Chapter 445: Completely different fighting styles

"I don't say much about "The Legend of Zelda: Breath of the Wild". The main point of today's meeting is "Soul of Darkness." Yang Chen said, pointing to the four characters on the screen.

In the past, in order to be able to give the cake video of "The Legend of Zelda: Breath of the Wild" at the press conference, Yang Chen has explained the style of the entire game to the team in detail.

Including gameplay and ideas, there are designs for GDD.

For now, Yang Chen doesn't need to say much about "The Legend of Zelda: Breath of the Wild", all that is needed is to form a team.

The highlight of today's meeting is still on the game "Dark Soul".

"This will be a Western fantasy background theme game, but unlike "The Elder Scrolls: Skyrim", this will not be an open game. If you want to say the genre, you can go to "Wolf: Shadows Die Two" Degrees are close together, but the style of the entire game, especially the style of the combat system, will be completely different from "Wolf: Shadows Die Twice."

Looking at the serious look on the team, Yang Chen made an analogy to make them have a more specific impression.

Everyone:! ! ! ! ! !

"Wolf: Shadows Die Twice"

Listening to Yang Chen's words, everyone's eyes instantly stared at the boss.

Especially the few people who directly participated in the development work of "Wolf: Shadows Die Twice" at the beginning, even thought of some terrible scene.

Constantly jumping, constantly slamming the sledgehammer.

In horror games, everyone collectively experience a wave of horror; in war games, everyone collectively experience military training, as well as the feeling of related firearms and weapons; in "Super Mario: Odyssey", everyone experience the travel of various countries The feeling of the latter; while doing a difficult game such as "Wolf: Shadows Die Twice", everyone also has to experience the malicious feeling brought by games such as "Jumping King" and "Digging for Rise".

Now "Dark Soul" is another game of the same type as "Wolf: Shadows Die Twice", do they say they want...

Wang Ye and several other people's faces became very unsightly. They already had a bad hunch in their hearts.

"Everyone is an experienced person, and "Wolf: Shadows Die Twice" has been played many times, so you don't have to worry about letting you experience it again." Wang Ye looked at several people Yang Chen instantly understood what they were thinking, and said with a laugh now.

What a group of people really think about? Are you such a devil? Is it that bad?

"This is a game with a rhythm that is completely different from "Wolf: Shadows Twice", and compared to "Wolf: Shadows Twice", it will be given to players in "Dark Souls" A feeling similar to RPG, such as the division of occupations and special skills, as well as various weapons." Yang Chen looked at everyone and said.

In the game, players can continuously upgrade their characters, and players also have various attributes such as ‘strength’, ‘agility’, ‘physical strength’, ‘intelligence’, etc.

These attributes seem very useful, but in fact players are **** damn.

As for the occupation, it only determines what method the player uses in the early stage to pass the training of the teacher "Guda". Then you can find a knight holding a staff to release the fireball technique. The mage rushing up with a big sword and armor is rash.

Listening to Yang Chen introducing the combat system of "Dark Soul", Chen Shu, who is in charge of the art part, can't imagine in his mind where "Dark Soul" will be.

However, Wang Ye and others who were in charge of the core combat system in "Wolf: Shadows Die Twice" have already felt silent for the players in the future.

This is a game with a different style from "Wolf: Shadows Die Twice". In "Wolf: Shadows Die Twice", players are basically greedy after getting familiar with it, in order to try to get as soon as possible It is full of BOSS's parry value, so that it can be directly executed. It can be said that in the combat system of "Wolf: Shadows Die Twice", the production idea is to encourage players to greedy the sword.

But in "Dark Souls", if the player is greedy for the sword, prepare to learn the Chinese character "death".

But it's not right, and it's not so simple to play a game that is not completely a style.

After all, the two sides still have a lot in common. For example, players will be able to read and write in the game, and the familiar "death" will once again let players witness what is called terror.

At the same time, the BOSS in the game is extremely powerful, and then the mobs are as powerful.

In "Wolf: Shadows Die Twice", the soldiers per capita swordsman, and in "Dark Souls" the soldiers can also be kings per capita.

In addition to the rest of the game, Yang Chen did not focus too much on it.

For example, in the game, players can pinch their faces and create their own characters.

At this time, the face-lifting system of "The Elder Scrolls: Skyrim" can be directly used.

As far as the core content of the game itself is concerned, pinching a face is actually not critical.

But for ordinary players, this can increase their sense of substitution.

And it's also a ladder of evolving video games.

Like "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey", there are various advanced electronic technologies compared to the picture quality, and it pays more attention to the fun of the game itself.

As for most 3A-level games on the PC, while focusing on the gameplay itself, it also pays more attention to the breakthroughs in electronic game technology brought by the development of the times.

This is why there are some 3A masterpieces, the gameplay plot is not good, but the quality of the picture is the top reason The two are not good or bad, but the selected user group is not connected to the road.

But this is not a big problem for Yang Chen.

As an adult, he can make choices, so he has to choose everything.

The pinch-face system is not very important for gameplay, and in the plot, "Dark Soul" is not as described in games like "Wolf: Shadows Die Twice" or "Call of Duty: Modern Warfare". Specific roles.

Instead, it has some similarities with "The Elder Scrolls: Skyrim". The protagonist in "The Elder Scrolls: Skyrim" is not a specific person, but the existence of the Dragon Race.

Also in "Dark Souls", the protagonist is not a fixed person, but a special existence person.

It can be said that the setting of this plot is quite consistent with the face pinch system.

So there is no big problem to join the game of "Dark Soul".