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And as for Silva, well, her important Dungeon Skills all leveled up, including the Monster Summoning Skill! Which is a big thing, now we can summon even more new monsters. We've already got a wide assortment of these guys; we might as well check what we can summon now!
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[Summon Dungeon Monster: Lv5]
Skill Proficiency: 0/50000
As a Dungeon, you're able to summon Dungeon Monsters. Each Dungeon has their own set of unique monsters they can summon. The monster's innate power depends in the strength and level of the Dungeon and the level of this Skill.
Summoned Dungeon Monsters cannot level up by themselves nor develop skills but can become better at their already acquired Abilities through practice, and if they have high amounts of Intelligence Stat, they're able to learn patterns and even languages.
New monsters are unlocked with each Skill Level. All Stats of all Summoned Monsters increase by +20% with each Skill level naturally. Additionally, their HP and MP regeneration increases by +5% with each Skill Level. These effects double for Monsters below C+ Rank.
Available Monsters:
Level 1: [Monkey Barbarian (F- Rank)], [Armored Rhino (F+ Rank)]
Level 2: [Ogre Warrior (E- Rank)], [Fire Salamander (E+ Rank)]
Level 3: [Skeleton Knight (D- Rank)], [Stone Golem (D+ Rank)]
Level 4: [Lesser Basilisk (C- Rank)], [Blue Slime (C+ Rank)]
Level 5: [Cursed Treant (B- Rank)], [Abyss Spider (B+ Rank)]
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Woah, alright… Now we can summon Cursed Treants and Abyss Spiders! Those must be… strong, right? I mean they're B Rank so I am sure they're strong. They also cost a shitton of Mana to summon, good thing Silva's MP has improved a lot despite her being one Rank behind the other Ego Weapons.
And aside from that, the Skill also gained a new and sneaky, almost unnoticeable Effect if not read with caution and calmness… And that Skill is "These effects double for Monsters below C+ Rank." This means that the natural bonuses monsters get by the skill as it levels up are doubled for the weaker monsters. I guess that way even the low ranked ones can catch up a bit with the strongest ones out there, though the power difference will still be quite obvious, it won't be as much.
Like this, the Monkey Barbarians, Armored Rhino, Ogre Warrior, Fire Salamanders, Skeleton Knight, Stone Golems, Lesser Basilisk, and Blue Slimes are all even stronger! Fire Salamanders are pretty useful for their long-ranged fireball attacks or fire breath, and the Stone Golems are still the best for defensive measures as well.
"Silva, how about you summon a variety of monsters now? Also your internal space must be several times bigger so I'm sure you can afford them all inside."
"Sure mama!"
Silva's MP quickly began empty as she started summoning monsters constantly. I might as well feed her some materials so she can absorb them into MP. Maybe the hundreds more of monster corpses left behind, they're all good food for her.
Aside from this deal, there are two other new Dungeon Skills! [Dungeon Maintenance] and [Trap Creation], as their names imply, it allows for Silva to change some aspects of her dungeon, such as her internal appearance by spending exorbitant amounts of Mana and Materials, such as getting an internal lake, or maybe artificial sun, and the like… we have not thought about anything for now though.
And the later Skill is about making Traps, obviously. There is a variety of Traps, all of them cost a lot of MP and other materials to create. Materials are never specified; they just ask for "mana infused materials" to exchange alongside Silva's Mana. New Traps are unlocked as the Skill Level up… but to level it up she just has to make more and more traps constantly I guess.
Anyways, aside from the Dungeon-related Skills… Hehehe, she finally got offensive Skills! That means that Silva will finally act like the knife she's supposed to be! The [One Thousand Knife Cuts: Lv1] and [Assassination Strike: Lv1] Skills! The first one is a powerful offensive skill, very simple sounding but very lethal, by spending a few dozens of thousands of MP, Silva can unleash one thousand knife cuts in a single target consecutively, it is ideal for her offense!
Lastly, the Assassination Strike is all about hitting a foe from behind and having damage boosted by hitting by surprise. Very assassin-like. I guess the power of an assassin flows through my Kitchen Knife. It might be used for chopping ingredients, but it is now a lethal weapon to slit the throats of my foes…
And now, of course, it is time for Colora-chan!
"Colora~ it's your turn!"
"Uwaahh…"
She was very nervous.
In fact, I found it strange she wasn't asking and discussing to do it first like Silva and Aquamarine.
The thing is, she was terrified of it!
Like children that are scared of the dentist, I guess.
"Colora, it's nothing bad, I swear." I sighed.
"I am scared… Maybe it'll hurt… Black cried a lot." Said Colora.
I gave a death glare to Black.
"E-Eh? Hey! It did hurt! You're a brute!" He complained.
"I don't wanna!" Cried Colora, beginning to weep like a baby girl.
I guess she kind of is… she was abandoned by her creator and spent her years in absolute solitude. Unlike Bubu who is very goofy and wild, Colora seems more sensitive and… smarter. So she obviously was more emotionally damaged of being thrown into a dark space for eons all alone.
Maybe this made her kind of a little coward… Her role as a buffer and debuffer doesn't help either in that regard, as she's always afar from foes for the most time. I can't blame her; she doesn't have yet the stats to go around boldly getting into the front lines.
"Come on Colora, don't be like that. Black was exaggerating a lot because he's an idiot, but you're a strong and smart girl, right?" I asked.
"Y-You promise it won't hurt?" She asked.
"I… I promise."
Well now, I hope it doesn't hurt her though…
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