Chapter 326: Nebula game is playing a big game!

Don't draw cakes anymore?

Actually announced the latest news? And will "Assassin's Creed" be available in a demo version?

The demo version and the pre-sale are already here. Will the official version go far?

What's more curious about players is how the game is played.

It is both technology and Renaissance, and finally there is the very unscientific Eden artifact like the Golden Apple.

Countless players are having heated discussions online.

"Does the content of this game seem too much? Is it a modern background and a machine that can read human genetic memory; with the very unscientific Eden artifact, this is a magical game?"

"It doesn't feel like it. In the game preview CG, except for the assassin jumping from under the tower, some of them are slightly magical. Others can only be said to be in the human category."

"It's a bit unclear, but the main game plot must be based on the content of the Assassin and the Medieval Renaissance, which is certain."

"Brother upstairs, aren't you talking nonsense?"

"I feel a little confused about the plot."

"It should be a big game, from "Red Alert" to "Metal Gear Solid: Phantom Pain" to "Assassin's Creed". This is to create a historical IP. "Assassin's Creed" represents the ancient historical plot line. "Red Alert" represents the history of entering modern times, and "Metal Gear Solid: Phantom Pain" should represent modern times. Boldly predict that there may be a future science fiction series that may represent the future. The works entering the interstellar age may also be the hidden ending in "Red Alert: World War". Nuclear war broke out in the world, and surviving humans can only enter the underground refuge to survive."

Countless players are violently discussing online, because the length of the video and the content revealed, they have no way to understand what kind of story "Assassin's Creed" is telling, but this does not prevent them from opening their brains.

Loyal fans of various Nebula games and players of nickname astrologers have given examples to demonstrate and boldly analyze the stories behind Nebula games.

As for the players on the scene, obviously because there are no various barrage and social platform reminders, plus the atmosphere of the scene, they are more concerned about the content of the game "Assassin's Creed" itself.

What kind of game is the game, what kind of experience is it focused on, such as an action-adventure game, he can mainly focus on the plot, the sense of impact, or the design of the level.

After all, there is a tendency to play with a focus on the game, just like in "Resident Evil", the early generation of "Resident Evil" paid more attention to the thrill and excitement, but in "Resident Evil 2" by Lin Jiayi their studio At the time of production, the main focus has been from horror and thriller, and it has gradually tended to be cool.

Although horror and thriller are not completely abandoned, it is undeniable that "Resident Evil 2" is indeed weaker than the first generation of "Resident Evil", and these are not production problems, but as They are intentionally made by game makers.

Today's "Assassin's Creed" is like this. The focus of the gameplay is not yet clear. Players only know that this should be an action-adventure game, but they don't know the specific gameplay.

However, this is actually not very important.

Because it was so handsome, the white hood with weapons such as sleeve swords and daggers was hidden in the crowd and then suddenly rushed out to assassinate the target and drift away.

Don't worry about whether your opponents are all fools or the assassins hidden in the crowd are so obvious that no one can recognize this problem.

But from a perspective, this is simply too handsome and cool.

For a game, the screen and the settings may not be all, but it is definitely the top priority.

No matter what kind of player you are, it is always difficult to reject the good things.

And players have always been pursuing beauty.

Third-party screen patches, including texture packs, etc., are the best proof.

In the same game, the content of the gameplay is exactly the same. It is impossible to say that some players say that he likes the mosaic style. A young lady with a very realistic modeling and a very rounded model is roughly polyhedral with a rough modeling like an evil spirit The kind of young lady.

As a player, what would you choose? This is an unquestionable thing.

What, you said, do you think that the latter's appearance of the evil **** plus the model of polyhedron is more in line with your aesthetic?

Okay, this leaves people speechless.

It is quite normal for a character to be set up, or for cool actions in the game to attract players into the pit.

Just like the instant noodle packaging, the beef that looks bigger than your thumb is actually just a small piece that is a little bigger than your booger.

For example, some games in the past, because of technology or cost, make the model screen not so detailed, so in terms of CG and concept painting, they will let players feel the original character looks like this.

Simply put, it's thinking of ways to attract players.

Nowadays, the picture of the game has been developed, and the mainstream 3A masterpiece is on the picture. Unless it is a real breakthrough in technology, it is difficult to make people want to attract people by the picture.

Only through human settings and a shaping of the screen can this attract enough players.

And "Assassin's Creed" is undoubtedly working **** this step.

The first is the style of the assassin in "Dream of Memories". Yang Chen did not change much, but communicated with Lin Jiayi. Finally, he worked with the art to determine the shape of the assassin.

The second is to model the scene with enough details in the real scene, such as the Venice Water City in the game, and the Cathedral of Santa Maria del Fiore. The entire art team includes Lin Jiayi, their own core art team, and the outsourced team.

They have taken countless photos, read countless materials, and even made some content in the game better, even some famous paintings and artworks that need to be reserved in advance, in order to better restore in the game, the production team Deliberately negotiate with local museums, hoping to get the video materials in their exhibition halls.

Compared to "Assassin's Creed" in the memory of dreams, UU reads books on www. The uukanshu.com gameplay story about the Ezio trilogy may be more biased towards ARPG elements.

In Yang Chen's view, such a change can be said to be a model in line with the mainstream preferences of players today.

At the same time, it can also allow the game to bring a lot of fun to the players after the story is cleared.

But in the end it is up to the player to decide.

But in terms of the game's screen and details, Yang Chen can say that "Assassin's Creed" is definitely the most detailed game that Nebula Games currently does.

It's not like "Warcraft", the soldier's armor will have different wear and tear, and the kind of details with physical feedback.

It means that if there is a wooden bench chair in a corner of a street in medieval Florence, then Yang Chen can make such a wooden bench chair in the "Assassin's Creed".

Make every effort to bring that era to the players.