Chapter One-Hundred Ninety-Three

Name:Dungeon Life Author:
Chapter One-Hundred Ninety-Three

While I wait for Leo and Honey to respawn, there are at least some things I should do. For one: I should gather my peoples for a meeting. Somewhere around noon tomorrow sounds good. Aranya and Yvonne are obvious to invite, as well as Tarl. My High Priestess and the Inspector both know way more about dungeons than I do, and my favorite birb deserves to have her opinion heard on any risks Im taking.

The Spiderkin Triumverate and Larx also should hear whats going on. Theyve all been preparing to fight Aranyas old dungeon, but we still havent found any actual leads on it yet. While Im kinda tempted to not tell them about the Harbinger and its dungeon, it wouldnt really help my dwellers. Theyll find out eventually, and either immediately jump in to try to make up for lost time, or think they did something to make me think they dont deserve to fight. If they want to join the fight, I wont stop them. Itd probably be good practice for them anyway.

Ill also need to invite Rezlar. I dont know if he has many resources to directly offer for this fight, but Ill probably need his help to convince people to delve a bit more. I need to spend on a lot of upgrades if I want to bring this fight to the Harbingers home.

And speaking of, I cant ignore my own home. Its easy to forget my projects here with the distraction of the Southwoods troubles. I only really have three ongoing right now, with one just about ready for the public.This chapter's initial release occurred on the n0vell--Bjjn site.

While Ive been focusing more on the north, Queen and Thing have been working hard on the labyrinth. Codas been working, too, but hes a bit more focused on the lighthouse. Still, hes gotten the main mechanical parts of the maze working. That, combined with the magical and alchemical fun, means the lava labyrinth is just about ready for business! Im sure Rezlar will be happy to talk to the miners and whatnot and give them the official Thedeim go-ahead to run around in the new playground.

And with that project mostly ready, itll free Coda to focus a bit more on the lighthouse. The first floor is more or less complete, so now Hullbreak needs to decide what to actually do with it. At the moment, its mostly an open floor, though there are several rings of arches to keep it stable. If the water dungeon doesnt have any ideas, Ill probably suggest to him to make the first floor a miniature maze. It doesnt have the massive footprint of my hedge maze, but there should still be room to put in some winding hallways and intersections, sprinkled with a few chests and encounters.

And the final project: to get a metalworks. Im not really surprised that Fluffles isnt that into it. He gave it a proper try, but it just doesnt resonate with him. Even Nova gave it a try, but I think, if shes going to get into any crafting, shell prefer actual forgework. But the real surprise is that Jello seems to be quite enjoying it. The last few days, when I could spare a couple minutes to check, Id generally find her in Violets metalworks, working away with Legs on the spearheads.

She hasnt gotten a title yet, because I dont have access to the new room yet, but Im pretty confident shell manage it. Im glad for her. After the whole mole/gremlin thing, I was a little worried she might take the failure to heart, but I shouldnt have worried. Shes just not the type to worry about that kind of thing. Still, Im glad shell have a real success under her belt, have something to show for all that optimism.

So that puts all three of my main projects well on the road to completion. Even helping arm my dwellers is going well. Should I try to come up with another something? It only takes a quick glance around for me to see I probably shouldnt. Theres not a whole lot of room for a major project right now. I could expand, but I dont know if I want to try to juggle all the fun new stuff along with the ongoing problem of the Harbinger and its dungeon.

I should probably just wait. If Im lucky, itll stay in its hole once it respawns, or try to subsume some other dungeon. Or maybe that wouldnt be lucky at all. I wouldnt want it to get even stronger.

No, I should expect it to try to come back, and I should also expect to be able to track down its dungeon relatively quickly. I mean, my wolves will have a pretty good scent trail to follow. Ill just want to make sure the scouts dont get spotted. A hand or two should be able to keep them hidden, even in the tunnels. And once we get the general area discovered, the wyrms and rockslides can blend in better and get me some of that tasty, tasty intel.

And speaking of tasty intel: it looks like Leo and Honey are about ready to respawn. I ask Teemo to get them to the war room once theyre ready, and we can all get on the same page, and figure out what to do next.

Leo

Leo is feeling a lot less secure in his so-called tactical mind than the Voice and Alpha are, but if they still want his input, he refuses to let it be anything but his best. He takes a moment to focus himself, then lets Teemo lead him to the library as he thinks.

What could he have done better, with what he had? He goes over the battle in his mind, looking for mistakes. While he certainly wouldnt call it flawless, there are few glaring mistakes he can think of. The biggest one was letting his forces get surrounded. The trenches were designed to be able to push back an assault from the single entrance, but he cant assume an enemy will only attack from the position he knows about.

Hell need to redesign the defensive positions the tunnelbore ants can dig, to ensure being encircled like that wont force a desperate gambit like charging the enemy commander to buy the denizens time to dig out a fresh escape route. Yes his major mistakes were in getting surrounded, and in dying. Hell need to try to join in on the spars that Fluffles likes to organize, before heading back out to the lines.

He might have to settle for sparring with Rocky instead, depending on how quickly he needs to get back.

Hes drawn from his thoughts as he enters the library and finds Honey simply sitting on the checkout desk, looking introspective.

Howre you holding up, Honey? asks the Voice, and Honey jerks at the sound, before giving a timid dance of apology.

Nothing to be worried about. Respawning can be a bit disorienting, especially after a battle with stakes. Believe me, I know, speaks Teemo with gentle encouragement. Honeys reply is still a bit distracted and uncertain.

The battle went fine. Rocky obliterated that Harbinger, and thanks to the quick thinking of getting the denizens into the holes, it wasnt too big of a deal to clean up the rest of the invaders. Are you up for a debrief? The Boss wants to hear your guys take on the whole thing, and then your advice on how to upgrade some of his spawners. He has a few ideas, but he wants to make sure hes reading the tactical situation right first.

Honey dances an affirmative, looking a little more confident by the end, and then the three slip through a shortcut to the secret war room. Leo cant help but tuck his tail and show his belly when Teemo asks him to report, but the gentle warmth through the bond gives truth to the Voices claims. The Alpha isnt here to lay blame or punishments. Mistakes will be acknowledged so they can be fixed.

Even with Teemos warning, its still a bit of a shock when he asks for Leo and Honeys opinions on what spawners to upgrade. Leo leans towards upgrading the earth elemental spawner to produce some bruisers, but has to admit the dragon spawner will probably produce something at least as tough. The idea of a stealthy path for the elementals is intriguing, too. The rockslides are excellent scouts even with their poor mobility. If the spawner can produce something stealthy and quick, it could be just what Leo needs to direct the forces of his Alpha properly.

Hes also more inclined to leave the hands be, at least for now. If it comes to another large clash, the Alpha wants Slash to be there to bolster the army, so having further effects from the hands is less of a priority.

Leos recommendation is to upgrade the dragon spawner and see what it produces after wyrms. While hes certainly willing to spend the time to go through the apparent multitude of options with the earth elemental spawner, the wyrms and slides are very good scouts already. The biggest gap in the Alphas forces are in heavy units that can operate in a wide variety of environments. The only place Leo can think that the wyrms cant work in would be underwater, but theyve already dealt with a hostile in that situation.

Leo gets the feeling this new enemy dungeon will not be so reasonable as to surrender like Hullbreak did.