Thanks to the large amount of resources invested by PD group, the public test data of "masquerade Knight: big escape" is very gratifying.
As of 12:00 the next day, the total number of registered players exceeded 32.85 million, the number of online players reached 1 million at the peak in the evening, and the recharge amount of all channels exceeded 180 million
From this series of data, as well as the feedback collected by various platforms, this game should be hot!
But the problem is also obvious.
Because this game, uses the international first-class 3D engine. Therefore, the picture quality is very high, quite eats the graphics card and the CPU occupation, the general computer frame number is extremely low, the game experience is very bad.
The main reason is that optimization is not very good!
PD game has not done a similar end game before, so the optimization experience can not catch up with the domestic and foreign large factories, and a series of notoriety such as Caton, offline, potato server and so on also follow.
This makes Meng Lang very dissatisfied.
The game is done, and the quality is good. However, due to the optimization and server stuck problems, the player's game experience is bad. How can this be done?
"How do you do it?"
"There are three options for this image quality option: high, super high and extremely high. Can't we get a low, medium, high, extreme option? "
"The problem is that if the image quality is reduced too much, many models will have malignant bugs..."
Zhou Shixin gave an example: "for example, enemies in buildings can see you through the walls. For example, falling from a high place is likely to hit a stealth. These are model errors caused by too much degradation of image quality. "
"Don't be afraid of bugs!"
Meng Lang said speechless: "if you find a bug, repair one. If the hardware threshold is set too high, we will lose many players. "
Lowering the threshold is the king!
Which has so many players, in order to experience a game, sell iron to upgrade their own computer configuration?
Pubg did.
But pubg also because of the optimization is not in place, too much to eat the configuration of the problem, to persuade many "intentional pit" players. If the optimization is better and the configuration threshold is lower, it is not a problem to sell more copies.
This aspect still must cause the attention!
Do a game, especially real-time online games. The competition is not who "the upper limit is high". No matter how high the upper limit of your game is, no matter how beautiful and cool the screen is, the too high threshold will become a "minority" game.
The important thing is that the lower limit is low enough!
The lower the threshold, the more players will be absorbed. The more players, the more krypton players will be. Krypton gold players more, still worry about not making money?
Take a very simple example.
The orthodox dispute between dota and lol, not to mention the threshold, lol is definitely better. Therefore, lol can have more player base, and successfully spread all over the world.
If the lol threshold is higher than DOTA, how many players can it absorb?
High end, destined to be a minority. Facing the public is the most profitable. This theory is an eternal truth in many fields.
Lowering the threshold of the game will be the main focus of PD game in the next period of time. Do not ask them to come up with God level optimization, at least give a few more picture quality options, so that those slag computers can also run the game smoothly.
You can make a lot of money!
In addition to the optimization problem, Meng Lang's experience on the first day of the public beta was pretty good. Although I haven't eaten chicken, I've also mixed a lot of people with a sense of accomplishment.
That's the advantage!
Pubg that kind of chicken eating game, advocating the gun for the king. You can't shoot well. You may be cold without touching your opponent.
But "masquerade Knight: big escape" is not the same, as "close combat" class chicken eating game, although the same advocate technology, but you can at least touch the opponent.
It doesn't matter whether I can kill the opponent. The key is that I can hit you. It's very strong!
In addition, the weather, identity and props system is also a major feature.
Let alone the weather.
There are several options for identity. Players can set their identities in advance before matching. For example, chefs can cook, provide buffs for themselves and their teammates, killers can be invisible for 30 seconds after leaving combat, knights can bring their own vehicles and provide speed bonus, etc.
Props card is a new way to play.
This kind of card refresh rate is very low, each player can only equip a props card, after using five times, it will be invalid.
For example, if you want to use the weapon, you can reduce the distance between the player and the player by 50%.
"Vehicle" props card, can summon exclusive vehicle after use. The speed and shape of the vehicle depends on the selected character.
There is also a "easy face" card, which can be used to disguise random monsters, trash cans, streetlights and other objects for 30 seconds. As long as you use it well, eating chicken is not a dream.
These are different places!
Although the masked Knight: the big escape, which combines PvE and PVP, advocates "technology as the king" in essence, it can also experience happiness from it.Of course, the technology is still strong.
PK technology passes, teammates cooperate to awesome. You don't have to worry about these things. Just pick up your skills and find someone to fight with.
Since its introduction, the novel big escape game has been loved by all kinds of players. Chen Huan also announced an important strategy in the following days.
Support the anchor with a lot of money!
Big escape game live, viewing is very good. In this regard, more training, but also to improve the number of online games.
Finally, foreign service and competition arrangement!
As early as "masquerade Knight: big escape" internal test, PD game official has already exposed the foreign service plan.
A total of five servers are set up.
North American, European, Japanese and Korean, South American and global. Needless to say, the last global service is mainly open to Africa, Southeast Asia, the Middle East and Australia.
There are not many players in these areas. It's a waste of resources to make a single server. So we can get a global service together.
The competition follows the tradition and is held in different areas.
After the first and second place teams are determined in each competition area, the global finals will be arranged in a unified way.
When it comes to the event, Meng Lang suddenly thinks of it.
By the end of May, all countries have set up a delegation to go to Jiangchuan for training, adapt to the environment and climate in advance, and make the final sprint for the competition.
But
The hotel hasn't been settled yet!
Relevant staff and volunteers have not been recruited. If these people come, where should they live? Where to train? Who will entertain them?
Big mistake!
Because he was busy preparing for the wedding, he didn't tell Chen Huan about it. Chen Huan thought that Mr. Meng had settled the matter.
As a result, Meng Lang forgot.
How nice!
The contestants fly to Jiangchuan and look at the empty airport. They can't even find a receptionist. They have to make their own arrangements for hotel accommodation. Can't they be angry?
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