Chapter 101: DEMO version code A

While Yang Chen was still working on the gdd document design for "Biochemical Survival", the popularity of "Resident Evil" with the launch of several major works in the industry has finally begun to decline.

After all, this is just a stand-alone game, with the clearance of the players who started the first time in the early stage, and the live video clearance of a large number of anchors and video up masters.

as the main flow of game heat will naturally be lost, the decline in heat is not very rare.

A stand-alone game in the game world, which can always maintain a high level of popularity. Without the multiplayer mode, this is almost impossible to accomplish.

The quality of "Resident Evil" is naturally very good, but it is almost impossible to achieve such a level.

Set aside the subsequent discount promotions, the life of a single game is mainly within two months after the sale.

These two months accounted for almost 80% of the game's overall revenue, maybe even more.

without in-app purchase multiplayer mode, after two months will inevitably decline.

Especially in such an era of frequent masterpieces, you can see the sale of a game on the market almost every two months, not to mention countless independent games and small production games, which is comparable to the competition in the film industry. It's much more intense.

However, although the popularity of "Resident Evil" has fallen sharply compared to the beginning of the release, there are always a lot of "players" publishing various videos in major video sites and game communities. There are original graphics, even short stories.

Cut the cutscenes in the game to make the game a movie-like video, or show the shadows of Lyon, Claire and King Ada when they face the biochemical monsters.

has also produced videos of Claire and Lyon’s one hundred death methods, but the most popular ones are about the menus in the game and the analysis of the world view background.

included in the official blog, some ser also carried out the s against Lyon, King Ada, Claire, the tyrant and the lickers.

Of course, in addition to the players, and because of the story, I like "Resident Evil". There is also a part of the operation and promotion team specially established by Xu Yu to maintain the heat.

Some edited video screens, as well as s news and short stories, are Xu Yu's special promotion for the team, in order to cool the heat of "Resident Evil" not so fast.

This decision was also made after Xu Yu got a response from Yang Chen, confirming that "Resident Evil" will specifically set up a series.

…………

Yang Chen Anwen's developer "Biochemical Survival", but in the domestic game industry recently, there have been some dark horses, including Lin Jiayi, who had previously invested in NetDragon to enter the 3a field, officially released a game trailer.

A game about the magic theme, similar to the world view of European medieval swords and magic, the same gameplay is also the arpg mode that Lin Jiayi is good at.

However, in terms of gameplay, some of the information that seems to be published so far, there is no highlight.

Such as Tenghua and Phoenix have also developed several masterpieces of their own. Yang Chen has learned a bit and tried to see if he can learn something in it.

But there is nothing dazzling, which is also an expected result.

Everyone is a practitioner, and basically understands the three major development processes.

'S games do not take the creative route, but the big data route.

The three major channels have tens of millions of player data. Through various data tests, they can get a content that most players like, and then develop it.

For example, 70% of the players in a game like this content, then the content about the most popular player will appear in the game.

Formulated games can be used to describe the three major games.

Every game will sell millions, but want to become a series of classics, but there is always some difference.

The most eye-catching works in the industry are mostly developed by second and third tiers with independent game manufacturers, and the three major because of kpi's fierce competition with internal studios, it is difficult to produce very amazing games.

Some of the games that have been launched recently have been purchased and installed. Yang Chen played it a little. One or two games made him feel a little interesting, but most of them are still formulaic games.

"Mr. Yang, the a1 version has been produced and uploaded to the background." The working software on the desktop pops up a dialog box.

"ok."

returned a sentence, Yang Chen rubbed his temple, went into the background and downloaded a compressed file named a.

This is the first test deo version of "Biochemical Survival".

The very simple kind, under normal circumstances, the environment inside should be colored squares, and a transparent villain model.

However, because the models of "Resident Evil" and "Escape" can be modified and introduced, the demo version of this code named a1 is quite rich.

The scene is the environment of the "Resident Evil" police station lobby, some details have been modified, such as continuous jumping, you can jump on the statue.

Of course, the objects used for the feet are not modeled, and are replaced by red blocks.

Meanwhile, the actions of zombies and characters in the game are also resources in "Resident Evil" and "Escape". In the game, there is no special shooting for gun shooting.

just did a simple xy axis digital logic feedback.

However, although simple, the basic functions are already there. Several zombies are brushed out by entering codes in the background. Yang Chen stands on the stairs and hits the zombies that were rushing up with a pistol.

The speed of the zombie's movement in the game is not adjusted, or it is swaying, and the numerical design including physical effects has not been produced. They are all based on the existing "Resident Evil".

Simple trial play for about half an hour, fully tested this deo version aside, Yang Chen found that there are still a lot of problems.

"Take care of the work at hand in the afternoon, Wang Ye, Chen Shu, Yao Qing... come to the meeting room at 2:30 Yang Chen closed the deo version, and then clicked a few people in the work group first name.

is responsible for program, art and game performance, planning and supervisor of level design.

"In addition, the server builds the role server and player information database on the intranet as soon as possible. The hall room server and game logic server, as well as the player's atchakg server are used. At the same time, the information data builds a star or net state p2p model. Not much to say; including the voting method data feedback to the server, it needs to be completed. I don’t want to wait for the game development to go online. The server person told me that this function has not been done yet."

Yang Chen said very seriously in the work group with his voice.

The working atmosphere is relaxed and not so tense, but the relative work tasks should also be done well.

Previously, there were about a dozen people in the team. Everyone commuted to and from get off work in the same hall studio, sometimes everyone would gather together.

But the current Nebula game is almost a bit large.

Except for a few employees in the comprehensive departments of operations and personnel, all the development teams have about 35 people, and some things can not be closed by Yang Chen.

Mandatory overtime or something, deliberately arrange the amount of tasks that cannot be completed without overtime. These situations are not urgent. Yang Chen will not do it.

But at least to complete the basic work, it does not affect the development progress of the project, which is necessary.

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