Chapter 358: Let them die a few more times

As the first players who entered the game quit the game, all kinds of negative comments about "Wolf: Shadows Die Twice" all came out.

Eighty percent of them are based on the difficulty of the game.

At the same time, many people have posted screenshots of their refunds in the community and official blogs.

Looking at this posture, many people in the game industry are surprised.

So it seems that "Wolf: Shadows Die Twice" is going to move higher and lower?

‘I don’t think the quality of “The Wolf: The Second Death” should be the same at the press conference? Is the content in the game very bad? ’

Someone in an industry chat group was curious.

‘Have you not played it yet? You will know it when you play it. This game is completely different from the promotional video. Why would a player with such a high difficulty not be a masochist? ’

‘+1, I haven’t played for a while, and the little elite at the beginning blamed me for not playing. ’

"Nebula Game feels that it will fall to the altar this time"

‘Yes, the Nebula game has been successful too many times, and this time it’s almost time for them to fall into the altar. ’

A group of people in the chat group had some gloating discussions.

…………

"Mr. Yang, don't you really change the difficulty? The customer service has reported that there are already more than 10,000 players refunded, and the number is still growing." In the office, Wang Ye reported to Yang Chen when he was working. Somewhat worried.

It’s not just Wang Ye, but some other people in the project team.

It's true that the sales of "Wolf: Shadows Die Twice" are very impressive, but compared to the previous game of Nebula, the amount of refunds for "Wolf: Shadows Die Twice" is too much.

They can't count the refund data from overseas UEgame, including the official platform and some third-party refund data, they haven't got it yet.

But for their own Nebula game platform, the refund number is more than 10,000, and the game has just been launched, this number is probably still rising a lot.

And the current online news about "Wolf: Shadows Die Twice" is not good news.

Although media sites such as Game Starry Sky have given "Wolf: Shadows Die Twice" a high enough rating, the most critical player opinion has not been officially unlocked due to time issues, but as far as the direction of the players' remarks is concerned, Very unfriendly to "Wolf: Shadows Die Twice".

Yang Chen looked at the worried Wang Ye with a smile, and shook his head gently: "Don't worry too much, go back to the patch update of the game, and say that the crosstalk is looking forward to the dead peers. Yu checked it and called the police, and it was time to sue one for not being able to sue; as for whether gamers like it or not, it is too early to say that they have succeeded and failed. Let them die a few more times."

Game refunds, this seems to be a normal thing in Yang Chen's eyes, but it seems that the refund of "Wolf: Shadows Die Twice" is a little bit big.

But Yang Chen didn't care about it at all, because this is a normal phenomenon. The heat in the early stage was too high. In addition, he also had a bit of fun. He did not directly announce that it is a hard and **** game. .

Therefore, some players who are not suitable for this more difficult type will be dismissed, which is not beyond Yang Chen's expectations.

In fact, "Wolf: Shadows Die Twice" is difficult?

difficult!

But this difficulty curve is a very reasonable kind of difficulty. If "Leaping King" and "Digging for Prosperity" are the kind of difficulty that is full of bad taste, even the deliberate difficulty, then "Wolf: Shadow Die Two" Degree is the kind of difficulty that really allows players to constantly challenge themselves.

And in this aspect of sunk costs, Yang Chen also took proper care of the players. For example, there must be a ghost Buddha before the war. Even if the BOSS battle is lost, there is no need to fight again but continue to challenge the BOSS.

The same players' ability to accept the difficulty of the game, Yang Chen doesn't think they will be bad, because Nebula Games also has its own big database.

For example, "Biochemical Survival" and "Game King" PVE copy mode, the appropriateness of the difficulty can be completely investigated through big data.

What is the difficulty of a game, but it is not arranged by the game maker as soon as he taps his head.

"Wolf: Shadows Die Twice", this is a game that requires players to feel very difficult before defeating, and even impossible to defeat monsters before they can experience the cool and dare.

As for the unfriendly comments on "On Wolf: Shadows Die Twice" on the Internet, Yang Chen also understood this, but after communicating with Xu Yu, after observing it for a while, Xu Yu came to a conclusion. There are sailors with intentional rhythm.

Yang Chen has no experience to tell, but Xu Yu can see it.

And this group of sailors is quite unprofessional. Novices who haven't posted one or two levels will come out with rhythm. You will use a high-level account when you arrive.

Knowing that there is a rhythm of the Marines, Yang Chen did not pay much attention. As long as it was not a problem in the game itself, the words of the Marines are not enough to have any impact on the current volume of the Nebula game.

And they are not novice studios without capital.

As for the players who say "Wolf: Shadows Die Twice", let them die for a while now...

As long as the player doesn't care about anything, the game mechanics don't understand any of them, and the kind of brainlessness is right.

Knowing the game mechanics of "Wolf: Shadows Die Twice", such as bounce, parry, parry value and dodge settings, they can get started quickly.

Not that it can kill BOSS, but know how to deal with BOSS.

From seeing BOSS being killed in seconds, then being able to hurt BOSS, and finally killing BOSS, and even pursuing BOSS without killing.

Constant progress and breakthroughs bring a sense of accomplishment that cannot be described in words.

Just like the turn-off in competitive games will make you feel cool, so is "Wolf: Shadows Die Twice".

…………

With the passage of timeThe discussion about "Wolf: Shadows Die Twice" players has become more and more intense. In the two or three hours after the game is released, most of them are players. Unreasonable topic discussion.

But as time drifts, many players have spontaneously maintained the game.

With the platform evaluation of "Wolf: Shadows Die Twice" and the lifting of the ban by players such as the game starry sky, the final result was surprising.

9.0 points?

Damn it! Why is the rating of this game so high!

Not only other people, but also members of Nebulas, such as Wang Ye, are also a bit surprised.

This is not scientific!

Obviously, there were still so many people who questioned the difficulty of the game, and there were a lot of players who refunded.