After the news of "Assassin's Creed" and "Warcraft" was confirmed, players who have been following Nebula games have ushered in two good news.
The PC version of "Game King" is online, and the DLC "Snake Eater" of "Metal Gear: Phantom Pain" has also officially released the first promotional trailer.
Regarding the news that "Game King" is launched on the PC platform, players are actually not surprised. After all, Nebulas Games officials have already chosen the content of "Game King" that will be PCized.
But the latest DLC of "Metal Gear Solid: Phantom Pain" hasn’t been revealed since the original hidden ending of "There is no core in the world", although from the official blog of Yang Chen on weekdays, you can also see what the other party gave. Some news, such as why don’t worry, the game is already doing this kind of thing.
But this kind of disclosure like being a thief, and the fear of others knowing the progress of the game's development, always let players drum.
Coupled with the recent Nebula game's strong recommendation of "Game King", some players have forgotten the DLC of "Snake Eater" "Metal Gear: Phantom Pain".
It is not the same as the "Metal Gear: Phantom Pain" using the long lens. In the "snake eater" produced by Wang Yaliang, the performance of the long lens is not as good as that in the "Metal Gear: Phantom Pain". The long, fragmented clip puts the more important shot on the battle and the conflict of the characters.
This makes "Snake Eater" like a Hollywood-style commercial blockbuster, making players feel very excited to watch it.
Shootouts, explosions, vehicle chases, and scenes like explosions across the sea viaduct can be said to be absolute explosions in terms of visual effects.
After interspersed with the ending of "Non-nuclear World" before, the dialogue between THEBOSS and Snake in the sea of flowers has caused players to have some curiosity about their plots. In simple terms, it is a selling point.
This kind of selling is very effective for players.
The plot process of the entire game is more than 16 hours, which is why DLC has spent so long. The process is not as long as "Metal Gear: Phantom Pain", but it is definitely not short.
Unlike the previous series of Nebula games, the DLC "Snake Eater" will be unlocked for a fee of 60 yuan.
It is almost equivalent to the price of a small independent game.
Players are also talking about the DLC charges for Nebula Games this time.
"DLC is charged? Isn't the DLC before "The Elder Scrolls: Skyrim" free? Why was it suddenly charged?"
"Not in conscience anymore, Nebula will not be my elder brother anymore! DLC has charged!
"Speechless, I thought DLC would be free? How much did it cost? It's gone."
Previously, most of the Nebulas games DLC did not open the charging mode, which made some players who are used to it a little difficult to accept.
However, more players still don't care, as long as the quality of the game is high enough.
"Is it toxic to charge? The three major and foreign 3A. Look at how many DLCs are not charged? Not to mention that it is almost the same as "Metal Gear: Phantom Pain". A DLC for a new game, even some clothes DLC. The price of being able to sell a 3A masterpiece, is it not enough for the "Snake Eater" DLC to sell only an independent game?"
"Look around and see if the content value of DLC is not worth starting."
"Don't force it, open pre-orders quickly! The wallet is already hungry!"
Regarding the charging of the DLC for "Metal Gear Solid: Phantom Pain", many players also expressed their acceptance, and from the information released by the "Snake Eater", it can be said that the content is quite sufficient.
For Yang Chen, the charges for DLC are also a helpless move.
Unlike the DLC of "The Elder Scrolls: Skyrim", the development cost of the "Snake Eater" DLC in "Metal Gear: Phantom Pain" is much higher than that of "The Elder Scrolls: Skyrim".
Real-time calculus in-game cutscenes, as well as more new maps and art modeling, these are very large costs.
Although there are brand-new maps in the DLC of The Elder Scrolls: Skyrim, because of the background of the game itself, many art materials in the new map are repeatedly used.
However, in the DLC of Snake Eaters, Yang Chen couldn't do it. A lot of materials were actually re-made, and the core structure of "Metal Gear: Phantom Pain" was not changed.
Calculating the salary of employees, outsourcing art projects, and dubbing, etc., this DLC alone has invested about 15 million in costs.
Compared to "The Elder Scrolls: Skyrim", it is much higher.
In addition, the DLC of each work is free, which is not a good thing for Nebula games. After Yang Chen and Xu Yu privately talked in private days, Xu Yu also has some micro words about the company's approach.
Players are the most loyal, but also the least loyal; they may become a loyal fan of a game or a production team because of a game; but they may also instantly become a hostile enemy because of an operation of the team or company. .
Don't let players form a Nebula game. All DLC will be free thinking, even if a DLC can only sell an ordinary independent game, even lower prices than independent games, do not always free.
This is Xu Yu's suggestion.
Yang Chen also expressed an accepted attitude. From the price of the game, you can feedback to the player through various activities, such as "Metal Gear: Phantom Pain" as a 3A masterpiece, pre-orders enjoy discounts, have "Alloy "Equipment: Original Burst Point" enjoys discounts again.
Even if the subsequent purchase of DLC, the price is only similar to the price of 3A games of other game manufacturers.
Of course, ordinary players are basically unclear about the decisions made within Nebula games, and even industry insiders can't guess the meaning of Nebulas games.
But this sudden change of practice has caused some of the diehard fans of Nebula games and Yang Chen's diehard fans to produce another kind of speech.
"Nebula Game is going bankrupt! Sudden DLC charges, and "Game King" also landed on the PC platform, will it be too serious to develop "Game King" on the VR platform?"
"It's possible, after all, there are not so many players on the VR platform, and "Game King" feels like it can be played without any money. I don't charge a penny. I use the plot mode and the daily gold coins I send every day. I have already added a new deck, and count the initial deck that can be switched at will There are 4 decks."
"I feel that the cost of "Game King" is almost 100 million US dollars? After all, the picture on the VR platform and the optimization are almost exploded."
"The key is not only the game, but the offline promotion and the animation produced by the I company. This is burning money!"
With the worrying comments of a group of gamers who love Nebula games, this topic has quickly become popular.
At the same time, Xu Yu, who is responsible for opening up the new market for Nebula games and the project's popularity, immediately noticed this.
The propaganda department immediately took action, and the remarks about the Nebula game were too conscience, and it was about to go bankrupt.
Incidentally, the DLC "Snake Eater" about "Game King" and "Metal Gear: Phantom Pain" also quickly became a hot search term.
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