In the office of Jiang Nebula Games, Yang Chen is working.
Sitting in front of the computer, Yang Chen looked at the members of the team and produced the late chapter of "Metal Gear".
Although his own body content is very short and very short compared to the rest of the 3A games, and it is only used as a trial version, it is still excellent.
The cinematic scenes in the game, Yang Chen did not completely pile up long shots in accordance with the original dream memory.
Combined with the shaking lens sense, the shooting technique in the end and the right BGM, it can indeed bring players a immersive experience like a movie.
If you have to say, it is not an exaggeration to say that such a game is art, but art belongs to art, which is always a game, and players choose to buy the game not only to appreciate the shocking immersion brought by this story and the long lens, Including game playability is what they are after.
Balancing this middle point, this is what Yang Chen wants to do.
It's like a literary movie.
The meaning is extremely deep, the shooting techniques of various dazzling techniques, including the color are very good, but too professional makes most viewers do not understand or feel bored.
What Yang Chen wants to do is to be able to let players experience the shocking immersion of combining movies and games in the game, but yet have fun.
The long animation is mixed with some elements of QTE, so that players can participate in it, and then through the screen of real-time calculations, let players feel the shock of it. This is what Yang Chen wants to pursue.
"Mr. Yang, do you really need to reconcile this part of taking the bomb?" While Yang Chen was working with the team, Wang Ye looked at Yang Chen and said.
In the game, the player will play BIGBOSS to rescue Paz, and there will be a cutscene to take the bomb.
how to say?
Even though he has been involved in the production of "Escape" and "Resident Evil", Wang Ye is still a little bit unsuited to this kind of scene.
Because according to Yang Chen's request, in this scene of taking a bomb, the player will be able to see Paz's stomach cut open, including the intestines and organs inside.
Coupled with the screams of Paz in the game, even Wang Ye, the big master, could not help shaking.
"In order to allow players to generate hatred, and then in the subsequent plot, have a stronger sense of substitution." Yang Chen looked at Wang Ye and said.
But there is a secret way in my heart, where is this.
In the dream memory, Paz is much more miserable. The abusive interrogation, including the slapstick, has not fallen, and after experiencing the "Metal Gear" series through the dream memory, it is impossible to play this plot.
But Yang Chen had to admit that the game maker's strategy was successful.
Successfully mobilized the anger of players, and this is the keynote of Metal Gear Solid. No one is the absolute protagonist, no one is absolutely important.
Everyone will die, this is not a beautiful fairy tale.
Tragedy and fear, these psychological elements, are far more capable of allowing players to substitute in than comedy.
Although the experience of Paz and BIGBOSS and others, most players are not clear, there may be no way to experience this feeling.
But this is not important, because I dare not say everything, but 80% of players will have a first impression.
For example, a big and cute big orange cat bites a **** mouse that is very ugly and ugly, you will feel a little sick at best, and then there will be no other emotions, even you will worry about this cute big orange Will the cat get sick?
But if it is a very ugly and ugly wild cat, grabbing a very cute little hamster to bite, then most of you will go to sympathize with the little hamster in the mouth of the dead cat.
The same is true in the game. When the player still does not know what the character has done, he always judges by his subjective appearance.
Many people say that there is a good-looking appearance, and one of the most interesting souls is one-of-a-kind; but without a good-looking appearance, his soul is interesting, and most of you will not understand.
Well, unless the other party has the ability to pay.
In "Metal Gear", when the player does not understand Paz, Yang Chen can only use this sensory emotion, the lovely Loli appearance, and then add a seiyuu performance, this looks very cute The very cute girl encountered tragic treatment, and the other party is still a very ugly and ugly skull face, which is enough.
Listening to Yang Chen's explanation, Wang Ye couldn't help being speechless.
"And the game itself will definitely be rated at 18+. Without stepping on the thunder, try to make the screen performance in the game more realistic." Yang Chen looked at Wang Ye and said.
At present, "Alloy Equipment" has not yet been submitted to the relevant departments for review, but Yang Chen does not have to think about it. The final domestic rating of "Alloy Equipment" must be 18+.
After all, it not only involves **** violence, but also naked pictures, but also includes elements of politics, and elements in this level in "Metal Gear" still occupy a very large proportion, even if it is a parallel world and does not involve China. But its rating is definitely 18+, there is no doubt about this.
After determining the tone of the game, the development progress is basically much faster. After all, compared to the large map of the complete version of "Metal Gear" itself, with various level design and mission structure, the content of this preamble can be said to be smaller too much.
From the perspective of the game volume, the "Isaac Combination" developed by Nebula Games and the previous "Biochemical Auto Chess" are larger than this.
As for "Starlight and Photo Album", there is no comparison as a mobile game.
…………
When Yang Chen led the development team to develop the trial version of "Metal Gear", the producers of the game industry were actively discussing the long shot publicity trailer of the previous game.
"Yang Chen and the Nebula game's "Metal Gear" feel something! The long shot wets me But in terms of expressiveness and immersion, there is really nothing to say. At that time, I thought I was watching a movie."
"The most important thing is that this performance is different from ordinary CG broadcasts. These are all real-time calculation game screens. The ordinary CG broadcasts look very good, but the performance in the game screen is completely different. I I understand why Yang Chen went to study director majors. I want to create such a feeling in the content of the game itself. If I don't understand these things, I can't do it."
"However, the main game is the gameplay. I admit that this cutscene is very good, but the game is not easy to play. It is all in vain. After all, players spend hundreds of dollars and don't watch movies.
"Don't you know when the game is online?"
"It's too early for the game to go live? It is estimated that this year it will not be able to wait."
"But after all, it seems that the three major VR self-chess are going to be online? Look at the specific effects, maybe VR will be the world after."
"Almost, we have no new projects recently and we are also focusing on this new platform."