After a simple call with Xu Yu, Yang Chen hung up the phone. For the news about the International Best Game of the Year, although Xu Yu did not say on the phone, Yang Chen didn’t even need to think about the selection. It must be "The Elder Scrolls: Skyrim".
If there is no Power Storm's "Epic Continent" this year, there is no doubt that "The Elder Scrolls: Skyrim" will get the award for the best game, but now it is different. Power Storm's "Epic Continent" is also good enough.
At that time, it is not yet known who will die. As for the selection of the best game producer of the year in China, as long as there is no insider, Yang Chen feels that this award is definitely a matter of no doubt, whether it is from the perspective of this year's game sales or the quality of word of mouth. That's all.
Of course, what is more important is that this time period Yang Chen can take time out.
But the only thing that surprised Yang Chen a little bit was the development progress of "Resident Evil 2". It was only a little time since the last time he went to Shang Hai Lin Jiayi to see the development progress in their studio. Is it nearing the end?
You should know that in terms of development scale and cost, Resident Evil 2 is slightly inferior to Metal Gear Solid: Phantom Pain, but in this case they are almost finished?
Yang Chen was a little surprised by this.
As for whether it is a hurry, or there is a problem with the quality of the game, Yang Chen believes in Lin Jiayi's ability.
After all, this is Lin Jiayi's first work after leaving NetDragon and Chang'an Studio, especially the sequel to the series "Resident Evil".
If such a project fails, for Yang Chen and Nebula games, at most it is a bit of bloodshed.
Although it will have some impact on the IP of "Resident Evil", but the problem is definitely not too big, because this is not a game developed by Yang Chen, it has a comeback capital.
But for Lin Jiayi, it is definitely a blow to destruction, not to mention the other things. If there is no achievement in the Nebula game, Lin Jiayi's position in the industry will plummet.
The previous success will be blamed on NetDragon. After all, during NetDragon, he sailed smoothly, but he left NetDragon’s independent portal and turned to Nebula games. The first game was a big well-known IP such as "Resident Evil 2". But it failed, which was obviously a heavy blow to his resume.
Even compared to Yang Chen and everyone in Nebula Games, Lin Jiayi is the least willing to see the failure of Resident Evil 2.
So for the quality of the game itself, Yang Chen believes that Lin Jiayi will be able to do it well.
"Is "Resident Evil 2" about to be completed?" When Yang Chen hung up the phone, he heard Wang Yaliang's head close to him and asked.
"Well, Lin Jiayi's speed is really fast." Yang Chen nodded gently.
"Two-thirds of "Metal Gear Solid: Phantom Pain" has been developed!" Wang Yaliang pouted his head toward Yang Chendao.
"Isn't this to better polish the game? In order to develop a game, we deliberately learn film shooting technology. If it is not this kind of excellence, "Metal Gear: Phantom Pain" I have already completed it with the team. "Without outsiders, he and Wang Yaliang both faced doubts and Yang Chen hummed softly.
"Come on!" Wang Yaliang didn't take it seriously.
The two have been together for so many years, and she knows what Yang Chen is like with her eyes closed.
"However, "Resident Evil 2" has just completed, otherwise it has always been a bit sorry for players who haven't launched a new masterpiece for so long." Yang Chen said toward Wang Yaliang with emotion.
"Okay, okay, the development progress is so slow, it's not that you are fishing every day, and you don't even have 4 hours of work time a day." Wang Yaliang said toward Yang Chen angrily.
"Who said? I’m in the office every day, you look like I’m playing games, but in fact I’m trying to figure out the essence of other games; it looks like I’m brushing forums, in fact, I’m deep into the player community, standing on the player Thinking from the perspective of what they want." There is no third person beside him, Yang Chen freed himself, thinking of a way to find a reason for himself.
Facing Yang Chen's explanation this time, Wang Yaliang teased the steel egg next to him, and then glanced at him silently.
Facing Wang Yaliang's silent performance, Yang Chen couldn't help but feel embarrassed for a while, then looked at the steel egg enjoying the massage and gently kicked his **** with his feet.
"Wang Wang Wang..."
Startled, he turned his head to look at Yang Chen, the innocent face of Steel Egg.
Looking at this scene, Wang Yaliang teasing the steel egg suddenly laughed out loud.
………………
After staying in his hometown for about a week, he arranged some trivial matters, and the two returned to Jiangshi after saying goodbye.
In the office of Nebula Games, looking at Lin Jiayi from Shanghai and Zhuo Qing, Yang Chen brought them two bottles of soda.
"The development progress of your game is really fast." Yang Chen sucked his mouth and said.
"The main idea of the game is already very clear, and there is no need to change the main core content." Lin Jiayi apparently read the book "Emotional Intelligence" deeply, and took a silent shot as soon as he came up. Horse fart, and then said with a little emotion: "And in the game development, I and the team members have maintained a very concentrated spirit."
Regarding the gameplay of "Resident Evil 2", Yang Chen has already experienced it. There is nothing to say about the plot.
Mainly the core gameplay above, Lin Jiayi made a lot of changes.
The rhythm of the entire game has become faster. At the same time, it is like the CQC body technique setting in "Metal Gear: Phantom Pain", so that Lyon and Ada in the game have a more gorgeous way to fight against zombies.
At the same time, the choice of weapons is also diversified enough ~ www.novelhall.com ~ including the design of the level also tends to be tense rhythm.
Of course, the horror atmosphere is also brilliant, the dim color adjustments, and the terrifying BGM are enough for players to feel that trace of fear.
But it is undeniable that the overall gameplay is above. The "Resident Evil 2" developed by Lin Jiayi pays more attention to action and shooting elements. The first thing is the ammunition setting in the game, which is different from the previous game "Resident Evil". In the "Resident Evil 2" ammunition is not very difficult to obtain, of course, this is only in the case of ordinary difficulty.
"Multiplayer online, weakening the ordinary difficulty, greatly reducing the elements of terror." Yang Chen looked at Lin Jia for a moment and understood why the other party did this.
"I've seen big data, the percentage of customs clearance within 36 hours of the "Resident Evil" sales office is only 4%, and this number is only 11% one week after the release, even if the game time of "Resident Evil" sold so far It takes more than half an hour, and only 57% of the players who pass the role of Lyon or Claire are cleared." Lin Jiayi said towards Yang Chen.
Listening to Lin Jiayi's explanation, Yang Chen nodded secretly.