Regarding the series of Assassin's Creed games, after learning about it in the memory of dreams, Yang Chen had already buried many foreshadowings while conducting "Red Alert: World War".
From the top of the Notre Dame Cathedral, the assassin in a classic robe with a white robe leaps from the top; and the golden apple of the relic in the hands of the mustache in "Red Alert: World War".
These eggs about "Assassin's Creed", Yang Chen has already been embedded in the expansion of "Red Alert: World War", although these eggs don't know the meaning for most players.
But Yang Chen has already thought about what he should do with this game.
And in the end, to choose that series of stories, Yang Chen also has an idea in mind, about the life of a legendary assassin master ‘Egeo’.
Walking out of the assassin's tomb in the Cathedral of Santa Maria del Fiore, and ascending the top of the church overlooking the entire Florence, Ezio was young at that time; then later changed from the Cathedral of Santa Maria del Fiore to the Castel Sant'Angelo, neither Young again.
This is a game with history as the main game. Of course, art processing is inevitable, but there are many historical games. Players can use it as a king to guide the development of the economy in the front of the map, and can also fight as a legendary general.
But in "Assassin's Creed", there is no doubt that the experience will be a very strong immersion, a combination of free climbing parkour and assassin role-playing experience of history, which is the core of "Assassin's Creed" .
To put it bluntly, "Assassin's Creed" is not just a simple assassin, stealth assassination, but history.
From the conflict between the Brotherhood and the Templars, even the main storyline, all are means;
If you want to play a game to experience the Renaissance up close, choose "Assassin's Creed"; if you want to experience life in New England during the War of Independence, choose "Assassin's Creed".
If you want to drive a pirate ship against the Royal Navy in the Caribbean, play "Assassin's Creed."
The Paris Revolution in France, the splendid civilizations of ancient Egypt and ancient Greece can all be experienced in "Assassin's Creed", and more importantly, it is different from the history in the dream memory, where the historical changes are in industry After the revolution.
Of course, these are the core content of "Assassin's Creed", and it has made the popularity of "Assassin's Creed" widely spread. In addition to its gameplay and content, it also has an extremely outstanding appearance.
The hood thorn customer service, sleeve sword, and the pace of walking are different from others, very beautiful parkour, and its handsome action elements, as well as the history of the combination of reality and illusion, coupled with the game of 3A level master era The picture, as well as the excellent logistics effect, can bring a shocking appearance impact to the player.
As a 3A level game, this external appearance is very important.
After all, if you can't attract others from the outside, why should you let others understand your connotation?
For the competitive Xiangxiang game that he is about to develop, Yang Chen is not too anxious, but first completes the GDD of "Assassin's Creed".
The specific level design, as well as the core gameplay, Yang Chen just gave a brief introduction. The entire GDD framework design plan above, Yang Chen is more prepared for the game direction concept and plot points.
At the same time, Yang Chen gave the opinion on the external things of the game, that is, the protagonist is handsome enough and cool enough, even if it is to be in line with the plot or in the "Metal Gear" series, the handsome uncle of the BIGBOSS tough guy, and It’s not an ugly character at first glance.
All the games of Nebula Games, um, except for the original "Isaac's Combination" and the protagonist's "Escape" who has never shown his face, the protagonist of the game can all say that Yan value is online.
As some game manufacturers have said, they make the protagonist even uglier, in order to keep players more serious about the game, and to make players more immersed in the plot of the game.
Hmm... this operation is a bit confusing.
………
Regarding the GDD of "Assassin's Creed", although assisted by dream memory, the content of some places needs to be changed in the second creation. After all, the game development technology used in this game in dream memory is still a bit behind.
Some elements above, some games in dream memory are not, it is not so unsuitable but limited by technical problems.
Whether it is suitable or not suitable is because it cannot be done for technical reasons, or if it is done instead, it will have an effect. These things are what Yang Chen wants to think about, and these are also the reasons for Yang Chen's continuous progress.
Thinking about how to integrate Egeo's trilogy into a game, and where can it be expelled, after completing the main background, Yang Chen stretched out and packaged it and sent it to the screenwriter, Let them carry out subsequent creation and improvement, he is responsible for the follow-up review.
After sending it, Yang Chen looked at the steel egg around the bowl, and walked over to touch the brain of the steel egg.
Yang Chen exclaimed with emotion: "It's so pitiful and hungry..."
Listening to these words, Steel Egg seemed to understand something. With a whimper, he rubbed Yang Chen's thigh with his head, and then looked at a large cupboard next to it, where Wang Yaliang placed the dog food.
"Dare not eat it for you. If you are going to be full, then I have to be hungry." Yang Chen patted the head of the steel egg and turned away from the office, toward the project team of "Metal Gear: Phantom Pain" As he walked away, he left a stunned steel egg.
In the studio of Metal Gear Solid: Phantom Pain, the DLC plot of "Snake Eater" is played on the big screen, while Wang Yaliang is sitting on the chair holding the notebook and staring at the big screen, constantly pressing the pause button. Then hit the keyboard to record some problems.
The animation is about ten minutes, so it will continue for about half an hour to end.
"How do you feel?" Long found Yang Chen's Wang Yaliang pointed at the big screen, and finally THEBOSS lay in the lens of the red flower sea.
"Excellent performance. UU reading book " Yang Chen did not skimp on his praise, indeed from the visual effects.
"All the content has been completed, when will it be online?" Wang Yaliang asked Yang Chen with a somewhat excited tone.
Although the DLC of Snake Eater was not her responsibility for development, including the gameplay and the core plot, these are already well-established, but the cutscenes in the game were all shot by her. She has reason to look forward to .
"You can go online after the test, but before that you have to work with me to develop a new project." Yang Chen said towards Wang Yaliang.
"New project? "Assassin's Creed"? But wasn't it handed over to Lin Jiayi and their team?" She was still clear about what happened in the company.
"Not "Assassin's Creed", but another game, a fantasy game." Yang Chen shook his head gently toward Wang Yaliang.
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