As Yang Chen released the latest development, it immediately aroused the attention of many people.
"Dark Soul", the next new game of Nebula Games.
Although there have been many games on the switch before, there is "Super Mario: Odyssey" that has become a popular hit, and even players have bought the switch specifically for "Super Mario: Odyssey".
But in the eyes of most players, in fact, "Super Mario: Odyssey" can not be called a real 3A masterpiece.
The main reason is that Super Mario: Odyssey is not the most prefaced technology in the current era due to the limited switch function.
3A masterpiece, these four words in the player's mind, always feel that there is a sacred glory.
But in fact, 3A masterpieces may not be fun. If you go deep into the game, 3A masterpieces are actually more like the performance of a game manufacturer's hard power, or simply a display of the most cutting-edge technology of this generation.
Game playability and game plots may not surprise players, but they are definitely at the forefront of image quality modeling and other aspects such as light and shadow effects.
And among many players, they are not only pursuing a high degree of gameplay, they are pursuing the most cutting-edge video games.
This is the so-called 3A masterpiece.
Although "Super Mario: Odyssey" makes these players feel that this game is very fun.
But if you put Super Mario: Odyssey, Call of Duty: Modern Warfare, and "Wolf: Shadows Twice" before them, they will still choose "Call of Duty: Modern Warfare" and "Wolf: Shadows Die Twice."
It's not the reason why anyone is stronger, but from the attributes, the two types of games are not the same type.
It's like you have to compare basketball with football. Although they are all ball games, the essence is different.
On Yang Chen's official blog, only the name of the game "Dark Soul" was revealed. It can be said that it is as usual as the Nebula game and Yang Chen painted a pie style.
But for most players and game media, the news revealed by Yang Chen's official blog this time is too much.
Because there is a video, a video that promoted how many players learned how to write the word "death".
"The new game "Dark Soul", with this video, is it really a game like "Wolf: Shadows Die Twice"! ’
'Great, after playing "Wolf: Shadows Die Twice" before, I have been looking for games of this type, but I don't feel that "Wolf: Shadows Die Twice" is fun, I just bought it a few days ago The switch version of "Wolf: Shadows Die Twice", but the skills of BOSS are all proficient, except for a few hidden BOSS, the other is not difficult at all. ’
‘Dark Soul’ only sounds like a name, it always feels a bit infiltrating, isn’t it a horror game? ’
‘How could it be a horror game, it must be a game like “Wolf: Shadows Die Twice”, or else, why did Yang put this constantly breaking video? ’
'Haha, when it comes to this video, when I first came out, it was a little bit bloodier, but later I thought about it and I laughed more and more. After cooperating with Yang, I played a long time and played a crumb. The shot was the same. ’
‘But I don’t know how difficult it will be this time. ’
‘It’s fearless, can’t you pass the customs if you die a few more times? ’
Almost immediately after Yang Chen sent out the latest news, a large number of players discussed it.
It is different from the original promotion of "Wolf: Shadows Die Second". After experiencing the charm of "Wolf: Shadows Die Second", it is difficult to get started, but in the process of the game After getting stronger again and again, and finally killing the seemingly impossible to defeat BOSS, this type of game has a strong sense of accomplishment. Many players have fallen in love with this feeling.
Including "Wolf: Shadows Die Twice", there are also many game manufacturers involved in this type of game, which shows that the player base is still very large.
Therefore, for the promotion of "Dark Soul", Yang Chen has no need to play this kind of twists and turns, just tell the players directly, "Dark Soul" is like "Wolf: Shadows Die Twice" Such a difficult game is a game that keeps you as a player suffering.
…………
With the recommendation of time, the latest actions of Nebula games, in addition to the announcement of some third-party games on the switch platform, there are also some version updates to the multiplayer mode of Call of Duty: Modern Warfare, such as the balance of firearms Adjustments, and new combo rewards.
Basically, there is not much news, and within Nebula Games, several departments are stepping up the development of new games.
The development team on the Switch side is working on the development of "The Legend of Zelda: Breath of the Wild", and the development of "Dark Soul" is also in preparation.
Lin Jiayi's working group over Shang Hai is in charge of the follow-up update of "Resident Evil".
As the first IP of Nebula Games, it is also a very large IP today, and Yang Chen has never let go of this IP.
Although not all of my own elements will be involved, the story outline and the overall GDD are also handed over to Lin Jiayi.
For this kind of game, Yang Chen believes that Lin Jiayi can also be sure they can do well.
"Mr. Yang's DEMO has been made, and the various effects brought by the equipment have been perfected."
In the project working group, Wang Ye and Yang Chen, who was looking at the screenwriter, gave the latest storyline and reported on the latest development.
Listening to Wang Ye's words, put the A4 paper printed in his hand into the folder and walk in front of the development prototype.
"The initial roles of knights, mercenaries, and other professions will have different initial equipment. If knights, early blood is high, anti-attack is high, and in the game, although players wear heavy armor, they will get higher defense, but they will also change. You have to move slowly, but of course the player's resilience will be higher."
Yang Chen has made some changes in these places, which is exactly the same as "Dark Soul" in the dream memory, that is impossible.
But the most important thing about the game "Dark Soul" is the core point of it This point will not change.
For example, the players raised their large shields and wore heavy armor, and their defense is not mentioned.
Faced with the attack of BOSS, cut on the big shield, according to the player's strength and the type of equipment, will give different feedback.
For example, more or less energy value reduction.
Of course, these things are just a description. The so-called damage is lower than that without wearing equipment, just giving the player a fault tolerance rate.
The player knelt with a useless person after being cut with a knife by Kudat, changed to a knight who was heavily armed in the beginning, cut three knives and knelt.
This is actually a fault-tolerant thing, and it does not mean that you choose the knight start to be your unparalleled monster. As long as you do not master the core operation of this game, then you will be unmatched by the monster.
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