The game continues, with BIGBOSS escorting Paz and Kike on the plane, ushering in score settlement and a cutscene.
In "Metal Gear Solid: Original Burst Point" and the "Metal Gear Solid: Phantom Pain" that are being developed, Yang Chen did not use all the factors of long shots and cinematics.
Through the game to show the plot, it is more the interaction between the player and the story, rather than sitting there watching the broadcast, Yang Chen understands this very well.
Long shots and cutscenes are used to narrate the plot, which is not a problem, but the key is how to make players not bored with this long cutscenes.
A good enough story and cinematic lens display is an important factor, but it is not enough.
For the decision made by Yang Chen in this regard, it is to increase the real-time calculation effects such as QTE and on-site substitution, the reasoning and the final result, combined with the level design of the plot to let the player decide how this process should be.
Of course, this design arrangement also has a more accurate description, that is, the so-called plot killing.
Earlier games were all kind of violent plot kills, such as arranging a must-have battle, where the characters the player manipulated were very weak, and the enemy was very powerful, so it would be impossible to defeat numerically.
Later, game makers evolved to let players know through the plot and level design that it is not that they are not strong enough but the enemies are too cunning, and the design of the game is no longer as simple as it was in the past, so that the enemies have no brains. enemy.
In the game, there is a ten-minute cutscene like the beginning, and Yang Chen clearly understands that this is not suitable for adding too many long shots.
From the narrative of the plot, if the player is really immersed in it, then this sense of overallity and the substitution of a long lens in the end will be enjoyable.
However, for some fast-paced players, it is clear that watching the last one or two at first will make them feel like ‘recessed trough, awesome’ ‘recessed trough, Tianxiu’.
But if you do not pass a level, what you are waiting for is such a long shot. Even after some levels are speeded up for a few minutes, the plot will take longer than the game. This is definitely a very crashing thing.
After all, this is still a game, even if it combines the elements of the movie with the game, but first of all, this is a game, not a movie.
In the cutscenes in the game, Yang Chen tried to compress some of the time as much as possible, and all places also used the player to be able to use the game experience to blur the long time, although it will cause some experience of tearing But this is the best solution Yang Chen can think of.
Yuan Ying, sitting in front of the computer, watched the game screen fall into darkness, and rescued Paz and Keke by sneaking into the enemy’s camp. Although he read the file many times in the middle, he also changed from a confident shrew to a cautious. Agent, but the time spent is only more than half an hour.
He also has some knowledge about this game, but he still feels a little less like the taste. For example, Yang Chen made some content revealed in the press conference and daily official blogs in the preamble. The version does not reflect much.
Although it was interesting to control the soldiers, and then a set of CQCs were even recruited, or to force the interrogation and watch them look scared.
But it was really uncomfortable to kill a single horse into the enemy camp and then besieged by a large group of enemies. It was all beaten into a sieve horse honeycomb!
With this thought in mind, Yuan Ying turned his attention to the ongoing cutscenes, and he was still curious about the story of the game.
Although at the beginning of the game has been introduced through subtitles and narration, he still wants to know more about it.
Paz, who was sewn with a needle thread on his stomach, lay sleepy on the stretcher. The Kee next to him suddenly seemed to notice that his hand was on Paz's stomach and began to get nervous: "snake! Snake!"
BIGBOSS, who was sitting silently in his chair, turned his head, as if he realized it.
"Medical soldier!"
The medical soldier, who couldn't see his face, came to Paz and fumbled with his hands on his stomach.
"Damn, she was passive, we were counted!"
"We have to take it out, we don't have time for anesthesia, we must have an operation immediately!" the medical soldier said as he wore white sterile gloves.
"Press her..." BIGBOSS said towards Keke for a second of silence.
At the same time, the medical soldier took out the scalpel and a pair of tweezers, and the close-up of the lens was transferred to the belly of the Paz suture.
Seeing this scene, Yuan Ying in front of the computer screen suddenly shook her body, a row of small bumps appeared unconsciously on his arm, and he subconsciously touched his belly as if he had foreseen something.
The scalpel cut the suture line again, and the medical soldier used tweezers to separate the belly, revealing the blood-stained intestine. With Paz's struggle and screaming, BIGBOSS reached into her stomach with a square bomb Take it out.
Yuan Ying, who was watching the picture all the way, couldn't help but swallow her saliva, which is so much painful!
The story continues, throwing the bomb into the sea, the helicopter carrying the BIGBOSS they returned to the base, but they saw the conflict of war.
Explosion, fire, and gunfire, the base has already fallen.
"Look, Commander Miller!"
Camera switching, explosion and dumping of the base, countless soldiers who are rebelling.
The angle of view camera slowly switched, and finally Yuan Ying found that he could control BIGBOSS to shoot.
This is a plot that players can participate in. Of course, the ending cannot be changed, which is called plot killing.
Compared to the original one, a shocking one-lens long shot ~ www.novelhall.com ~ Yang Chen chose to use the battle conflict as a part of the gameplay.
The main reason is that the use of long shots in the original dream memory is to better allow players to see how the entire base was destroyed and occupied.
The main reason for this is because the game itself has the foundation of the previous game, and all the bases are built by the player to collect materials a little bit in the front.
This sense of identity will exacerbate the immersion of players to a greater extent, and the long shots of cinematics can undoubtedly bring this immersion to the extreme.
But for players who have not played the previous game, it is not so shocking, and they have no way to feel that experience.
So after thinking about Yang Chen, he decided to make this part of the plot a part that players can experience, and at the same time add new characters and plots.
The **** of the soldiers who died Miller and BIGBOSS, and the tragic encounter of the base was displayed in front of the player, making the player angry at the skull face XOF and increasing the sense of immersion.