What do you want to bring out for Nebula games?
Players are talking hotly on the live broadcast platform, but they all have a common point of view.
That's about the new content of "Assassin's Creed" and "Warcraft", but what exactly is "Assassin's Creed" and "Warcraft"?
Players are very curious.
In the stadium the next day, all the players who entered the venue were looking forward to the end of today's Nebula game.
At the end of this episode, the Nebula game as the finale to be revealed, it really made them look forward to.
Yang Chen and Wang Yaliang and Lin Jiayi who came from Shang Hai in the background looked at the scene through the screen in the background.
After all, it is the first carnival of Nebula games, and the "Assassin's Creed" itself is also developed by Lin Jiayi, so this is also a very memorable event.
"You said that in this finale scene, I announced to the players that "Assassin's Creed" will actually be a mobile game. What do you say the players will react?" Yang Chen smiled toward Wang Yaliang beside him. Lin Jiayi said.
For Yang Chen's words, Wang Yaliang and Lin Jiayi next to them certainly don't understand that there is actually a story behind it, but everyone who knows Yang Chen knows that he is actually quite funny.
Wang Yaliang had some helplessness: "I'm not sure what the players will react, but the only thing I can be sure of is if you dare to announce this way, then we two will really hire a few bodyguards after going out, and it is still the kind of private play The bodyguard of the game."
Lin Jia twitched at the corner of her mouth and said nothing.
Listening to Wang Yaliang's words, Yang Chen couldn't help but smiled: "Just kidding, kidding, how can I do this kind of thing?"
In the speaking room, the time is up, and the players have already entered the field after the ticket check. The online live room is also ready.
Receiving the prompt from the staff, Yang Chen took care of his clothes, checked the microphone on the clothes and walked onto the stage.
Then it seemed to have been premeditated. The players on the scene suddenly shouted loudly. From the messy cries, Yang Chen in the middle of the stage seemed to hear words like "cheaters" and "painted cakes".
Even Yang Chen will inevitably have some embarrassment at this time. He coughed lightly, Yang Chen said briefly, and then led the topic of today to the topic.
"Italy, the Renaissance, Rome, the Eternal City, Constantinople. We want to let players experience more than just games in the game."
With the opening of Yang Chen, the real machine screen of "Assassin's Creed" was played on the large screen behind him. The development of "Assassin's Creed" has almost finished in the development, from the street mix in the period of Florence, Italy, to Later, the Brotherhood was established, and finally Ezio walked into the basement, realized his identity as a megaphone, and had a conversation with Desmond across time and space. Egio's story officially ended.
In the story, Yang Chen did not choose to follow the chronological line, starting with Altaïr.
Because of the volume of the story and the coherence of the protagonist, Yang Chen felt that Ezio’s trilogy might be more suitable, as for coherence.
The flashback method is not a difficult thing to introduce in the story of the game story, and the story of Altaïr can also be launched as a DLC in the follow-up.
As for Yang Chen's idea of developing "Assassin's Creed", ordinary players naturally don't know it. What they marveled at was what the "Assassin's Creed" showed on the big screen.
The venue is full of low-pitched sighs, the scenery and buildings in the game, as players, they are not unseen, but the real scenes like "Assassin's Creed", let them never think of it.
Especially the scenes in the game, as compared with the photos of the real scenes, seem to be portrayed in a mold.
The landscape architecture in the game can be said to be part of the gameplay. After all, many players belong to the landscape party.
Of course, it is not purely watching the scenery, collecting some content and exploring the area in the game, this is their fun.
And this landscape architecture demonstration in "Assassin's Creed" is really shocking.
"In "Assassin's Creed", we refer to the VR platform, a travel game that everyone knows well, "World of the World", and also supports VR mode in "Assassin's Creed". In order to reproduce these reality, we already have Places of interest, our art team traveled to Rome, the eternal city, and visited every place in Willis and Florence, photographed the entire Hagia Sophia, and even every painting in it, we are present in the game Come out."
Yang Chen looked at the picture on the big screen and said.
"In the game, these places can be explored by players." Yang Chen said again.
Linear, or a sandbox game that allows players to explore freely, Yang Chen chose the latter.
In "Assassin's Creed", Yang Chen wants to bring this kind of functional experience, players can have a little more freedom in the game.
In the game, the open world of free exploration and the linear mode seem to conflict.
But it really has to be developed to the extreme ~ www.novelhall.com ~ linear is also an extremely open gameplay, just like a J classic ARPG game in dream memory, although the protagonist as a demon hunter from two He can break his leg when he jumps down from the height of the meter, although he can offer to play a Quinte card in the face of the tearful request.
But the accumulation of many details and the countless branches of plots that extend out allow players to experience a sense of substitution, a kind of thing you did, which affected the world, and something happened.
This is also an open style. It is different from "The Elder Scrolls: Skyrim". It is difficult to evaluate which open style is better. But in terms of "Assassin's Creed", Yang Chen wants "The Elder Scrolls: Skyrim". That open style.
Players can climb to the top of the Cathedral of Santa Maria del Fiore, look around Florence, and be able to explore Rome, the eternal city, which Yang Chen hopes players can experience.
"Next, you can watch a live demo of the game." Yang Chen looked at the players who were still upset by his words.
The lights became dim, and a CG animation about "Assassin's Creed" appeared again on the big screen behind Yang Chen.