Chapter 107: Mod (2)

Name:Game Director from Hell Author:
Chapter 107: Mod (2)

From the moment the idea deepened, I considered every element. After much contemplation, the answer leaned towards possible.

Life, combat, and operational functions are already implemented, I thought.

The games mode friendliness stems from the vastness of content integrated into the vanilla version. It wasnt about the volume; rather, the elements that contribute to the games multifaceted nature.

To illustrate, consider a game solely focused on combat.

Adding modes would only diversify combat, providing no additional benefits. Conversely, in open-field games, introducing modes could significantly alter the games foundation, as seen in classics like Hellic 2 and the Elder Scroll released in the same year.

Benchmarking against such games, I thought, Identity can change in any way.

Building a village content could integrate seamlessly into a sandbox. Given the games depth in various life aspects and combat elements, with modders stepping in, Identity could transform into any form.

Interestingly, fitting the name Identity, I pondered how to establish this mode environment. The answer, as mentioned before, was in benchmarking.

The company supports modders at a corporate level.

So, we should do the samesupport them.The initial posting of this chapter occurred via noovelllbbin

From simple add-ons to large-scale mods that reset rules, supporting them from launch or hosting tournaments could dramatically extend the games lifespan. Identity wasnt originally designed with a sequel in mind, I thought. It wasnt even planning DLCs. So, theres no reason to miss this opportunity.

Most drawbacks of modes could be overcome. However, there was one problem to solveAyado.

I called Ayado from Sony.

Im planning to apply modes to Identity. So, I was wondering, could you allow modes on PS4?

Identity was planning a simultaneous release on Steam and PS platforms. Therefore, regardless of the platform, modes should not pose any inconvenience. It required Sonys permission.

It was a tense moment. Sony wasnt a company known for favoring the mod environment. Ayados response was hesitant. Internal discussions are needed.

Sure, take your time. Ill await a positive response. I hung up.

If permission was granted, creating an environment on the Rewinds official website to port modes to PS4 could be established. Even if Sony didnt permit modes, focusing on implementing mods on the PC version would suffice, despite potential controversies like device discrimination.

The remaining vacation days were consumed by thoughts on mods. On the last day, I convened the programming team and gave a special mission:

Lets develop mod tools.

Sonys approval was obtained. Ayado added, As you know, there may be issues with mods on PS4 due to device performance. That

Well consider that. Well optimize as much as possible. If its not feasible, some mode settings might have to be cut, I said, acknowledging the inevitable problem.

The programming teams responsibility became more significant. Additional funding and increased QA were provided. Ultimately, developing the game relied on people, on human effort to cut corners and seek shortcuts to meet deadlines.

As development progressed, my attention shifted to something else.

E-40, who entered the Emperors Palace, had an unbelievable reunion there.

Youve come this far.

It was a horrible reunion.

The person sitting in front of E-40 was Miso, the girl who gave him a smile as he was dying

The last chapter of Identity, concluding the main story. E-40 met people, saved them, and gradually realized the meaning of life, returning to the centre of the empire to defeat the source of sufferingthe Emperor.

A smile and reunion awaited him there.

One of them had to die as the archenemy.

There are no issues with continuity.

From the very beginning, Miso was the one that smiled at E-40, her eventually going missing in the empty forest and then presumably dying to the knights and her body going missing was all part of a grander scheme of foreshadowing.

So, why did she smile at E-40?

Writing the answer in this chapter was crucial. Unlike the previous omnibus-style chapters that highlighted different characters, this part resolved E-40 and Misos story.

Yeonho typed on the keyboard.

The girl with the crown smiled and said, I am the enemy you need to defeat. Now, stab the sword into my heart.

When E-40 shook his head, the girl said sadly,

I cant live. As long as Im alive, the empire will never collapse. Youve seen how terrible that is. Your journey. You have learnt the meaning of life and what it means to live of

Understanding.

To end the horrible events, he had come here.

Thank you.

Miso spoke with a voice that seemed at ease, as if now she was liberated.

However, there was no vigor in her. E-40 felt a sense of dj vu.

The day he had lost her in the forest, it the as it is now.

Now go, be happy wherever you are.

She told him to leave, and E-40 nodded.

He didnt want to be powerless again.

This time, he wanted to truly save her.

There was something he could do now. The empires time magic no longer ensnared her.

Tick-tock

Her face was empty.

E-40 returned the smile he had borrowed back to her.

The smile he hoped to keep for himself.

But with it, perhaps she could now smile from her heart.

Her breathing gradually stabilized.

Huh

It was at that moment, E-40 realized he could now speak.

Startled, he touched his face in surprise.

There was a smile on his face.

E-40 looked at her.

He had already removed the smile he had borrowed, yet another smile remained.

E-40 pondered for a moment.

But he already knew the answer.

His journey had brought him to this moment, and brought him the answers he needed.

Haha!

E-40 laughed excitedly, holding her in his arms.

Then as they ran towards the forest, leaving the collapsing palace behind.

Behind them, they saw the faces of the people of the imperial capital.

Their void faces now had smiles.

Yes, one of the worlds greatest and most magnificent secrets.

The spreading of smiles.

I let go of the keyboard.

For a moment, I read the text absentmindedly, and then, there was a definite feeling.

The Identity of the previous life also had a sad ending. Because that was what left a lasting impression. But look.

As expected

Endings are better when they are happy.

Even if its typical.

May 2016.

The trailer for Identity was released. And one piece of news was conveyed to the players.

ResignationCatcherJaeHee: Identity supports modifications?

The full scale of the launch was beginning to unveil.

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