With the release of "Metal Gear Solid: Phantom Pain" coming to the second week, in addition to a large number of players clearing the main storyline of the game itself, they began to discuss the stories of various characters in the game, as well as the world of Metal Gear Solid. What kind of story was told.
There are still a lot of players who start to dig deeper in the game, including some small details.
In the "Metal Gear" series of games, there are actually a lot of game plots that are told to players through tapes, especially those that make you look a bit unknown, you can find the answer in the tape.
There are many kinds of such practices, such as supplementary narratives. Of course, from Yang Chen's perspective, this approach is more to reduce the volume of the game.
After all, too much messy content, on the one hand, makes the cost of the game infinitely higher, on the other hand, these messy content will not be as good as imagined, but there will be no space to tell, or the original narrative structure to fight Chaos.
"The follow-up DLC of the Kingdom of Flies and the two DLCs of the snake eater will take about half a year to complete." In the office of Nebula Games, looking at the GDD document provided by Yang Chen, Wang Ye moved towards Yang Chen Said.
And still put the main development team on the "Metal Equipment" project, including the outsourcing team.
After all, although it is said to be DLC, it is also two new stories, and even new games.
Among them, the snake eater’s DLC tells the story of BIGBOSS and THEBOSS, and the subsequent kingdom of flies tells the story of VenomSnake going again after Eli stole the metal equipment and left, preparing for a part of it to be unfinished in the dream memory. Part of it, and Yang Chen wanted to perfect it.
But it won't go into details, and after that time, the story that belongs to VenomSnake will also come to an end.
"To ensure the quality of the game, the development of DLC will first be placed on the content of the snake eater." Yang Chen nodded gently, saying that he understood, and then said to Wang Ye.
"Mr. Yang, the online mode has been tested, including the server. I have also conducted stress tests." After Yang Chen and Wang Ye finished the relevant things, the management of the online mode was reported to Yang Chen. Happening.
"Go online, and did you leave the back door bug?" Yang Chen nodded gently, then asked towards the other party.
Hearing Yang Chen's words, the employees and Wang Ye at the same time both showed very strange expressions.
Other games are thinking about how to make the bugs less and less, to be as perfect as possible, but they still have to actively add bugs to the game. What is it called?
Especially the technical staff responsible for handling this part at that time, after hearing this request, they were refreshed their knowledge of game development, and this kind of operation?
However, even if there is a lot of defamation in the heart, there is still no strange expression on the surface: "No problem, Mr. Yang, we have tested it internally. We only need the online mode. The players’ bases have nuclear weapons and are uploading. When the cloud is archived, the network will be forcibly interrupted, the game will be closed to replace the local archive, the nuclear weapons in the single-player mode will be deleted when the game is launched, and the local archive will be replaced, so that in the case of the single-player mode, the world can be unlocked. 'Plot animation.'
Yang Chen nodded gently. Such a hidden plot has a condition that is almost impossible to actively trigger in the dream memory, because the ending itself is an unreachable utopian ending.
But Yang Chen still hopes that all players can see such an ending.
For such an officially made ‘BUG’, Yang Chen actually wants to see if any players can trigger this hidden ending through their own discovery.
After all, this is also a small egg that they have carefully designed. This hidden thing tells the players themselves that it is completely different from what the players found themselves.
This is why Yang Chen does not directly put this ending in the normal plot line, making it a multi-line ending.
Of course, if no one can trigger, then only he can trigger.
Yang Chen, who left the team project room of "Metal Gear" and returned to the office, looked at the forum interface on the computer and could not help but stretch out while yawning.
In the forum section of Nebulas Games, because he has repeatedly exposed various bugs and hidden eggs of Nebulas Games on his forum account, he has now been mixed up to the position of deputy moderator under the player's vote.
In addition, there are players in the forum who have been engaged in it all day, asking about some content such as "The Elder Scrolls: Skyrim", "Resident Evil 2" and "Metal Gear: Phantom Pain", as if he was regarded as a powerful Nebula game. The ashes are gone.
…………
In mid-to-late April, as most players have already cleared Metal Gear Solid: Phantom Pain, its popularity has slowly begun to decline.
From the plot, "Metal Gear Solid: Phantom Pain" can be said to be very exciting, but in terms of gameplay, although there are still a lot of side missions in the game, it can be the same as the kind of "The Elder Scrolls: Skyrim". Different, submerged level design always gives players a sense of sight, which also creates a point of repetition.
At the same time, the main core store, after clearing the plot, is more about the construction of the base, collecting R&D personnel, combatants and logistics personnel with higher attributes.
If you have to say that, both are open gameplay, but "Metal Gear Solid: Phantom Pain" is an open map gameplay, and "The Elder Scrolls: Skyrim" is an open world gameplay.
The difference lies in the interaction between the latter and NPC and the rich scenes and events give people a real-world feeling.
In order to better tell a story, "Metal Gear Solid: Phantom Pain" has to give up the open world that may cause players to split the story experience.
This is a regrettable compromise, but it is definitely not a shortcoming of the design concept. Yang Chen knows this very well, and it is officially in the later gameplay. "Metal Gear: Phantom Pain" is not as good as "The Elder Scrolls: Skyrim".
Of course, if you like the kind of player who cultivates and develops a business model, then the development of the base in "Metal Gear: Phantom Pain" will be very suitable for your taste.
Especially in the vast sea, watching the base grow from a very small oil well, you slowly grow and grow to walk for a long time, you must drive at least to reach a certain point, the sense of accomplishment is difficult to use language describe.
When the popularity of "Metal Gear Solid: Phantom Pain" has declined, Nebula Games and Yang Chen's official blog soon announced a message for players.
The online mode of Metal Gear Solid: Phantom Pain will be launched soon.