Chapter 219: Core gameplay

The progress of the development of "Metal Gear" is quite smooth. Most of the content is not particularly difficult. The main task design and the core gameplay are all personally handled by Yang Chen.

The high-intensity AI in the official engine is used in the game, which greatly increases the unit's intelligence in the game.

This is very important for the game "Metal Gear", because sneaking in the game will be a very important element.

Of course, this is just a main gameplay, in fact, players can use any means they think of to complete the task in the game.

Soldiers pretending to be enemies sneak into each other's interiors and sneak into their destinations; sneak in by night, or whatever they do, regardless of picking up their weapons, they are rash.

At the same time, you can also make a guest appearance on the martial arts master and sneak in without a shot, which can be done in "Metal Gear".

"However, the difficulty of this AI seems a little too high!" Playing a small level with the highest AI level, Yang Chen could not help but feel his chin and some stubborn beard.

The action materials of the characters in the game and the scene modeling are not completed. The so-called level design is just the ordinary character model of BIGBOSS, and the level strategy is carried out on the solid block model.

But using the highest level of AI in the official engine to make it, the soldiers in the game are simply too smart after correcting the relevant logic code.

Faced with players who sneak in, they will even make use of favorable terrain, and then shout for support to get the players out of the net.

Even after giving the AI ​​the highest authority, they can quickly respond to the player's actions.

Just like a routine, players repeatedly use an unchanged routine and then kill the BOSS, but the BOSS can respond after the player has used this routine.

"But maybe a game dedicated to the suffering of M-shaking players may come later." Yang Chen looked at the AI ​​program in the game, contacted the development team with communication software, and asked them to adjust the difficulty of the AI ​​in the game, and then keep in mind Think about it, such as a game of monster hunting, or a game of undead pass fire.

Of course, this is afterwards, and the game "Metal Gear" is still being developed.

………………

"For some debugging of the expression, here will be a long lens with a mirror to the end, and the color in the helicopter fortress is dim to form a contrast with the color of the outer ocean sky."

In a motion capture studio in Shang Hai, Yang Chen and Wang Yaliang watched the results of the shooting together.

I didn't choose to collect actors with ordinary movements. Yang Chen and Wang Yaliang really took some actions in the cutscenes in the game as a movie.

Including the facial expressions of the characters in the game, it also uses a special sensor to collect, of course, the follow-up must be modified later.

Moreover, the face model of the character should also be replaced, in general, it still needs to undergo secondary processing.

There are some requirements for acting, but the requirements are not too high.

I didn't choose any professional big star to appear, because there is no need for it, as long as there are some acting skills, it can be fully compensated by later technical modifications.

Moreover, "Metal Gear" does not need to use the reputation of any star to promote the game. At the same time, Yang Chen is not like some game producers with special hobbies. He likes to chase the stars and really shoots the game as a movie.

What Yang Chen wants to do is to make the game bring the shocking senses of the movie, and at the same time, the complete narrative means plus the immersion that the player obtains when he completes the tasks in various games by manipulating the character, this is Yang Chen learning The main purpose of director and film knowledge.

Of course, it has a great sense of engagement and excellent visual effects. This is just an experience that Yang Chen wants to bring to the player, but the more important thing is the gameplay in the game.

How a game allows players to fully experience the game story, there is no doubt that the linear task design is the most reasonable one, because the same design as "The Elder Scrolls: Skyrim", it is easy for players to get some other new things. And lead to the interruption of the story experience.

For "The Elder Scrolls: Skyrim" players are more able to experience a very free life of dragon descent and feel the customs of Skyrim Province, but the plot in the game is not as linear as the substitution.

Of course, this also has a prerequisite, that is, the plot can really immerse the player, otherwise it is a failure.

Yang Chen believes that the plot of "Metal Gear" can immerse players.

Of course, this does not mean that the degrees of freedom in the game are completely abandoned, but that the degrees of freedom in "Metal Gear" are shown in other aspects.

For example, the goal of a mission in the game is to destroy the enemy’s tank squad. There are countless ways for players to complete this mission. This is the degree of freedom in Metal Gear Solid.

Players can choose to lay mines on the route they travel, or they can choose to ride a war horse and the enemy to use an anti-tank weapon to directly engage in a "guerrilla war" with the enemy;

If the goal of the mission is to assassinate an important person, then the player can choose to reach the target slowly, or choose to create chaos purposefully, and then kill him remotely in the chaos.

In the game, players can choose the method they want to complete, but in the game, try to complete the task with less killing and sneaking, and get more scores including some special achievements.

This is also a detail that allows players to be more immersed in order to echo the plot of "Metal Gear" President Yang, do you really want to separate Jingjing from VenomSnake? "

In the development team, Wang Ye, who had been transferred from "Red Alert" to "Metal Gear", joined Yang Chen.

"This is not a so-called king story game, nor a beautiful reunion game, including VenomBOSS, they are legendary but definitely not the only protagonist." Yang Chen did not explain too much, because this is not a sentence or two sentences. It can be explained.

"Metal Gear" is not a game with a protagonist that can run through everything. Each period has a legendary character.

Hidden behind the scenes, BIGBOSS, Miller for revenge and revenge, VenomSnake as a behind-the-scenes demon, even including villain skull faces, and THEdSnake, which has not been involved in the plot that Yang Chenkai has chosen so far, can be said that they are both protagonists and both. Not the protagonist.

Of course, these Yang Chen are more likely to be released as a follow-up DLC and sequel. The main plot of the currently developed "Metal Gear" still revolves around the story of VenomSnake and the diamond dog he built.

…………

However, when Yang Chen filmed and produced "Metal Gear", Tenghua, NetDragon and Phoenix also announced that the VR games developed by him will be officially released with the new VR equipment.

At the same time, there are several masterpieces that will also be launched on major platforms. This is not great news, but a new game developed by Tenghua has caused considerable controversy among the player community.

An FPS game called "Alien Crisis".

Judging from the content released at Tenghua's press conference, this is a science fiction-oriented FPS game.

But the content inside is a little thought-provoking.