In the face of Zhang Tan’s problems, Yang Chen was not surprised. Compared with the “Metal Gear” series that has been developed in dream memory for 30 years, he just took out a phantom pain and a “parallel man”. It’s just a comic, there’s too much content not showing up.
And the story of "Metal Gear" itself is not a linear plot, even you will find it very chaotic, various BOSS and various Snake.
"Villain? Who is the villain? Skeleton face? Eli or Miller, with BIGBOSS?" Yang Chen asked Zhang Tan looking back.
Listening to Yang Chen's words, Zhang Tan's face was dumbfounded.
No, I asked you this question!
How did you ask me now?
I didn’t develop the game, I know!
But Zhang Tan's ignorance didn't last long, because Yang Chen then replied to himself.
"Actually, the series of "Metal Gear" does not only seem to be anti-war, but also contains inheritance; each character in the game has its own story, which is covered by heavy illusions and conspiracies, and there is often no real right. Right and wrong, only victory and defeat, the truth is not important, what is important is to stick to your beliefs to survive, Miller, BIGBOSS, THEBOSS, Paz and Skull Face, all the so-called decent and villain characters have their own Position and reason."
"It's like a skull face, he wants to spread biochemical viruses and nuclear weapons to the world. To outsiders, he is a madman who can't understand because they haven't lost what he lost, nor experienced his phantom pain."
"Really BIGBOSS also has his own phantom pain. When he was a patriotic soldier, he was ordered to kill his mentor himself. Killing the mentor brought him the title of BIGBOSS, which also brought him illusion. Pain, like a skull face, he began to build a paradise for soldiers, an army without borders, which is the phantom pain of BIGBOSS."
"The war hurt them, so they hate the war. They want to use their own ways to change the world and calm the phantom pain. Miller's phantom pain is a skull face, but his phantom pain is specific, specific. When someone revenge the skull face, this phantom pain did not disappear, but transferred to BIGBOSS; the same VenomSnake also has his own phantom pain, since he had to kill the partner who had fought together, he had already It became a new BIGBOSS because he also had his own phantom pain."
Yang Chen smiled and explained to Zhang Tan some of the plot in "Metal Gear: Phantom Pain".
Listening to Yang Chen's words, Zhang Tan sometimes showed an expression of sudden enlightenment, and sometimes showed such a shock, fully showing the perfect state of a loyal fan.
However, the actual situation, although he also successfully cleared "Metal Gear: Phantom Pain" and played for dozens of hours, but he completely played it as a soldier assault, high-tech airdrop supplies throughout, tanks buried mines.
High evaluation sneak in? Impossible is just a word!
In-depth plot, containing various meanings?
He didn't have to write the article in person, but reviewed the article. When he played, he didn't pay much attention to it. He stared at the quiet socks all the way.
Of course, he certainly can't show this kind of thing.
So after fully playing a wave of his acting skills, Zhang Tan decisively shifted the topic to other places with more explosive points: "General Yang, "Metal Gear: Phantom Pain" and the previous "Alloy" "Equipment: Original Breaking Point" seems to be completely different from the traditional game performance in the cutscenes and the lens of the game, and you have also studied for a period of time as a director professional?"
"Actually, a large part of the cutscenes in the game, as well as CG shots, were produced by Mr. Wang. As for the director's profession, I just feel that we need some professional knowledge, not to say that we really need to be able to shoot movies or something. , But have a certain understanding of the basic things, so that we can better communicate with the team and at the same time make what we want." Yang Chen nodded and looked at Zhang Tan.
Then I started to talk about the artistic expression methods of movies and games, and the future development.
These things were all realized by Yang Chen with reference to the games in his dream memory.
If the conversation with Yang Chen is Steven, then the other party must have many topics, but now the conversation is Zhang Tan.
Silently, Zhang Tan looked at the rising Yang Chen, hesitating and not daring to interrupt.
I really don't understand!
But Wang Yaliang, who was next to him, apparently saw this embarrassing scene and gently coughed away the topic: "Are you interested in visiting our studio?"
As if the drowning man grabbed a life-saving straw, Zhang Tan, who was embarrassed, nodded quickly: "Is it possible? That's really great!"
After saying the whole sentence in one second, I was afraid that the topic would be taken away again if I spoke slowly.
Yang Chen, who was interrupted, had a little meaning.
Playing the piano with cattle, although it sounds not a good idiom.
But if you can talk to someone who doesn’t know anything, and then the other party can’t show impatience, you must listen carefully, and you have to pretend to understand, revealing a series of complexities such as sudden enlightenment and shock. This feeling can be said to be quite good when it comes to expression.
There is no doubt that Yang Chen just seized this opportunity, as Zhang Zhang did not understand?
What a big deal, he didn't think the other party could understand, he just wanted to say a few words.
When Zhang Tan conducted an exclusive interview with the team on Nebula games and interviews, he was in the game circle.
Numerous players and industry players are looking forward to the online mode of "Metal Gear Solid: Phantom Pain" officially launched.
Players have shown a strong enthusiasm, but some game industry people, watching the multi-player online mode "Metal Gear Solid: Phantom Pain", but smelled a little weird.
Nebula Games seems to be less fancy with the online mode of Metal Gear Solid: Phantom Pain! ?
All relevant people in the game industry ~ www.novelhall.com ~ especially those involved in the operation, whispered in their hearts.
According to the rhythm of previous Nebula games, including "The Elder Scrolls: Skyrim", "Resident Evil 2", and even the performance of "Red Alert", Nebula games are very important for online mode, but in "Metal Gear: Phantom Pain" It seems that there is not much resources invested at all.
This kind of feeling is not even supported by the stepmother, it is just brought from the garbage dump.
Looking at the online mode just updated in Metal Gear Solid: Phantom Pain, everyone in the industry said it was a little strange.
As far as players are concerned, they didn't think so much. As an online mode that has just been launched, several new gameplay methods are still very strange to them, and strangeness means interesting.
Most games are particularly interesting when everyone will not play them at first, but when everyone understands the routine, it will become boring.
The current online mode of "Metal Gear Solid: Phantom Pain" is obviously the time when players think it is the most fun. There is even an illusion that I can play for a lifetime.