Chapter 348: Kill the enemy for 10 minutes and be beaten for half an hour?

As for the promotion of the game, Yang Chen is not prepared to start from the plot. Although the plot of "Wolf: Shadows Die Twice" is not spicy, it is very exciting, and according to the player's process, there is not only one ending. Instead, it carried out multiple endings.

From the most common ending of immortality, after the wolf as the protagonist defeated Juggernaut One Heart, in accordance with the requirements of the young master, he will use immortality to kill him and return to the broken temple to become the Buddha Carver to continue the next lonely cycle.

As an incarnation of Shura, he became an inhuman killing machine; after defeating the last enemy, he helped his young master return to ordinary people, and he chose to commit suicide in order to never die.

Of course, in addition to the ending of these three people, there is a hidden ending, which can let the young master and the wolf survive together.

From the plot to promote "Wolf: Shadows Die Twice", there is actually no problem, because the plot of the game is indeed very outstanding.

But the point is that this is an action game. Yang Chen hopes players will focus their attention on the core of the action.

As an action game, the plot is indeed important, but it is not the main core.

Yang Chen hopes that all players can be attracted by the cool action in the game.

Moreover, in terms of action elements, Yang Chen can say that they have made great efforts. For example, Hong Yuanping, a well-known martial arts action guide in the industry, will not be involved.

In the original game, the protagonist wolf acts as a ninja. In fact, when he executed his enemies, he didn't have so many actions. It was always such a few actions.

Grab the enemy's drag and stab in; pierce from the sky, slam the ground and stab in; slash your weapon, and stab in.

According to different triggering conditions, Yang Chen has produced more than ten special executions based on miscellaneous soldiers and BOSS.

On this, Yang Chen feels that it is still particularly necessary. For players, this execution of execution can be said to be a very strong sense of achievement feedback.

After all the hardships and dangers, I fell down on the BOSS, admired a particularly cool execution screen, and then waited for the second form of the BOSS to cut him over. Is this too much?

Of course, all execution animations also follow three characteristics, and they are quick and accurate!

Don’t play the fancy and gorgeous action, just like an assassin, quickly and accurately pursue the method of killing the other party instantly. Of course, in order to give the player more intense execution feedback, the addition of slow motion and lens is also essential. of.

But this is limited to BOSS battles. After all, if the soldiers executed you in such a slow motion, and there is a close-up of the lens, then there is a counterproductive effect.

Of course, what actions are specific, and whether there is follow-up improvement or not, add with deletion, and need feedback for subsequent testing.

As for "Wolf: Shadows Die Twice" in the memory of dreams, there is not so much execution feedback, do you think it is not suitable for these reasons?

Of course not!

The key is small money! Do you think these executions are cheap to make?

A mature enough to make players feel a cool execution screen, let's not talk about other things, just say that in the case of already having a complete motion design, the cost of a day's motion capture will be about 25,000 to 50,000 US dollars, and with Simple gestures, limb movements, which can complete about a hundred sets of movements a day, are different.

Attacking actions in the game, especially this kind of execution actions that require special design, require special props, extra actors, and post-processing, which will be more expensive.

Don't use real-time calculations in the game, just put CG directly? That's even more expensive!

Aside from the subsequent post-processing, it takes about 50,000 to 80,000 US dollars to capture an execution action in the motion capture alone.

It’s not that manufacturers don’t want to do it, but it’s really burning money!

After all, it's not a fighting game, and it's almost not a big impact on the game experience.

For example, in a fighting game like Street Fighter 4 in Dream Memory, the cost of a character alone is about one million dollars.

Fighting games sell DLC characters. A character costs about ten dollars. You think people are big lions.

But the truth is, from the cost point of view, this character is really worth so much money!

The single execution in "Wolf: Shadows Die Twice" is certainly not so expensive, but it can include the cost of other aspects. There is still a $120,000 execution for one execution.

"Mr. Yang, the procedure is ready."

In the office, Wang Ye reported to Yang Chen about his work.

"Have you done it? Give it to me, I don't need you to come to the material, I will solve it myself." Glancing at the blood-red "death" word on the computer at the work station next to him, Yang Chen coughed slightly toward him. Wang Ye said.

I took the U disk from Wang Ye and inserted it into my computer. Yang Chen opened the program written by the other party. Very simple. Even the UI interface is temporarily found in the database, but Yang Chen does not care. The real Is a function.

‘Dangdang! ‘‘Dangdang Dang! ’

The sound of iron hitting came from the speaker that came with the monitor, and Yang Chen's face showed a smug smile.

But the smile suddenly solidified again at the next moment, and the parody value of the protagonist, the wolf, in the game unknowingly became full, and then he was hacked to death by a sword like a chicken.

"Hesitate, you will lose"

Indifferent words replace the sound of punching iron.

Looking up, Yang Chen glanced at the deserted office, then looked at the game screen on the computer screen, silently quit the game, and at the same time opened the work team on the side of the project team and chose to chat with Wang Ye privately.

‘Add a blood-locking function to the auxiliary software, and it will definitely be used in the later test. Since it is done, it should be more perfect. ’

Wang Ye:? ? ? ? ?

Looking at the request from Yang Chen, Wang Ye in front of the computer suddenly thought of something silent, then he silently opened the computer and started to change the code of the software.

The reason seems to be quite sufficient, but think about it carefully, as if you know something terrible?

So Is President Yang playing games like this?

While writing the program, Wang Ye secretly said inside.

It's just a simple small command, it won't take long.

In the afternoon, Yang Chen successfully obtained the software re-sent by Wang Ye, and gave the video that defeated the swordsman's heart to the recording.

Satisfied Yang Chen closed the game, and then sent the material to the working group on the side of the Propaganda Department.

‘Edit a promotional video, edit out the parts that are beaten and have infinite passive paroles, and make that kind of fighting video of fighting between rivers and lakes, and then send the film to me for a preview. ’

Everyone in the Propaganda Department:? ? ? ? ? ?

Looking at the material sent for more than forty minutes, everyone in the Propaganda Department rolled his lips together and could not help falling into a silence.

Kill the enemy for ten minutes and be beaten for half an hour?