Chapter 292: Sir, times have changed

However, when players are still immersed in the DLC "Snake Eater" about "Metal Gear: Phantom Pain" and when they are about to win the game in "Game King" to use "good" to play psychological games.

Yang Chen was discussing some questions about "Warcraft" with the team in the studio.

"Assassin's Creed" has basically determined the main direction with Lin Jiayi, and with Lin Jiayi's ability, Yang Chen is relatively safe. Let's first make a demonstration of "Assassin's Creed", which is biased towards the core of the game. style.

As for the focus of the game "Warcraft", Yang Chen chose to separate sports from entertainment.

As an RTS, it can be said that "Warcraft" is a masterpiece in dream memory, including many subsequent games, it is difficult to escape the shadow of "Warcraft".

And such as the fog of war, heroes, attributes and the UI of the unit, these may not be the first of "Warcraft", but most of the latecomers are definitely most affected by "Warcraft".

But on the other hand, we need to face the fact that the gameplay of RTS has indeed been on the rise. Even though "Warcraft" is a classic game in the dream memory, it must also face a fact.

That's how popular it is, and it has a certain relationship with the era of the game, because the world in the dream memory when it was released is at a peak of RTS.

"Command and Conquer: Red Alert", "Era of Empire", "StarCraft", "Homeland", "Swept the Thousand Armies", these great games made the RTS games of the game circle popular at the time, of course, there are so many classic RTS bigger The reason is related to the platform configuration at that time.

But it is undeniable that the emergence of these games created the glory of RTS in that period.

But just as the sun will never set, RTS will decline.

Because RTS has a fatal flaw, that is, the unique characteristics of its games, destined for RTS games, novices have no way to have too much fun unless the rookies peck each other.

In other types of confrontational games, in FPS games, you may be able to steal the **** in the face of the gods and follow the team to touch the fish to win the game.

But RTS pays attention to the micromanipulation control of the unit's arms, as well as the understanding and operation of the game, and this happens to be something that all rookies are missing. After all, it is not a rookie.

This type of RTS gameplay is certainly excellent, but the game experience is destined to be the biggest main force in the game, that is, players who pay attention to personal experience entertainment will not stay for long.

They will prefer games that are mainly entertainment elements. From the dream memory, the RTS content in the follow-up "Warcraft" body slowly declines. Instead, various entertainment maps born because of the map editor become more and more popular. It's enough to explain everything.

Of course, the element of competition in the game Yang Chen is not saying that he is ready to give up, but not just simply defining Warcraft as a purely competitive game.

Competitive games are also capable of entertainment. The map editor is undoubtedly the core of this game.

And in an RTS map, experience RPG games, even in the real world is definitely a pioneering.

Because almost all RTS games on the market focus on competitive elements and pay attention to fairness, this is what Yang Chen has confidence in Warcraft.

"The battle level is not too difficult. The battle level of most games is for players to play as a novice tutorial, but we don't do it in "Warcraft"." Yang Chen looked at the team and said one A request that made them a little puzzled.

"Combination of battle and story, we need to let players devote themselves to the plot of the battle and understand the world of Warcraft, all unit camps have a story of their own, and each hero has a story of their own. Even each map has a special battle." Yang Chen said while watching the team.

This will be a huge series of stories, one thing without a doubt.

The plot combined with the performance of the battle, the entertainment of the map editor, these two points will be more focused on the elements of competition.

Because in the current game market, competitive RTS is not mainstream, this is something that cannot be changed.

Even if the content of "Warcraft" is really excellent, even the balance is very good, but if you rely on the label of competitive RTS, then this will only be an excellent game, not a classic.

This is not a problem in the design of the game itself.

To use a sentence: Lord, times have changed.

The situation makes heroes, which is roughly the case.

Several key points were mentioned in the requirements of the game, and at the same time, the prepared GDD part was distributed to everyone.

After everyone returned to work, only Yang Chen and Wang Yaliang were left in the meeting room.

Looking at Yang Chen, Wang Yaliang heard from the beginning and asked a bit strangely: "What do you ask me to shoot? RTS games do not need to be adjusted for cinematography?"

Although I haven’t played RTS games, Wang Yaliang is not the same as the previous white. Slowly accumulating learning plus the current platform of Nebula Games is not small. It can be said that her accumulated experience is a certain part, even smaller than some. There are more designers in the factory.

Looking at some of the industry's best-selling RTS games, it seems that she is not needed for filming cinematics?

Hearing Wang Yaliang's words, Yang Chen couldn't help but smile: "Who said no? Why can't RTS have an independent plot story and CG cutscenes?"

In the era of gaming in dream memory, the unique and innovative RTS gameplay was the main selling point, but now after more than two decades of development of the Warcraft series of stories and the pioneering style of the map editor entertainment gameplay, this is the main selling point. .

Yang Chen has a very clear understanding of this. As for why not do "World of Warcraft" but give priority to "Warcraft", the reason is actually very simple.

That is no money If it is a model that is very rough in the era of dream memory, and the engine is produced, it is a trivial term for today's Nebula games.

But it is estimated that there will not be any players interested. After all, it is still such a sentence, the times have changed.

The next generation of game technology, with top-notch picture quality, physical effects, etc., makes a huge MMORPG online game, which is definitely able to claim the current funding of the current nebula game.

If you really want to create such a big production that looks crazy to outsiders, let alone the rest.

The next day Xu Yu was able to rush into his office with a small bench and be anxious.

Taking "Warcraft" as a starting point, slowly spreading the IP of Warcraft, this is what Yang Chen wants to do.

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