"Sister! The enemy will be here soon!
Send an immediate warning to my sister, who will return to me from the victory. It is my sister who is taking substantial command of the "flag bearer (royal)" and the militia, so the first person who should convey my sense of crisis is my sister.
"Taro, talk to me."
"The numbers are just over 700, straight from the southwest direction (...) coming this way. Some soldiers on horseback."
"... straight, huh? I knew it would be easy to capture from a distance... and how skilled you are to possess a horseback squad."
My sister turns a blind eye to the southwest direction.
"That little smoke, that's the sand dust that's a sign of the march by the horse... that's fast..."
As a concern, the smoke is increasing in magnitude, indicating high travel speeds.
"I wish there was a garrisonable village nearby... at least I wanted a fenced defensive garrison, but I don't have time to travel. Besides, the enemy is a pain in the ass. I can't believe they're holding the horseback squad. They're the ones who train the militias pretty well..."
First, NPC militias have three points: 'proficiency', 'fatigue' and 'preference'.
Degree of practice creeps through battle and rises to defeat enemy soldiers.
They are reflected in a direct increase in the status of the militia, which can consume even more earned 'proficiency' to change the soldier race. From infantry soldiers with only swords, to spear soldiers with spears, for example. However, if a soldier has the necessary equipment and cannot procure those weapons, protective equipment, etc., the soldier cannot be changed.
The area can be sourced from garrisonable villages or robbed by defeating enemy troops.
The fact that there are quite a few horseback riders in the enemy… can be said to be quite a strong man. There are not many villages that can procure horses. Without a garrison in a large military base, or looting numerous villages or being under control as garrisons, it would be impossible to match that number.
Next, 'fatigue', but this means that if you serve too many militias in a row, fatigue builds up and bad status occurs. This area will recover if you give it a rest in what will be a garrison.
The last 'preference' is that when this goes down too much, you stop listening to orders, or you slow down the reaction since you gave the orders. He said to raise his' preference ', he should feed the militia with meals sourced in the villages that will serve as garrisons, as well as supplies taken from enemy forces. It's even more important here, but we'll be able to fill vacancies.
The popular "Platoon Leader (Command)" unit seems to gather people, and NPC militias are being increased when they stand up in the villages. Instead of replenishing the NPC militias that have been reduced in battle, some troops are growing more than they were in the early days.
"But 700 people, they can't all be horseback riders either. Perhaps the advance team won't be ready to attack us, and we'll have to cut back on the horseback squad's mobility at a bad time."
"How?
"I'll put you in critical interception position... before you get any enemy advances over there."
My sister pointed to a nearby hill.
I see, if there is a slope, the propulsion force of the horse can also be lowered.
It's like climbing a slope with bad scaffolding, and horse speed would be considerably reduced. Besides, if you can set up at the top of the hill, you can shoot arrows from the top, and you should be able to stand around in your favor. If we succeed, it will be possible to wipe out a unit called the Cavalry. That should hold us to about five minutes of battle when the enemy's successor gets here.
"Guys, move to the top of that hill right away! Hurry up! The enemy is approaching! It was Goran, Moran, Yukikaze, and Senna who led the Long Spear militia unit!
My sister's instructions are accurate.
A horseback squad, if approached, is easily destroyed if it is an infantry with its thrust and momentum. But if it's a long spear of reach, it goes well with the horse riding squad. You can stab your opponent and drop him before he approaches you, or you can damage the horse and sharpen his momentum.
Besides, I have an amazing sister who casually memorizes the names of the platoon captains (commands) of the silver soldiers (Silverlay).
"And then it's Gilta and Johann who are training the militia units of the Great Shield! Long spears and big shields, you guys, line up in the southwest front! The Archer Squad is right behind the Great Shield Squad! Others are waiting at the top!
Hurry, and issue a decree to the 'platoon leaders (commands)', whose sister leads the militia, but they are not seen in a hurry. There's a tense air going on somewhere, and that's the alarm created by winning streaks after streaks. The only thing that was showing a stiff movement was the same mercenary regiment (clan) as my sister's "Neck Hunting Insanity."
"Ladies and gentlemen! The enemy is right that close! Look, there it is! If I am killed, your militia will be weakened. Please, please, hurry!
I plead desperately too and urge everyone to get the interception formation in place as soon as possible.
"Angels are scared... they need to protect you"
"What are you freaking out about that girl?"
"We need to hang on... Whoa, let's go!
"Bring it on!
"All personnel, put it on combat deployment!
"" Saar! Yesser! ""
Then "Platoon Leader (Command)" and "Flagbearer (Royal)" increased the softness and speed of movement for me. Somehow, by the time we get to the enemy, everyone's going to be able to get to the top of the hill.
"The sun is leaning... it's going to be a night fight"
"Right. But it's easy to shoot a bow unilaterally because there's a difference."
"The hills are highly advantageous, but even at night they're always in a position to be seen by the enemy, so it's easy to be approachable."
"Still, the best thing right now is the formation here, right?
"Right."
As the two of us identify the future battlefield, they report that each of the "Flagger (Royal)" and "Platoon Leader (Command)" are in position. At the same time, the enemy was approaching the end of his eyes and nose.
"Here comes the enemy!
"Long Spear Squad out front! We don't have to storm yet!
My sister skips the preaching order early.
"When the Horse Riders start climbing the hill, this one starts raiding too! Whatever you do, stop the horseback squad from marching!
Enemy horseback squadrons march on with the darkness behind them. In response, this long-spear soldier descends from the hill and waits for the assault now or now.
Should I say as my sister expected, the enemy's follow-on is a lot behind the horseback squad. The number of enemy horseback squadrons that served as an advance party is approximately 100.
"I can't believe how many horses we can procure over there... that's a pretty good deal..."
And our concerns have been misplaced.
As soon as I saw the interception formation over here, the opponent made it look close to the hill, detouring to the big right and waiting with enough distance. It would be an arithmetic formula that joins with the successors to take a closer offense.
"Mr. Yako, you've avoided the cavalry drain."
"Over there, he's quite capable."
I have to agree with Tom and Shelley's point.
You are familiar with this range to shoot a bow, or the horse riding squad's foot is stopped at a critical line.
"You know exactly how far this range is, even though there are high and low differences due to the hills..."
For a while then, the nervousness of the name of silence just continues to solicit. As long as the enemy has a horseback squad, this one wants to avoid frontal collisions in the plains as much as possible. That's predicted, too, and that's why you can wait in a relaxed way to rendezvous with your successor.
"... you're going to make a lot of room..."
From the way the enemy manipulates the militia (sama) and the way they stand around in such psychological warfare, I could understand that they are quite experienced enemies in militia warfare.
"But this one has a lot of morale."
They understand what's going on here.
Enemy is numerically more advantageous: 500 to 700, and no matter how much this one was raising the militia status to the bottom with the effect of 'Commander (Officel)', fighting from the front would be disadvantageous. Besides, our opponents are trying to fight us with sober tactics.
"I'm not (...) avenged by the nagging and optimism of winning streaks."
"Thoughts are important because you want to win."
I haven't lost in feelings.
However, arrogance can often blunt judgment and first moves. It was too late to set up on this hill.
Disappear altogether at dusk, and a book of nights descends around you. At the same time, an arrow descended that led to death.
The sound of hum, hum, gah, intermittently sounds, and even if the no responds, the feeling of impatience boils.
"Become. This is a fight too! Archers and Big Shields, forward!
My sister's directive included thoughts like earning a little range, so I pushed the troops forward. The Long Spear Squad stands by in the second position so that they can respond immediately when the Horse Riders have covered the assault.
"Sister, there's a small number of arrows fired from the other side in the dark."
With arrows flying sporadically from various directions, Tom predicts so. And that's not all. Numerous arrows also fly in from the front at regular intervals.
"Sister, the arrow count is definitely being shot from the enemy's main unit."
"He may have a derivative muscle of archers, long archers."
"Maybe the enemy's main unit isn't intact. Long archers are nearly 1.5 times more likely to range than regular archers."
"Maybe it's all in the math."
"Well, then, enemies, there's not a lot of trouble, but it's definitely going to cut our troops."
"To cover the small amount of trouble, he said he'd sporadically approach the regular archers and shoot them in secrecy"
This bow attack will not arrive, and that bow will surely shoot this militia.
Jiri is poor as it is.
"That sucks... there's no other way out of here..."
My sister's bitter expression was like saying that she was feeding the horseback riding squad when she came out to discuss it.