Chapter Two-Hundred Six

Name:Dungeon Life Author:
Chapter Two-Hundred Six

I doodle a few different designs for the labyrinth entrance while the group works their way back out. I could make it look like an obsidian tube, but I think itd look a bit bland just like that. Some lava pools could spruce it up, and would even give some light, but I dont think theyd be osha approved. I might make the actual entrance look like the delvers are walking into the mouth of a giant wyrm, though. Thatd be cool, especially if I can get the mandibles to close.

For the resting area just outside the entrance, I try to blend the ideas of a park and an open-air mall. While I cant exactly get grass and trees in here, a few herbalism nodes could definitely make the area look nicer. Considering a lot of them have a little glow to them, the herbs can even help keep the place lit.

The sun eventually sets and Coda is able to come take a look at the designs. He also likes the wyrm entrance, but practically vetoes the bunker design for the aranea quest kiosk. Hes not wrong, either, when he points out that the ratlings could just dig a crawlspace in the roof and let them hang their signs like on the porch.

I like the variety that using signs stuck up from the ground would give, but it would probably be better to just let them hang the signs. Yet another brilliant design foiled by reality. At least Coda doesnt shoot down my basic design for merchant stalls. The two of us spend most of the rest of the night iterating on what to put in the rest area, and where.

The resource processing areas will be near the walls, out of the way of delvers looking to head into the labyrinth, but still accessible enough to those coming out with things theyll want to process. Im planning to start with four smelters, and see if the demand is there for more. Theres room for another four or so, but well see. I also plan out room for two smiths, and expect to put in the metalworks once I get it. Jello is definitely close to getting the title, which means I should be close to getting the room, too.Ñøv€lRapture marked the initial hosting of this chapter on Ñôv€lß¡n.

Speaking of getting close to things, I should probably let Coda work on finalizing the design while I focus on the dragon spawner. My desire to minimize the cost of sprucing up the labyrinth entrance isnt just pinching pennies for its own sake. That spawner devours mana for upgrades, but I think I might get a new thing with the next upgrade to it.

Or I could finally pull the trigger on the ant enclave. Im pretty confident I have plenty of room now. The tunnelbores have been dutifully digging to make that a possibility. The magmyrms have been integrating themselves well into the labyrinth, as well as some of my other special projects, too. They seem very interested in the devices and mechanisms of the traps in the labyrinth. Be it mechanical, magical, alchemical, or a mix, they have taken it upon themselves to maintain them. Theyve even started moving into the gauntlets to reset the challenges in there, saving me a decent chunk of mana over if I had reset them myself.

Im not going to pretend the enclave isnt tempting me something fierce, but I should resist its siren song. As much as Id like to spend the mana on something nice and quiet like an enclave, I really should stick to the plan and get the next version of dragon. I still need to deal with the Harbingers dungeon, and Id much rather send a new dragon variety than fresh dwellers.

I try to ignore the huge bite the upgrade takes from my mana when I upgrade the spawner, and idly wonder how more ordinary dungeons afford these things. I dont get to think on that question for long before the spawner graces me with another dragon that doesnt look anything like what Id expect a dragon to look.

I can kinda squint and see the relationship to the wyrms. The label says basilisk, but it doesnt look like what Id expect that to look like, either. The head is weirdly shaped, making me think a lot of a dinner plate, but I think most of that is a bone ridge or some kind of weird horn structure. It has two eyes that look like a tiger to me, but that might just be how piercing they are. The mouth is whats really throwing me off.

Yeah, I think those weird leech-heads are gonna be no match for them. Well see if I get enough of them to be able to send in time. Hows Nova? With her spawner upgraded, I was wondering if shed change any.

Teemo glances around, but doesnt see my youngest scion. I dunno. Hey Nova! You around? he yells. A few of the adventurers give him curious looks, but soon return to what they were doing. Once their attentions are redirected, Nova pops her head out of the ground nearby Teemo, and rumbles at him.

My Voice chuckles and waves a dismissive hand. I was hoping itd make it easier for you. Its not difficult to add a bit of ground to the shortcut. I might need to figure out how to add a stream or water or something eventually, too. Imagine how surprised someone would be if I could have the First Mate pop out of a shortcut and just eat an invader!

Nova tilts her head a bit at that, and rumbles again.

Right. The Boss wanted to get a look at you, see if anythings different. He just upgraded your spawner and got basilisks, so he was curious if you had changed.

Nova slides out fully onto the ground of the shortcut and contorts herself to look, but Im not seeing much in the way of a difference. Its more than a little adorable watching her twist and turn, though.

Yeah, I dont see anything different either, agrees Teemo, and Nova gives him a worried look.

Nah, its not bad, Nova. The Boss was just curious. She rumbles again and Teemo hops onto her head, then quickly moves to her cooler mandibles. No, the Boss doesnt want you to change, Nova. He just wants you to be you.

She manages to pout and rumbles once more, earning a smirk from Teemo.

Thats just something you have to figure out on your own.