of construction material, and Rezlar looks intrigued, before his attention is stolen by the paper being unfurled.

The lighthouse design is laid bare before them, and I think Codas outdone himself with it. Hes finally managed to get the silk reinforcing to work properly in testing, so this will be the first real use for it.

Build a lighthouse in the winter? asks Berdol, and Coda simply nods. For an ordinary construction crew, itd be a tall order indeed. Its cold, it will probably snow, there could be delays because of storms, and those are just the most obvious problems. A lot of those problems go away, though, with a certain albatros scion and his storm affinity. It definitely wont be easy, but it will be a good investment.

Ill contact the masons and see if any are willing to help with that construction. If Thedeim is confident it can be made in the winter, I think a lot of masons will want to help just to have their names attached to such an audacious and ambitious project, says Rezlar, a gleam in his eyes. Not a lot of crafters get a chance to work on projects in a dungeon, besides adventurers. Even adventurers dont get to work on masonry during a delve. Other crafting fields have had breakthroughs because of such work. This could lead to a breakthrough for masonry.

Coda nods at that, beaming in pride, and I wonder if Rezlar is maybe underestimating what Coda could do. Hes already made breakthroughs with the concrete and the cinderblocks. I cant wait to see what else my nerd of a bat can manage.