Including the official review rating has been passed, the channel website has also been opened, and the gameplay of "Biochemical Survival" has also been exposed for the first time.
Finally, players also know what kind of game this is.
Through a lot of investment and publicity, the topic of "Biochemical Survival" was quickly heated up, including the release date of the game, which instantly excited the players.
"Lying Groove! It's finally out! I'm about to forget this game!"
"Thank goodness, finally out!"
"It doesn't take long for the game to develop, it's only a few months."
"Zombie infection, a mode of multiplayer confrontation, and then some people are infected with zombies, it feels very interesting!"
With the news of the game, and the promotion of advertising operations, the popularity of "Biochemical Survival" was quickly ignited again.
Players have had heated discussions in major game forums.
Players are very curious about the main gameplay.
Biochemical infection mode?
How does this play?
There are not many FPS-type games on the market at present, and they prefer krypton gold such as bulletproof vests, bulletproof helmets, grenade bags, and other items that require krypton gold to purchase.
Or buy out tickets for admission, there are also purely competitive FPS games with skin charges.
There are also some FPS games that prefer to play RPG mode.
But the so-called biochemical infection mode really does not have the same type at all.
And this is one of the main reasons why Yang Chen decided to do this model.
As part of "Biochemical Survival" was published, many people in the game circle also held hot discussions.
"Biochemical infection mode, this is an original game mode game!"
"The Nebula game is very clever to play! Rubbing the heat of "Resident Evil", and now that the competitive FPS market is almost saturated, it is clear that "Biochemical Survival" is biased towards entertainment FPS! "
"The zombies are fighting against humans. It feels like they haven't changed much from traditional FPS games. It's still a confrontational routine."
"Just don't know what the actual experience of the game is, but think about this gameplay is not interesting to listen to, stay at a point and prevent zombies from breaking through the point, what's the point of it? Stand still and it's over?"
Just announced a concept of gameplay, and each has its own views in the circle.
Some people feel that this is a good idea, and there are also people who are not optimistic.
As for Yang Chen, the meeting was held within Nebula Games.
About the follow-up content meeting of "Biochemical Survival".
"This will be a game that can be operated for a long time, and subsequent updates will be very important." Yang Chen said while watching a team in the conference room.
"PVE, the confrontation with PVP, in which the alternative PVP mode of zombie infection and zombie escape will be the main gameplay for players, at least for a long time." Yang Chen looked at everyone and said.
"New content updates, this will be the most important for a multiplayer game." Yang Chen said very seriously.
Listening to Yang Chen, everyone in the team was a little puzzled, Wang Ye said: "Mr. Yang, what do you mean?"
"Next, the team will set up a project team responsible for "Biochemical Survival" to update the game and update it at a fast pace." Yang Chen enlarged the PPT.
"Do you know the brand of Supreme and Drop is new?" Yang Chen suddenly asked something that had nothing to do with the game industry.
Wang Ye and others looked stunned. Instead, Chen Shu next to them and their sisters responsible for art and copywriting nodded.
"One of the representatives of trend culture, although it is not the ancestor of street shooting, but new clothes are limited to weekly, so that they keep the fashion and cool labels in the minds of young people, and the same is true of the game." Yang Chen watching The crowd said.
"Unlike traditional competitive multiplayer games, the core of these games is the collision of technology, but "Biochemical Survival" focuses on entertainment. Players need novelty, not something that is immutable." Yang Chen recalled Some things in the memory of dreams, summed up.
"Special gameplay for a limited time every week, or in the normal mode, add a special special zombies that can only produce special airdrops within the limited time of the week, or zombies can be selected after infection."
"Special mode, limited time; this will keep players fresh on the game, even if they are tired of playing, but they will still look forward to, maybe the game will have something interesting next week."
This is something to be found. A multiplayer game, especially a game that is biased towards entertainment, fast-paced updates will be very important.
For example, a game called Battle Royale in the dream memory, the three most representative games, "Jedi Survival", "Fortress Night" and "APEX Heroes".
Among them, "Jedi Survival" is a game that perfects the battle royale mode and creates a new high. It gradually declines from the highest point. If it is not because of the pre-conception of Chinese players, then it is very likely that even the thin dead camel can not do more than the horse. Of course, you can blame its failure on optimizing these points.
But the latecomer "APEX Heroes" was impeccable in optimization, and when it was launched, it had the momentum of swallowing thousands of miles, but it also quickly declined.
Moreover, it did not seize the opportunities as in "Jedi Survival", but the situation in some areas was even worse.
Battle Royale type game, there is only one game in the world that can be said to be successful and eye-catching, that is "Fortress Night".
Compared with "Jedi Survival" and "APEX Heroes", the biggest feature of "Fortress Night" is not simply the gameplay, but its update frequency.
Almost every week, every month there will be new and updated content displayed to the player, whether the player finds it fun or not.
New content, this is the most important thing for entertainment*.
Listening to Yang Chen's words, everyone looked at each other, apparently did not expect Yang Chen to tell them such a decision.
Weekly update of the game, this is definitely not a small amount of engineering, let alone the new model Just the skin of the firearms, the new map, these are not a small Engineering volume.
And this is not something that can be solved by outsourcing, because the content of the gameplay is the core content, and they are all responsible for their nebula.
"Based on the success of "Biochemical Survival", the follow-up Nebula game will continue to expand, and there will be two groups to develop the content of the game. Of course, as the core developer of the game, you must definitely participate in the early stage." Yang Chen looked at everyone and said.
"In fact, this is not difficult, just keeping up with the hot spots is enough." Yang Chen smiled and said.
What players need is not a mode that allows them to play forever, but a mode that can make them feel interesting in the short term.
For example, a few days ago, the artist basketball was particularly hot. In the game, you can get a limited-time game mode where zombies play basketball with humans.
Players who have failed five sets in a row will get an ID that cannot be hidden, ‘Your basketball is like XXX’, and will continue until the end of the limited game mode.